First of all , thanks to my master Gudio :)
No credits needed , you can use them if you want to save your time :D
Commands:
goto , nogoto on/ off,; randspawn on/off, stat on/off, spawnloc on/ off, spawnwep , antispawnkill
Add this to player class
nogoto = false;
randspawn = false;
stat = false;
spawnloc = false;
X = 0;
Y = 0;
Z = 0;
spawnwep = false;
wep1 = 0;
wep2 = 0;
wep3 = 0;
wep4 = 0;
wep5 = 0;
wep6 = 0;
wep7 = 0;
wep8 = 0;
In on script load
stats <- array( GetMaxPlayers(), null );
spawnkill <- array( GetMaxPlayers() + 1, null );
spawnkill[0] = 5000; // 5sec }
Onplayerspawn
spawnkill[player.ID] = GetTickCount();
if ( stats[ player.ID ].randspawn )player.Pos = RandSpawn[rand() % RandSpawn.len()]; // Random spawn
if ( stats[ player.ID ].spawnloc ) player.Pos = Vector( stats[ player.ID ].X, stats[ player.ID ].Y, stats[ player.ID ].Z );
if ( stats[ player.ID ].spawnwep ){
player.SetWeapon( stats[ player.ID ].wep1 , 9999 );
player.SetWeapon( stats[ player.ID ].wep2 , 9999 );
player.SetWeapon( stats[ player.ID ].wep3 , 9999 );
player.SetWeapon( stats[ player.ID ].wep4 , 9999 );
player.SetWeapon( stats[ player.ID ].wep5 , 9999 );
player.SetWeapon( stats[ player.ID ].wep6 , 9999 );
player.SetWeapon( stats[ player.ID ].wep7 , 9999 );
player.SetWeapon( stats[ player.ID ].wep8 , 9999 );
onplayerKill
if ((GetTickCount() - spawnkill[player.ID]) < spawnkill[0]) // ANTI SPAWN KILL //Gudio // Without timer
{
Message( killer.Name + " has been drowned Reason: Anti-Spawn Killing is not allowed " );
Killer.Pos = Vector( -597.7496,-1858.9531,28.1291 );
}
if ( stats[ player.ID ].stat ) stats[ killer.ID ].Kills--; // After adding kills
On player death
if (stats[player.ID].stat) stats[player.ID].Deaths--; // After adding deaths
RandSpawn <- [ Vector(-330.3437, -556.2602, 12.8126), Vector(-270.9442, -559.7090, 12.8023), Vector(-235.1805, -590.8958, 10.3459),
Vector(-378.7146, -650.3090, 10.4131), Vector(-377.8996, -594.8467, 10.3623), Vector(-457.1482, -588.4764, 12.8765)
]; // create this anywhere
On player command
else if ( cmd == "spawnloc" ) { //Working
if ( !text ) MessagePlayer( "[Syntax] - /" + cmd + " <on/off>", player );
else {
if ( text == "on" ){
stats[ player.ID ].X = player.Pos.x.tofloat();
stats[ player.ID ].Y = player.Pos.y.tofloat();
stats[ player.ID ].Z = player.Pos.z.tofloat();
stats[ player.ID ].spawnloc = true;
MessagePlayer( "Spawnloc Enabled", player );
}
else if ( text == "off" ){
stats[ player.ID ].spawnloc = false;
MessagePlayer( "Spawnloc disabled .", player );
}
}
}
else if ( cmd == "stat" ) { //Working
if ( !text ) MessagePlayer( "[Syntax] - /" + cmd + " <on/off>", player );
else {
if ( text == "on" ){
stats[ player.ID ].stat = false;
MessagePlayer( "Stats are Enabled, Kills and Deaths will be added", player );
}
else if ( text == "off" ){
stats[ player.ID ].stat = true;
MessagePlayer( "Stats are disabled. Your Kills and Deaths will not be added .", player );
}
}
}
else if ( cmd == "goto" ){ // Working
if ( !text ) MessagePlayer( "[Syntax] - /" + cmd + " <Player Nick/ID>", player );
else{
local plr = text != "" ? IsNum( text ) ? FindPlayer( text.tointeger() ) : FindPlayer( text ) : player;
if ( !plr ) MessagePlayer( "[Error] - Unknown Player..", player );
else if ( stats[ plr.ID ].nogoto ) MessagePlayer( "Error - You can't teleport to " + plr.Name + " because he has nogoto enabled.", player );
else {
NewTimer( "go", 5000, 1, player.ID, plr.ID );
Announce( "~y~ Teleporting...", player );
player.IsFrozen = true;
MessagePlayer( "You will be teleported in 5 seconds to [ " + plr.Name + " ] ", player);
}
}
}
else if ( cmd == "nogoto" ) { // Working
if ( !text ) MessagePlayer( "[Syntax] - /c " + cmd + " <on/off>", player );
else {
if ( text == "on" ) {
stats[ player.ID ].nogoto = true;
MessagePlayer( "Players Can't teleport to you anymore...", player );
}
else if ( text == "off" ) {
stats[ player.ID ].nogoto = false;
MessagePlayer( "Players Can teleport to you.", player );
}
}
}
else if ( cmd == "randspawn" ) { // Working
if ( !text ) MessagePlayer( "[Syntax] - /c " + cmd + " <on/off>", player );
else {
if ( text == "on" ){
stats[ player.ID ].randspawn = true;
MessagePlayer( "Random Spawn Activated!", player );
}
else if ( text == "off" ){
stats[ player.ID ].randspawn = false;
MessagePlayer( "Random Spawn Deactivated..", player );
}
}
}
else if( cmd == "spawnwep" ){ // Working
if (!text) MessagePlayer(" Correct syntax: /wep <wep name/id> <wep name/id> ...", player );
else {
local Wep = "", i;
for( i = 0 ; i < split(text, " ").len() ; i++) {
if( GetWeaponName( GetWeaponID( split(text, " ")[ i ] ) )) {
player.SetWeapon( GetWeaponID( split(text, " ")[ i ] ), 9999 );
Wep = Wep + " " + GetWeaponName( GetWeaponID( split(text, " ")[ i ] ) ).tostring();
}
}
stats[ player.ID ].spawnwep = true;
stats[ player.ID ].wep1 = player.GetWeaponAtSlot( 1 );
stats[ player.ID ].wep2 = player.GetWeaponAtSlot( 2 );
stats[ player.ID ].wep3 = player.GetWeaponAtSlot( 3 );
stats[ player.ID ].wep4 = player.GetWeaponAtSlot( 4 );
stats[ player.ID ].wep5 = player.GetWeaponAtSlot( 5 );
stats[ player.ID ].wep6 = player.GetWeaponAtSlot( 6 );
stats[ player.ID ].wep7 = player.GetWeaponAtSlot( 7 );
stats[ player.ID ].wep8 = player.GetWeaponAtSlot( 8 );
MessagePlayer( "Given :" +stats[ player.ID ].wep6+ ""+stats[ player.ID ].wep5+ ""+stats[ player.ID ].wep4+"" , player);
MessagePlayer( "Spawnwep :" + Wep, player);
}
}
Next snippets will be race , derby and request below for any other commands
Race o.0 Track or full?
Btw Good but these are easy one
Quote from: Ksna on Jul 19, 2015, 06:50 AMFirst of all , thanks to my master Gudio :)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fimg.memecdn.com%2Fdo-as-your-master-says_o_379243.jpg&hash=242fb82b01ac98fc3b20fd5cd617886cd48dbbf2)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs.quickmeme.com%2Fimg%2Ffd%2Ffdfc30506f9ecf6f1e0721db6bf3346dd48a408dd63465962db5b296e93cd197.jpg&hash=313e9bd155998f1685339d10774c37156da5142e)
Coming straight from
@VRocker 's fav list :P
Quote from: S.L.C on Jul 19, 2015, 07:10 AM
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fimg.memecdn.com%2Fdo-as-your-master-says_o_379243.jpg&hash=242fb82b01ac98fc3b20fd5cd617886cd48dbbf2)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs.quickmeme.com%2Fimg%2Ffd%2Ffdfc30506f9ecf6f1e0721db6bf3346dd48a408dd63465962db5b296e93cd197.jpg&hash=313e9bd155998f1685339d10774c37156da5142e)
Coming straight from @VRocker 's fav list :P
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FITXTMGb.jpg&hash=3d5329ff7b68b069e93d8a00926a1c92a07b028f)
Useless using INI's is even better than this
Quote from: KAKAN on Jul 19, 2015, 11:05 AMUseless using INI's is even better than this
k then go use it and never return back to this topic.
KAkan dont insult anyone or jealous he makes it give him (y) this not become jealous
Btw Good WOrk
Quote from: Ksna on Jul 19, 2015, 06:50 AM player.SetWeapon( stats[ player.ID ].wep1 , 9999 );
player.SetWeapon( stats[ player.ID ].wep2 , 9999 );
player.SetWeapon( stats[ player.ID ].wep3 , 9999 );
player.SetWeapon( stats[ player.ID ].wep4 , 9999 );
player.SetWeapon( stats[ player.ID ].wep5 , 9999 );
player.SetWeapon( stats[ player.ID ].wep6 , 9999 );
player.SetWeapon( stats[ player.ID ].wep7 , 9999 );
player.SetWeapon( stats[ player.ID ].wep8 , 9999 );
So what will you do if you want to give the player 100 weapons?
Repeat the same line 100 times?
Better use an array for that, and you could give as many weapons you like with 1 or 2 lines of code
there are 8 weapon slots for a player and i will make a array
I have 10 weapons slot, what will u do?
And
@Honey:- Sorry, but I don't have my server 24/7 hrs on