Vice City: Multiplayer

Server Development => Scripting and Server Management => Topic started by: rObInX on Mar 14, 2015, 10:30 AM

Title: WorldBoundaries
Post by: rObInX on Mar 14, 2015, 10:30 AM
Can we extend it beyond the normal one ( 5000, -5000 ) ?

I tried but failed, boundaries remain the same.
Title: Re: WorldBoundaries
Post by: MacTavish on Mar 14, 2015, 10:41 AM
If you mean to Increase it by 10000 and more then i have tried too but Failed
Title: Re: WorldBoundaries
Post by: ysc3839 on Mar 14, 2015, 03:46 PM
Do you mean the GTA SOL?
Title: Re: WorldBoundaries
Post by: . on Mar 14, 2015, 03:50 PM
More information on this subject can be found here (http://forum.vc-mp.org/?topic=240.0).
Title: Re: WorldBoundaries
Post by: Kratos_ on Mar 14, 2015, 05:33 PM

I'm curious about this too . Stormeus mentioned that VC recognizes some space for the syncing in the thread that SLC posted above . Someone might heard of custom mods like San Andreas in Vice City in which they managed to unify both the maps .  They might have managed to hack the map limit in order to do so .
Yes , ViceCity rebounds back the items beyond a limit . I too experienced this . But since in 0.4 , mods have been provided to us then can we increase the syncable space even further ? One thing I noticed that the makers of SaiVc have done so after compromising with some features like peds & vehicles . Probably , just to avoid the load on the VC engine . :P
If such an issue is associated with this then I would urge not to implement this in VC:MP atleast .
Title: Re: WorldBoundaries
Post by: . on Mar 14, 2015, 05:38 PM
Quote from: Kratos_ on Mar 14, 2015, 05:33 PMSomeone might heard of custom mods like San Andreas in Vice City in which they managed to unify both the maps .  They might have managed to hack the map limit in order to do so .

AFAIK there used to be another mod called StateofLiberty Mod or something like that. In which they merged the cities of all three (III, VC, SA) games into the Vice City engine. And there was some talk about hacking the maximum world limit.
Title: Re: WorldBoundaries
Post by: Kratos_ on Mar 14, 2015, 05:41 PM
Quote from: S.L.C on Mar 14, 2015, 05:38 PMAnd there was some talk about hacking the maximum world limit.

Yes , I'm talking about the same .
Title: Re: WorldBoundaries
Post by: Thijn on Mar 14, 2015, 05:57 PM
This would only create more problems then it might solve for the very few people that want it. The majority of players already barely run VC, let alone when the engine gets pushed to it's limits. Their wooden computers will just set on fire.