Vice City: Multiplayer

Server Development => Scripting and Server Management => Topic started by: MEGAMIND on Jul 20, 2016, 12:50 PM

Title: spikes for player
Post by: MEGAMIND on Jul 20, 2016, 12:50 PM
what is this how can it help me
function onPlayerSpawn( player )
{
    rMessage( ">> " + player.Name + " has spawned." );
if(player.Skin==0)
     {
        player.Spikes=true;
     }
   
}
Title: Re: spikes for player
Post by: MatheuS on Jul 20, 2016, 01:22 PM
It is not a command, it is a weapon mod. The link is below,

To use:
player.GiveWeapon( 100, 999 );

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2Fe0d7648302de036a0d8af7ee77ac4bd3%2Fw100_s9_l80_spikes.7z&hash=101b6c99b7c9429c28f4fac2a78fc689529af849) (http://files.thijn.ovh/download/e0d7648302de036a0d8af7ee77ac4bd3/w100_s9_l80_spikes.7z)
Title: Re: spikes for player
Post by: Cool on Jul 20, 2016, 01:44 PM
Quote from: MatheuS on Jul 20, 2016, 01:22 PMIt is not a command, it is a weapon mod. The link is below,

To use:
player.GiveWeapon( 100, 999 );

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2Fe0d7648302de036a0d8af7ee77ac4bd3%2Fw100_s9_l80_spikes.7z&hash=101b6c99b7c9429c28f4fac2a78fc689529af849)
NO ITS not a weapon i remember it ffrom 0.3 that was a thing which makes something on player screen but now i forget
Title: Re: spikes for player
Post by: MatheuS on Jul 20, 2016, 01:50 PM
Quote from: Hercules on Jul 20, 2016, 01:44 PM
Quote from: MatheuS on Jul 20, 2016, 01:22 PMIt is not a command, it is a weapon mod. The link is below,

To use:
player.GiveWeapon( 100, 999 );

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2Fe0d7648302de036a0d8af7ee77ac4bd3%2Fw100_s9_l80_spikes.7z&hash=101b6c99b7c9429c28f4fac2a78fc689529af849)
NO ITS not a weapon i remember it ffrom 0.3 that was a thing which makes something on player screen but now i forget

Show me. I need see this in VCMP 0.4 8)
Title: Re: spikes for player
Post by: Cool on Jul 20, 2016, 02:00 PM
Quote from: MatheuS on Jul 20, 2016, 01:50 PM
Quote from: Hercules on Jul 20, 2016, 01:44 PM
Quote from: MatheuS on Jul 20, 2016, 01:22 PMIt is not a command, it is a weapon mod. The link is below,

To use:
player.GiveWeapon( 100, 999 );

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2Fe0d7648302de036a0d8af7ee77ac4bd3%2Fw100_s9_l80_spikes.7z&hash=101b6c99b7c9429c28f4fac2a78fc689529af849)
NO ITS not a weapon i remember it ffrom 0.3 that was a thing which makes something on player screen but now i forget

Show me. I need see this in VCMP 0.4 8)
I think its not available in 0.4 because i searched wiki and every where but not exists and also not work in game
Title: Re: spikes for player
Post by: Stormeus on Jul 20, 2016, 02:13 PM
@MatheuS is correct. Spikes exist in 0.4 in the form of a new type of weapon and the weapon definition he gave you should work fine.
Title: Re: spikes for player
Post by: MatheuS on Jul 20, 2016, 02:27 PM
Link Updated.
I had forgot to put in bbcode
Title: Re: spikes for player
Post by: MEGAMIND on Jul 20, 2016, 05:20 PM
im not looking for this
Title: Re: spikes for player
Post by: Stormeus on Jul 20, 2016, 05:32 PM
Yes you are, you're just too stubborn to realize it. The code you posted is from 0.3 and doesn't work anymore. What's been posted is the equivalent for 0.4. It gives players police spike strips just like the 0.3 code.