Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: Mötley on May 02, 2016, 08:05 PM

Title: Hashing Information
Post by: Mötley on May 02, 2016, 08:05 PM
After all of these years I have never seen any documentation on hashes and I would like to seek out if anyone has seen any documentation. I am not referring to just there usages, The build in general,

I know what hashes are and how to fully use them, There are a few things I an curious about.

So if anyone has seen any actual documentation please let me know.

 :)

Disclaimer :

This is not a hate topic. or is it to be used as Off Topic, Please be kind and respect my question,
Staff will be notified to remove your comment if you break the rules of the Disclaimer.

~ Mötley
Title: Re: Hashing Information
Post by: . on May 02, 2016, 08:17 PM
Google their name (https://en.wikipedia.org/wiki/List_of_hash_functions) and how they're implemented. Shouldn't be that hard to find a specification page. But if you couldn't do that in the first place. Understanding them is going to be a whole different story.
Title: Re: Hashing Information
Post by: Mötley on May 02, 2016, 09:09 PM
Quote from: Mötley on May 02, 2016, 08:05 PMI know what hashes are and how to fully use them, There are a few things I an curious about.


I failed to state that I am referring to the hashing modules by Vrocker, sorry.
Title: Re: Hashing Information
Post by: Stormeus on May 02, 2016, 09:31 PM
Quote from: Mötley on May 02, 2016, 08:05 PMThere are a few things I an curious about.

Well... what are you curious about? You never asked anything.
Title: Re: Hashing Information
Post by: Mötley on May 02, 2016, 09:51 PM
*Why do hash files move around compared to WriteIni ?
*Can hashes receive an entire line and read from that line Example:
"Password", Blah, + "Cash", Blah, + Kills, Blah //Etc
Can hashes Receive Identifiers.

Say I am getting the cash from the name.
And the File say's

Motley Account
Cash = 2000

Then maybe
local Cash = Player.Cash
Then it should get Cash = what ever data is added in another term the hash file would say

Player.Cash = 0,
There is a lot that I can not recall from at this time but I am more curious about Identifiers and adding in one line instead of many. As well as is there options to prevent files from moving around like Ini's?


I can basically make hashes do anything I want them to, I just want to expand there usages