Vice City: Multiplayer

Vice City General => Videos & Screenshots => Topic started by: Sebastian on Mar 02, 2016, 11:12 PM

Title: Water reflection - no ENB no GFX
Post by: Sebastian on Mar 02, 2016, 11:12 PM
no ENB - no GFX

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLTDiInD.png&hash=277b328f17dc0fb1f763aac7a60216ba5906c358)
Title: Re: Water reflection - no ENB no GFX
Post by: Murdock on Mar 02, 2016, 11:13 PM
Just tell us how already ;D
Title: Re: Water reflection - no ENB no GFX
Post by: Sebastian on Mar 02, 2016, 11:16 PM
Quote from: Murdock on Mar 02, 2016, 11:13 PMJust tell us how already ;D

It requires some modification in the game itself, because of the not-well-working HideMapObject.
Anyway, I'm pretty sure you already got it. :D
Title: Re: Water reflection - no ENB no GFX
Post by: DizzasTeR on Mar 03, 2016, 03:19 AM
I've understood how that works but I need to get that object ID :D
Title: Re: Water reflection - no ENB no GFX
Post by: EK.IceFlake on Mar 03, 2016, 04:52 AM
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
I understood too, thanks to your comment. Use a map editor.
Title: Re: Water reflection - no ENB no GFX
Post by: Xmair on Mar 03, 2016, 06:39 AM
Quote from: sseebbyy on Mar 02, 2016, 11:12 PM
no ENB - no GFX
D:
Title: Re: Water reflection - no ENB no GFX
Post by: KAKAN on Mar 03, 2016, 09:03 AM
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Release a snippet after you have did it or tell me the object ID.

Quote from: Xmair on Mar 03, 2016, 06:39 AM
Quote from: sseebbyy on Mar 02, 2016, 11:12 PM
no ENB - no GFX
D:
Hehe
Title: Re: Water reflection - no ENB no GFX
Post by: Gulk on Mar 03, 2016, 03:15 PM
OMG HOW
Title: Re: Water reflection - no ENB no GFX
Post by: Sebastian on Mar 03, 2016, 04:40 PM
Quote from: Gulk on Mar 03, 2016, 03:15 PMOMG HOW

Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Title: Re: Water reflection - no ENB no GFX
Post by: MatheuS on Mar 03, 2016, 05:52 PM
hehehe that's awesome
Title: Re: Water reflection - no ENB no GFX
Post by: KAKAN on Mar 03, 2016, 06:32 PM
Quote from: sseebbyy on Mar 03, 2016, 04:40 PM
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Time to reveal the secret object ID? :P
We want it, pl0x tell :D
Title: Re: Water reflection - no ENB no GFX
Post by: EK.IceFlake on Mar 04, 2016, 12:03 PM
Get it using a map editor and set alpha to 128
Title: Re: Water reflection - no ENB no GFX
Post by: Sebastian on Mar 04, 2016, 04:47 PM
Quote from: NE.CrystalBlue on Mar 04, 2016, 12:03 PMGet it using a map editor and set alpha to 128

Wrong. I just used LODs of buildings.

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyHxeaLr.png&hash=6553ce4fb22d866f4350d8cc2978c4843634001f)
Title: Re: Water reflection - no ENB no GFX
Post by: Gulk on Mar 04, 2016, 08:58 PM
Can you explain it more? how can i try this?
Title: Re: Water reflection - no ENB no GFX
Post by: Sebastian on Mar 04, 2016, 09:54 PM
Quote from: Gulk on Mar 04, 2016, 08:58 PMCan you explain it more? how can i try this?

Every considerable building/object has a LOD object.

Quote from: GTAModdingLOD models are the low level of detail versions of the original models. This is what you see loaded far away. As you get closer to the LOD model, it should change to the original model if it has one.

In order to create such a fake reflection, I duplicated the LOD objects and turned them upside down:



You can find more info ->here<-.