Vice City: Multiplayer

News & Announcements => Client Updates => Topic started by: Stormeus on Jan 17, 2016, 08:59 AM

Title: Client Update Released (17 January)
Post by: Stormeus on Jan 17, 2016, 08:59 AM
The first client update of 2016 has been released for 04rel003.


This update will take effect upon reloading the browser.
Title: Re: Client Update Released (17 January)
Post by: Xmair on Jan 17, 2016, 09:18 AM
Finally, waiting for custom skins.
Title: Re: Client Update Released (17 January)
Post by: KAKAN on Jan 17, 2016, 09:38 AM
Finally, waiting for this updates! Good work!
Title: Re: Client Update Released (17 January)
Post by: DizzasTeR on Jan 17, 2016, 10:05 AM
Awesome work you did there, now I can overcome my unique idea. I hope GUIs are soon to be experienced ;)

Edit: A suggestion for you guys is to allow URL capability as well to play sounds using playSound so that we can play sounds for the client which might not even need download.
Title: Re: Client Update Released (17 January)
Post by: Anik on Jan 17, 2016, 10:10 AM
Quote from: Xmair on Jan 17, 2016, 09:18 AMFinally, waiting for custom skins.
Title: Re: Client Update Released (17 January)
Post by: KAKAN on Jan 17, 2016, 11:09 AM
Quote from: Doom_Kill3R on Jan 17, 2016, 10:05 AMAwesome work you did there, now I can overcome my unique idea. I hope GUIs are soon to be experienced ;)

Edit: A suggestion for you guys is to allow URL capability as well to play sounds using playSound so that we can play sounds for the client which might not even need download.
Well, I think GUIs are not supported. Still then I got a way to do it using Custom sprites.( would be better if Stormeus could add them )
About the URL thing, yes we need it too!
Title: Re: Client Update Released (17 January)
Post by: Sebastian on Jan 17, 2016, 11:09 AM
Good to see an update right in the begin of 2016 ! Thanks !

anyway, I thought I will see a fix for custom animation of custom vehicle.
(the animation is not loaded)
Title: Re: Client Update Released (17 January)
Post by: MacTavish on Jan 17, 2016, 03:20 PM
Thanks for the custom sounds

after the update the browser is unable to cantact the masterlist is this only happening to me?

Solved was only mine problem
Title: Re: Client Update Released (17 January)
Post by: DizzasTeR on Jan 17, 2016, 03:48 PM
I don't know if I'm using it wrong or its the bug itself but I'll try to explain as much as I can.

I added a few sound files of .wav format. Consider like this:-

s50000 - Bow
s50001 - Rawr
s50002 - Meow

These are the sounds, now if I play sound of ID 50000 then its fine, if I play 50001 it plays the SAME old sound of ID 50000 and then if I play 50002 it plays 50001 or sometimes AGAIN the 50000 one.

So I hope I can get a possible explanation on why this is happening.

The files are named as: s5000x_SoundName if that matters.
Title: Re: Client Update Released (17 January)
Post by: Stormeus on Jan 17, 2016, 10:14 PM
Quote from: KAKAN on Jan 17, 2016, 11:09 AM
Quote from: Doom_Kill3R on Jan 17, 2016, 10:05 AMAwesome work you did there, now I can overcome my unique idea. I hope GUIs are soon to be experienced ;)

Edit: A suggestion for you guys is to allow URL capability as well to play sounds using playSound so that we can play sounds for the client which might not even need download.
Well, I think GUIs are not supported.

There's already some experimental code in place for GUIs in developer versions, it just needs refinement. It's also been a really low priority since other bugs like FPV glitches needed to be fixed first.
Title: Re: Client Update Released (17 January)
Post by: Tarkan on Jan 17, 2016, 10:44 PM
There is no sound untill you suicide, get killed or die by other ways.
Title: Re: Client Update Released (17 January)
Post by: MacTavish on Jan 18, 2016, 06:28 AM
Received Errors in debuglog the file blowroof is taken from gtavc's audio directory and the file rainoverme is converted would you guys tell me the exact conversation format of file i mean whatever stated in error.. what is Subchunk

Error in CSoundHandler::FillSampleBufferFromData: First subchunk size should be 16, probably file is not in PCM format.
Error in CSoundHandler::LoadSound: Could not read sample buffer from file sounds/s50000_blowroof.wav.
Error in CSoundHandler::FillSampleBufferFromData: First subchunk size should be 16, probably file is not in PCM format.
Error in CSoundHandler::LoadSound: Could not read sample buffer from file sounds/s50001_rainoverme.wav.
Title: Re: Client Update Released (17 January)
Post by: maxorator on Jan 24, 2016, 02:23 PM
Quote from: Kusanagi on Jan 18, 2016, 06:28 AMReceived Errors in debuglog the file blowroof is taken from gtavc's audio directory and the file rainoverme is converted would you guys tell me the exact conversation format of file i mean whatever stated in error.. what is Subchunk

Error in CSoundHandler::FillSampleBufferFromData: First subchunk size should be 16, probably file is not in PCM format.
Error in CSoundHandler::LoadSound: Could not read sample buffer from file sounds/s50000_blowroof.wav.
Error in CSoundHandler::FillSampleBufferFromData: First subchunk size should be 16, probably file is not in PCM format.
Error in CSoundHandler::LoadSound: Could not read sample buffer from file sounds/s50001_rainoverme.wav.
The files included with VC are in a very uncommon WAV format (ADPCM), which is why that format is not supported. Currently only PCM WAVs are supported. Most audio editors should use this format by default, so if you load them into something like Audacity and then export, they should be in the supported format.
Title: Re: Client Update Released (17 January)
Post by: DizzasTeR on Jan 24, 2016, 02:34 PM
Since we can stream / play sounds in vehicles with custom radio, I think it won't be that hard to have the same feature in PlaySound I guess? It will be really useful if it gets implemented.
Title: Re: Client Update Released (17 January)
Post by: MacTavish on Jan 24, 2016, 04:21 PM
like i saw in an SAMP Server here is the wiki link https://wiki.sa-mp.com/wiki/PlayAudioStreamForPlayer

Title: Re: Client Update Released (17 January)
Post by: SAzEe21 on Feb 06, 2016, 06:24 PM
Wow great job
Title: Re: Client Update Released (17 January)
Post by: Murdock on Feb 12, 2016, 09:42 PM
Great to see features being added, but I don't see the logic that you can only use uncompressed PCM wav files huge in size, and no option to play sounds for a specific player without having to specify an in-game location
Title: Re: Client Update Released (17 January)
Post by: Thijn on Jul 03, 2016, 09:38 AM
This is an announcement topic. If you need help with scripting make your own topic in the correct board.