Quote from: Athanatos on Oct 04, 2019, 10:33 AMThere is a improvised version:Code SelectSpree <- array(100,0);
function onPlayerJoin(player) { Spree[player.ID] = 0; }
function onPlayerDeath(player,reason) { Spree[player.ID] = 0; }
function onPlayerKill( . . . ) { Spree[player.ID] += 1; }
When acessing the spree use Spree[player.ID]. Pretty simple...
The difference is being less memory used because a class is not used.
nice and easy