Vice City: Multiplayer

Server Development => Scripting and Server Management => Topic started by: kennedyarz on Mar 02, 2017, 01:32 AM

Title: [Client] Different label size resolutions
Post by: kennedyarz on Mar 02, 2017, 01:32 AM
I have a problem with the graphical user interface, it turns out that there are players who have some graphics of pacman in their vice city, the truth that I can not believe that there are people who can play with a resolution of 640 x 480 x 16 in this photo I have a resolution of 1024 x 600 x 32
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdIuRCyX.png&hash=673ccd4eb4c5087ba6c2282b93d9fcba9ae9d419) and the tag looks perfect, but for players with this 640 x 480 x 16 intervenes on the radar, what can be done in that case?
Title: Re: [Client] Different label size resolutions
Post by: Adrenaline on Mar 02, 2017, 02:28 AM
solo configuralo en tu vcmp normal lol
Title: Re: [Client] Different label size resolutions
Post by: KAKAN on Mar 02, 2017, 02:47 AM
use a cooler script :D
for ex: http://forum.vc-mp.org/?topic=2752.0
Title: Re: [Client] Different label size resolutions
Post by: vito on Mar 02, 2017, 06:22 AM
Quote from: KAKAN on Mar 02, 2017, 02:47 AMuse a cooler script :D
for ex: http://forum.vc-mp.org/?topic=2752.0
Font size is also should be relative...
But I'm actually prefer to use two variants for people - one for 640*480 + 800*600 and one for 1024*1280 and above

Quotewhat can be done in that case?
For first create UI in windowed mode to tests all possible sizes, use GUI.GetScreenSize() to get actual user screen size.
Title: Re: [Client] Different label size resolutions
Post by: ? on Mar 02, 2017, 07:00 AM
Quote from: AdrenAline on Mar 02, 2017, 02:28 AMsolo configuralo en tu vcmp normal lol
Some players dont have higher res than 640x480
Title: Re: [Client] Different label size resolutions
Post by: DizzasTeR on Mar 02, 2017, 07:10 AM
Check my fps label snippet. You'll get an idea of making relative font size
Title: Re: [Client] Different label size resolutions
Post by: kennedyarz on Mar 02, 2017, 10:51 AM
Quote from: Doom_Kill3R on Mar 02, 2017, 07:10 AMCheck my fps label snippet. You'll get an idea of making relative font size

mmm ok thx, testing