Any details about these ? ???
Player.Class
Player.Colour
Player.HasChatTags
Player.HasMarker
Player.Redirect
Player.SecWorld
Player.Slot // by default it is 0
Player.StandingOnObject
Player.StandingOnVehicle // I need this
Player.PutInVehicleSlot
GetDeathmatchScoreboard
SetDeathmatchScoreboard
know details of some functions, Correct me if i'm wrong.
Player.GameKeys // to find multiple/single keys player is pressing, shitft + Up = 33792
Player.Away // its true if player is spawned, false if player is spawned just as another player.isspawned
i k now bit of them Player.Class = your team class
player.hasMarker used for hide and show in radar
just :D
RGB player.Color; //Color on radar, messages and F5
Function player.Redirect(...); //Redirect player to another server
Boolean? player.StandingOnObject(object); //Is he standin on tat object
Boolean? player.StandingOnVehicle(vehicle); //Is he standin on tat car
Boolean player.Away; //Him paused? Maybe death evading or... you know
DM Scoreboard: scores when ya do F5
GetDeathmatchScoreboard
SetDeathmatchScoreboard
This 2 functions are useless, they won't work unless you made a function regarding to it.
You can use onPlayerKill(...) { killer.Score++ }