no ENB - no GFX
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLTDiInD.png&hash=277b328f17dc0fb1f763aac7a60216ba5906c358)
Just tell us how already ;D
Quote from: Murdock on Mar 02, 2016, 11:13 PMJust tell us how already ;D
It requires some modification in the game itself, because of the not-well-working HideMapObject.
Anyway, I'm pretty sure you already got it. :D
I've understood how that works but I need to get that object ID :D
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
I understood too, thanks to your comment. Use a map editor.
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Release a snippet after you have did it or tell me the object ID.
Quote from: Xmair on Mar 03, 2016, 06:39 AMQuote from: sseebbyy on Mar 02, 2016, 11:12 PMno ENB - no GFX
D:
Hehe
OMG HOW
hehehe that's awesome
Quote from: sseebbyy on Mar 03, 2016, 04:40 PMQuote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Time to reveal the secret object ID? :P
We want it, pl0x tell :D
Get it using a map editor and set alpha to 128
Quote from: NE.CrystalBlue on Mar 04, 2016, 12:03 PMGet it using a map editor and set alpha to 128
Wrong. I just used LODs of buildings.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyHxeaLr.png&hash=6553ce4fb22d866f4350d8cc2978c4843634001f)
Can you explain it more? how can i try this?
Quote from: Gulk on Mar 04, 2016, 08:58 PMCan you explain it more? how can i try this?
Every considerable building/object has a LOD object.
Quote from: GTAModdingLOD models are the low level of detail versions of the original models. This is what you see loaded far away. As you get closer to the LOD model, it should change to the original model if it has one.
In order to create such a fake reflection, I duplicated the LOD objects and turned them upside down:

You can find more info
->here<-.