i was thinking about team system is it possible to add 3 players in instead of 2 in team ? what should i need to do modify the array ?
any one ?
Show some code.
class PInfo
{
request = 51;
team = false;
teamp = null;
}
function onScriptLoad()
{
stats <- array( GetMaxPlayers(), null );
}
function onPlayerJoin( player )
{
print( "Player " + player.Name + " joined. [" + player.ID + "]" );
stats[ player.ID ] = PInfo();
}
function onPlayerSpawn( player )
{
if ( stats[ player.ID ].team )
{
local plr = GetPlayer( stats[ player.ID ].teamp );
if ( plr.Spawned )
{
player.Skin = 0;
player.Skin = plr.Skin;
player.Team = plr.Team;
player.Pos = plr.Pos;
}
}
}
function onPlayerCommand( player, cmd, text )
{
local i = 0;
local plr = player;
if ( text )
{
i = NumTok( text, " " );
if (i == 1) plr = GetPlayer( text );
}
if ( cmd.tolower() == "team" )
{
local plr = GetPlayer( text );
if ( !text )MessagePlayer( "Wrong syntax.", player );
else if (( text ) && ( !plr )) MessagePlayer( "Unknown Player.", player );
else if ( stats[ player.ID ].team ) MessagePlayer( "Already in team.", player );
else if (( plr ) && ( stats[ plr.ID ].team )) MessagePlayer( "This player is already in a team.", player );
else
{
PrivMessage( ">>" + player.Name + " would like to team up with you.", plr );
PrivMessage( "Team-up message sent.", player );
stats[ player.ID ].request = plr.ID;
}
}
else if ( cmd.tolower() == "accept" )
{
local plr = GetPlayer( text );
if ( !text ) MessagePlayer( "Wrong syntax. [/c accept player].", player );
else if (( text ) && ( !plr )) MessagePlayer( "Unknown Player.", player );
else if (( plr ) && ( player.ID != stats[ plr.ID ].request )) MessagePlayer( "This player haven't sent you team request.", player );
else if ( stats[ player.ID ].team ) MessagePlayer( "Already in a team.", player );
else
{
Message( ">> " + player.Name + " has teamed-up with " + plr.Name + "." );
stats[ player.ID ].team = true;
player.Skin = 0;
player.Skin = plr.Skin;
player.Team = plr.Team;
player.Pos = plr.Pos;
stats[ plr.ID ].teamp = player.Name;
stats[ player.ID ].teamp = plr.Name;
}
}
else if ( cmd.tolower() == "deny" )
{
local plr = GetPlayer( text );
if ( !text ) MessagePlayer( "Wrong syntax. [/c deny player].", player );
else if (( text ) && ( !plr )) MessagePlayer( "Unknown Player.", player );
else if (( plr ) && ( player.ID != stats[ plr.ID ].request )) MessagePlayer( "This player haven't sent you team request.", player );
else
{
Message( ">>" + player.Name + " denied team request from " + plr.Name + "." );
stats[ plr.ID ].request = 51;
}
}
else if ( cmd.tolower() == "leave" )
{
if ( stats[ player.ID ].team )
{
local plr = GetPlayer( stats[ player.ID ].teamp );
Message( ">>" + player.Name + " left the team." );
stats[ player.ID ].team = false;
stats[ plr.ID ].teamp = null;
stats[ player.ID ].teamp = null;
}
}
}
function onPlayerPart( player, reason )
{
if ( stats[ player.ID ].team )
{
local plr = GetPlayer( stats[ player.ID ].teamp );
Message( ">>" + player.Name + " left the team." );
stats[ plr.ID ].teamp = null;
stats[ player.ID ] = null;
}
}
function GetPlayer( plr )
{
if ( plr )
{
if ( IsNum( plr ) )
{
plr = FindPlayer( plr.tointeger() );
if ( plr ) return plr;
else return null;
}
else
{
plr = FindPlayer( plr );
if ( plr ) return plr;
else return null;
}
}
else return null;
}
function NumTok(string, separator)
{
local tokenized = split(string, separator);
return tokenized.len();
}
function GetTok(string, separator, n, ...)
{
local m = vargv.len() > 0 ? vargv[0] : n,
tokenized = split(string, separator),
text = "";
if (n > tokenized.len() || n < 1) return null;
for (; n <= m; n++)
{
text += text == "" ? tokenized[n-1] : separator + tokenized[n-1];
}
return text;
}
Quote from: Nihongo^ on Nov 03, 2016, 10:46 AMfunction onPlayerSpawn( player )
{
if ( stats[ player.ID ].team )
{
local plr = GetPlayer( stats[ player.ID ].teamp );
if ( plr.Spawned )
{
player.Skin = 0;
player.Skin = plr.Skin;
What?
Please ignore it and tell me something about it
bump ?