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Messages - vito

#46
Weapon Showroom / Re: [WEP] A random OP rifle
Mar 20, 2017, 06:43 AM
special carbine from gta v is not a random op rifle...
#47
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 02:01 PM
Quote from: Fuzzie on Mar 18, 2017, 01:56 PMKid, just stop. We'll handle our server and you handle yours, ok? At this point, the only words of retaliation that you have to say are echoes of mine to you.
I don't need "words of retaliation" and I dont need you recommend/suggest/"you have to", thanks kid.
#48
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 01:52 PM
Quote from: Fuzzie on Mar 18, 2017, 01:37 PMKid
very long time
the server best, it's us
butthurt
I recommend you
I suggest you
re-evaluate your entire life
your small mind
idiotic
At least your position is clear.
#49
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 01:34 PM
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMYour "position" is very unclear.
Try to read again:
QuoteRoleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.

Quote from: Fuzzie on Mar 18, 2017, 01:15 PMit's completely stupid.
fucked up idea
Turn off such expressions, please.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMMake one of your own or play on another so call roleplay server that fits your fucked up idea of proper roleplay.
I don't need your advice, thanks.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMun-monitored deathmatch as a possible roleplay.
Killing player is not equal deathmatch for first, secondly it's already is a part of this rpg gameplay. Learn gaming terminology please.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMAgain, it's completely stupid and is not what a proper roleplay server should be.
It's called freedom of player's actions, any gamemode gives freedom to player as much as it needed. It's looks stupid to you because you don't know such basic things or you can't create it.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMI don't know why you keep embarassing yourself
At least you know why you keep embarassing yourself. Right?
#50
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 12:51 PM
I know better what I understand or not as I written before, and don't need your 'you don't understand my hole' arguments, thanks. My position is very clear and you just arguing with my feedback.
#51
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 10:55 AM
Nah. I clearly understand what "Argonath" is. This is reason why I writing there about that. I also understand why you love your hole, dear rabbit. Do you want to talk about holes more, or you let this topic to stay as server-topic? Server has not balanced gamemode, this is problem, visible to you or not, you won't fix it by arguing with feedback.
#52
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 08:17 AM
LOL, is it your rodeo to call people as 'kid' when you dont agree? The holes is in your understanding of gameplay. Any act of player is a part of game, this is how normal gameplay is runned, not by "rules" like "do not kill players". It's gta vice city, the nature of this game is to kill players and explode cars. And actually its allowed in your rpg, but not for all. Exactly this point is spoiling gaming balance. You just is unable to understand it. Well I don't spend time on you, it's useless to you. Go play in the rules.
#53
Bugs and Crashes / Re: Browser Is Slow
Mar 18, 2017, 06:59 AM
official is not needed.

Internet tab is still working slowly, but better than before. Looks like only few servers is still shitting ipv6.
#54
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 05:50 AM
QuoteYou are clearly confusing roleplay with rules
Nope. It's rules is confusing with roleplay.

Before ban I was in bank robbery and I saw how people killed each other (not cops, even before cops comes to bank). Maybe you wont call it as "DM", but in fact it was same act. Also I saw how one player hitting another, cop was there and saw everything. He did nothing, he not arrested that guy. Your virtual state is full of kills and corruption in police already.
#55
Servers / Re: [0.4] Argonath RPG 3.0
Mar 17, 2017, 06:10 PM
Quote from: Hype on Mar 17, 2017, 02:30 PMmoral limits
Limited like your understanding of morality.
People have different moral, for some even DM is "bad". However I were banned not for 'morality', its was thing called 'DMing', se lets keep away from morality discussion.
PS: sorry if my post looks agressive to you. its just my option.
Quote from: Fuzzie on Mar 17, 2017, 02:18 PMTo you maybe but I'm not really surprised that would be your opinion anyway since it perfectly fits the way you think.
Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.

 
#56
well It's not possible to get object ID in client side, only model ID and only via shooting (as i know)
#57
well one may script a simple statpadding's detector to alert staff. but basically you need to disallow players to join to server with same UID twice, it will help in most of cases (vc-mp players usually have one PC and have no idea about virtual machine).
function onPlayerJoin( player ){
for(local i = 0; i < 100; i++){
local plr = FindPlayer(i);
if(plr){
if(plr.ID != player.ID){
if(plr.UniqueID == player.UniqueID){
KickPlayer(player);
return;
}
}
}
}
}
#58
Servers / Re: [0.4] Argonath RPG 3.0
Mar 17, 2017, 09:15 AM
Sure, unfortunately this roleplay is very limited.
#59
Servers / Re: [0.4] Argonath RPG 3.0
Mar 17, 2017, 06:21 AM
Quote from: aXXo on Mar 16, 2017, 08:35 PMIf we don't put a leash on rebellious killings, this will turn into an Al-Qaeda simulator which would prevent any sort of role-play happening on the server.
If one player with a car can destroy roleplaying of whole server then its something wrong with roleplaying balance there. If you would make something as an army role to deal with such cases as in real world instead banning people, it would be better roleplaying. You said "this will turn into an Al-Qaeda simulator" do you mean all people will start to do that? Do you ever asked yourself why they will? I think only few percent will do that regardless the rules. I won't make an unban app because I will be banned again with same reason.
#60
Well if you shoot an object it may be used to get model ID (useful for map editing/debugging). No any more cases to using that. Client side has no functions to do what you want (I hope - yet). So currently you need to transfer tons of data from/to server to make clientside powerful.