A client update has been released for 04rel004.
- Fixed the firetruck horn playing continuously when using the siren
- Fixed friendly fire restrictions not applying to drivebys
- The black hint box used for game message (Announce) type 0 has been moved to the bottom right of the screen
- Fixed issues with the HOME and END shortcuts jumping to random locations when the console backlog is large
- Fixed /infmodelsearch listing all objects
- Fixed an input issue that allowed the player to jump off the spawn screen when first loading into multiplayer
This update will take effect upon reloading the browser.
EDIT: The original changelog was accidentally overwritten. The latest edit is a recreation and should be as accurate.
Best updates of 04rel004 ;)
Ooooo Shiny!
By the way you should have moved it to near the bottom middle, like in 2012 trainer.
Admit it hackman128 is the best.
Quote from: EK.CrystalBlue on Jul 17, 2016, 08:04 AMBest updates of 04rel004 ;)
For scripters, yes. For players, no, there are still many bugs to fixed.
But, still the effort can't be neglected as Stormeus doesn't have time and still then he fixed so many bugs :)
Nice work, Stormeus. Now we just need the GUI mouse fixed and increase the object limit from 3k to 10k. My server is getting uncomfortably near the limit and players enjoy decorating their properties.
Quote from: Skirmant on Jul 17, 2016, 05:36 PMNice work, Stormeus. Now we just need the GUI mouse fixed and increase the object limit from 3k to 10k. My server is getting uncomfortably near the limit and players enjoy decorating their properties.
VKs official server custom property system is also f*ed up, with 200 max objects
Anyways http://forum.vc-mp.org/?topic=3163.0
https://vcmpdev.wordpress.com/2012/01/06/current-technical-limits/
Awesome Work Devs
Multiple users on a single pc = broken script
Quote from: Skirmant on Jul 17, 2016, 05:36 PMNow we just need the GUI mouse fixed
Isn't this already fixed...
Quote from: EK.CrystalBlue on Jul 17, 2016, 06:09 PMAnyways http://forum.vc-mp.org/?topic=3163.0
Still doesn't work for me, the update a few weeks ago broke it and it was never repaired.
Quote from: Doom_Kill3R on Jul 18, 2016, 05:44 AMQuote from: Skirmant on Jul 17, 2016, 05:36 PMNow we just need the GUI mouse fixed
Isn't this already fixed...
Not in fullscreen mode
Quote from: Skirmant on Jul 17, 2016, 05:36 PMNice work, Stormeus. Now we just need the GUI mouse fixed and increase the object limit from 3k to 10k. My server is getting uncomfortably near the limit and players enjoy decorating their properties.
Did you open a streamer? In VKs official server all objects are deleted if no one is in the property
Quote from: EK.CrystalBlue on Jul 18, 2016, 07:59 AMDid you open a streamer? In VKs official server all objects are deleted if no one is in the property
Do you mean different worlds? The limit is global, regardless if the objects are streamed to players at the same time or not.
Quote from: Skirmant on Jul 18, 2016, 10:31 AMQuote from: EK.CrystalBlue on Jul 18, 2016, 07:59 AMDid you open a streamer? In VKs official server all objects are deleted if no one is in the property
Do you mean different worlds? The limit is global, regardless if the objects are streamed to players at the same time or not.
No. I mean if players aren't near the objects [or in that world in VKs official server] do object.Delete() on the objects. When players come near them then create them again
Yep. Just like my Menu System was working: if there was none accessing a menu, textdraws and sprites were removed.
After this update, players don't exhibit any damage from drivebys and even from vehicle ramming.
Quote from: Drake on Jul 19, 2016, 11:22 AMAfter this update, players don't exhibit any damage from drivebys and even from vehicle ramming.
You mean non-teamed players?
Quote from: Drake on Jul 19, 2016, 11:22 AMAfter this update, players don't exhibit any damage from drivebys and even from vehicle ramming.
Also car horns and secondary sirens don't seem to be synced