How can I make a weapon cmd from which I can get weapons ( from both number and alphabets ) and it selects if weapon is not allowed from a function ????
Get them by weapon id or by name, and if you don't want a weapon,block them..
else if ( cmd == "wep" )
{
if ( !text ) ePrivMessage( " [#4682B4][Syntax][#FFFFFF] - /wep <Wep Name/ID>", player );
else
{
local i = 0, wep = "";
for ( i = 1; i <= NumTok( text, " " ); i++ ) //Run a loop from 1 to n (n is the number of weps typed)
{
wep = GetTok( text, " ", i ); //Split the text, get the name of the i'th weapon.
if ( IsAllowed( wep ) )
{
player.SetWeapon( GetWeaponID( wep ), 9999 ); //Give player that weapon.
ePrivMessage( " [#4682B4][Info][#FFFFFF]You Received A " + GetWeaponName( GetWeaponID( wep ) ), player );
}
}
}
}
function
function IsAllowed( wep )
{
local w = GetWeaponID( wep );
if( w == 33 ) return false;
else if( w == 14 ) return false;
else if( w == 15 ) return false;
else if( w == 16 ) return false;
else if( w == 30 ) return false;
else if( w == 12 ) return false;
else if( w == 13 ) return false;
else if( w == 33 ) return false;
else if( w == 34 ) return false;
else if( w == 36 ) return false;
else return true;
}
Why not use switch case instead,
@Hercules?
And too, your command can be made better.
There's nothing like wep 35, so simply use:-
if( w > 32 ) return;
Quote from: KAKAN on Jun 09, 2016, 04:13 PMWhy not use switch case instead, @Hercules?
And too, your command can be made better.
There's nothing like wep 35, so simply use:-
if( w > 32 ) return;
Thanks
@KAKAN I will make it better :D