Vice City: Multiplayer

Vice City General => Videos & Screenshots => Topic started by: Sebastian on Apr 18, 2016, 10:51 PM

Title: Messing around with 2dfx -lights-
Post by: Sebastian on Apr 18, 2016, 10:51 PM
https://youtu.be/xcCyHkYWJnI

https://youtu.be/6Ojw4TS6-mQ
Title: Re: Messing around with 2dfx -lights-
Post by: . on Apr 18, 2016, 11:13 PM
Finally VCMP is going somewhere. Now if only that GUI was here sooner :D
Title: Re: Messing around with 2dfx -lights-
Post by: Murdock on Apr 18, 2016, 11:40 PM
Quote from: . on Apr 18, 2016, 11:13 PMFinally VCMP is going somewhere. Now if only that GUI was here sooner :D

I doubt it is because that object creating the white trail of smoke is probably in a loop that teleports it to the player's position instead of properly being attached to the player :P
Title: Re: Messing around with 2dfx -lights-
Post by: KAKAN on Apr 19, 2016, 04:00 AM
Wah! We can use the cropduster from GTA SA now :D
Title: Re: Messing around with 2dfx -lights-
Post by: Sebastian on Apr 19, 2016, 08:28 AM
Quote from: vito on Apr 19, 2016, 08:10 AMWant to share code?

It's nothing great, trust me. I have created it only for such a test.
It's impossible to use it in a public server.
Title: Re: Messing around with 2dfx -lights-
Post by: KAKAN on Apr 19, 2016, 03:09 PM
Quote from: vito on Apr 19, 2016, 08:44 AMI understand, I hope it will be added later as createobject to be streamed. Move light in sky is fun, like 340 or 338 objects
I hope custom vehicles can have those effects too :) and we should be able to disable/enable those 2dfx effects via scripts :D
Title: Re: Messing around with 2dfx -lights-
Post by: KakaroT on Apr 19, 2016, 07:33 PM
Nice work. That idea could enable to make Nitro and if there is way to speed up car speed like real nitro i-e gta sa's nitro system. It would be good not to use that BOOST system for nitro. Anyways I am not scripter anymore. :P
Title: Re: Messing around with 2dfx -lights-
Post by: Sebastian on Apr 20, 2016, 07:26 PM
First post was updated with another video link. :)
Title: Re: Messing around with 2dfx -lights-
Post by: KAKAN on Apr 21, 2016, 06:43 AM
wow xd
Hopefully, client scripts can let us do that thing without lag :D