Does it happen to you aswell?
This is the object.xml format of the objects
	<object id="0">
		<flags value="0"/>
		<texture path="newtrack.txd"/>
		<collision path="nw.col" name="advertisements"/>
		<model path="advertisements.dff" distance="1000"/>
	</object>
	<object id="1">
		<flags value="0"/>
		<texture path="newtrack.txd"/>
		<collision path="nw.col" name="biggrandstand"/>
		<model path="biggrandstand.dff" distance="1000"/>
	</object>
	<object id="2">
		<flags value="0"/>
		<texture path="newtrack.txd"/>
		<collision path="nw.col" name="garage"/>
		<model path="garage.dff" distance="3000"/>
	</object>
..and the 7z
[spoiler]
(https://i.gyazo.com/ac81548bbf5eb410b5623ce6ace59c59.png)
(https://i.gyazo.com/19db250e67c129f647ccdb5910be7062.png)
[/spoiler]
Also, running the game with config 'game_showdebug' set to 1 prints no error. The game doesn't disconnect me either.
Ideas?
			
			
			
				didnt happen in me.. but i will test
			
			
			
				Map used: https://www.thegtaplace.com/downloads/f1657-vice-city-racetrack
			
			
			
				I tried to manually extract each collision file from the archive and specify it in the objects.xml aswell, didn't work.
			
			
			
				happend in me the bug.
			
			
			
				http://forum.vc-mp.org/?topic=811.new#new
With that map, all objects have a draw distance of 3000 and maintain collision. I tried using the same object.xml syntax, but no luck. Anyone good on collision archives or VC modding can enlighten us?
			
			
			
				Might be related to this (http://forum.vc-mp.org/?topic=1201.0)?