Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: Luis_Labarca on Jul 02, 2016, 02:12 AM

Title: engine off
Post by: Luis_Labarca on Jul 02, 2016, 02:12 AM
Hello ;) I wanted to know if there is another way of stopping a vehicle
other than with
Player. Vehicle.RelativeSpeed
Player. Vehicle.SetHandlingData
Title: Re: engine off
Post by: EK.IceFlake on Jul 08, 2016, 07:27 AM
player.Vehicle.Speed = Vector(0, 0, 0);
Title: Re: engine off
Post by: KAKAN on Jul 08, 2016, 08:37 AM
Quote from: ext-d.CrystalBlue on Jul 08, 2016, 07:27 AMplayer.Vehicle.Speed = Vector(0, 0, 0);
He can accelerate it once again :P
Title: Re: engine off
Post by: ysc3839 on Jul 08, 2016, 09:06 AM
In 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
Title: Re: engine off
Post by: KAKAN on Jul 08, 2016, 11:56 AM
Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
there's a way to do it, but it won't work for choppers :p
Title: Re: engine off
Post by: Luis_Labarca on Jul 10, 2016, 02:12 AM
Quote from: ext-d.CrystalBlue on Jul 08, 2016, 07:27 AMplayer.Vehicle.Speed = Vector(0, 0, 0);
was tested with the player. Vehicle. RelativeSpeed * = 0;
worse as Serbia to perzonalizados cars, but in this way player. Vehicle.Speed = Vector (0, 0, 0); not aver proved he had tested if you walk
Title: Re: engine off
Post by: Luis_Labarca on Jul 10, 2016, 02:15 AM
Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
Ah if this thing had proven me di account that kills to the vehicle
Title: Re: engine off
Post by: Luis_Labarca on Jul 10, 2016, 02:16 AM
Quote from: KAKAN on Jul 08, 2016, 11:56 AM
Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
there's a way to do it, but it won't work for choppers :p

is that another way of doing what I want to try all possible ways ;)