Vice City: Multiplayer

Server Development => Scripting and Server Management => Topic started by: neriek on Feb 08, 2016, 04:51 AM

Title: Build Mode?
Post by: neriek on Feb 08, 2016, 04:51 AM
Was Build Mode Removed? If yes is there an alternative to saving locations? /save ingame doesn't do shit anymore.
Sorry if this has been answered I haven't been around since early 0.3z and can't find any real information..

Also I understand custom skins/models haven't been implemented the way custom vehicles and maps have, and was wondering if it were in the works at all, that is if VC-MP is still being developed. If custom player models were to be in the works I'll definitely be rigging tonnes of models again lol(my old works are at gtastunting.net somewhere).
Title: Re: Build Mode?
Post by: Mashreq on Feb 08, 2016, 04:54 AM
As far as I know there's no build-in command like /save for saving locations in 0.3z.
Title: Re: Build Mode?
Post by: neriek on Feb 08, 2016, 04:56 AM
Sorry I should clarify, I'm using 0.4

And from what I remember there used to be. =S
Title: Re: Build Mode?
Post by: Mashreq on Feb 08, 2016, 05:02 AM
Are you talking about /s? which will print the coordinates in game as well as it save in your vcmp directory. In 0.4 there's no such command, the alternative way is to make a command using the event - onPlayerCommand..

Which will look something like this:
function onPlayerCommand( player, command, arguments )
{
if ( command == "s" ) MessagePlayer( player.Pos + ", " + player.Angle, player );
}
Title: Re: Build Mode?
Post by: neriek on Feb 08, 2016, 05:06 AM
I see, thanks for the info, I guess I'll see if I can do one up.