You can use this system for Ammunation either. I wrote this code in 30 minutes. If you find any bug reply it.
[noae][noae]
class Ammunation
{
AmmunationActive = false;
wepapponscr = 0;
wepreplcewarn = 0;
}
function onScriptLoad()
{
ENTER <- BindKey( true, 0x0D, 0, 0 );
ESC <- BindKey( true, 0x1B, 0, 0 );
BACKSPACE <- BindKey( true, 0x08, 0, 0 );
ArrowUp <- BindKey( true, 0x26, 0, 0 );
ArrowDown <- BindKey( true, 0x28, 0, 0 );
ArrowLeft <- BindKey( true, 0x25, 0, 0 );
ArrowRight <- BindKey( true, 0x27, 0, 0 );
ammunationcpid <- 0;
ammunation <- array(100, null);
CreateObject(260, 1, 201.505, -469.19, 14.0699, 255 ); // WEP OBJECT 1
CreateObject(263, 1, 203.505, -469.19, 14.0699, 255 ); // WEP OBJECT 2
CreateObject(266, 1, 205.505, -469.2, 14.0699, 255 ); // WEP OBJECT 3
CreateObject(269, 1, 207.505, -469.19, 14.0699, 255 ); // WEP OBJECT 4
ammunationcpid = CreateCheckpoint(null, 1, true, Vector(202.764, -474.561, 11.0699), RGB(0, 0, 200), 1).ID;
print("Loaded Tooled-Up System by Sonmez")
}
function onPlayerJoin(player)
{
ammunation[player.ID]= Ammunation()
}
function onCheckpointEntered(player,checkpoint)
{
if (checkpoint.ID == ammunationcpid)
{
Announce("~r~Press ENTER", player, 0);
ammunation[player.ID].AmmunationActive = true;
ammunation[player.ID].wepapponscr = 949;
}
}
function onCheckpointExited(player,checkpoint)
{
if (checkpoint.ID == ammunationcpid)
{
Announce("", player, 0);
ammunation[player.ID].AmmunationActive = false;
ammunation[player.ID].wepapponscr = 0;
}
}
function onKeyDown( player, key )
{
if (ammunation[player.ID].AmmunationActive)
{
if (key == ArrowLeft)
{
switch(ammunation[player.ID].wepapponscr)
{
case 1:
player.SetCameraPos( Vector(207.363, -474.782, 13.0699), Vector(207.505, -469.957, 14.0699));
Announce("~r~Chainsaw 500$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 4;
break;
case 2:
player.SetCameraPos( Vector(201.363, -474.782, 13.0699), Vector(201.505, -469.957, 14.0699));
Announce("~r~Screwdriver 50$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 1;
break;
case 3:
player.SetCameraPos( Vector(203.363, -474.782, 13.0699), Vector(203.505, -469.957, 14.0699));
Announce("~r~Knife 100$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 2;
break;
case 4:
player.SetCameraPos( Vector(205.363, -474.782, 13.0699), Vector(205.505, -469.957, 14.0699));
Announce("~r~Meat Cleaver 150$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 3;
break;
}
ammunation[player.ID].wepreplcewarn = 0;
}
else if (key == ArrowRight)
{
switch(ammunation[player.ID].wepapponscr)
{
case 1:
player.SetCameraPos( Vector(203.363, -474.782, 13.0699), Vector(203.505, -469.957, 14.0699));
Announce("~r~Knife 100$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 2;
break;
case 2:
player.SetCameraPos( Vector(205.363, -474.782, 13.0699), Vector(205.505, -469.957, 14.0699));
Announce("~r~Meat Cleaver 150$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 3;
break;
case 3:
player.SetCameraPos( Vector(207.363, -474.782, 13.0699), Vector(207.505, -469.957, 14.0699));
Announce("~r~Chainsaw 500$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 4;
break;
case 4:
player.SetCameraPos( Vector(201.363, -474.782, 13.0699), Vector(201.505, -469.957, 14.0699));
Announce("~r~Screwdriver 50$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
ammunation[player.ID].wepapponscr = 1;
break;
}
ammunation[player.ID].wepreplcewarn = 0;
}
else if (key == ENTER)
{
switch(ammunation[player.ID].wepapponscr)
{
case 1:
if (player.Cash < 50) { Announce("~r~Your money is not enough to buy this weapon", player, 6);return false;}
if (ammunation[player.ID].wepreplcewarn == 1){player.GiveWeapon( 2, 1 ); player.IsFrozen = false; player.Cash -= 50;
ammunation[player.ID].wepreplcewarn = 0; ammunation[player.ID].AmmunationActive = false; Announce("", player, 6);
player.RestoreCamera(); return false;}
Announce("~r~Buying this weapon will replace your current weapon. 'Enter' to buy", player, 6);
ammunation[player.ID].wepreplcewarn = 1;
break;
case 2:
if (player.Cash < 100) { Announce("~r~Your money is not enough to buy this weapon", player, 6); return false;}
if (ammunation[player.ID].wepreplcewarn == 1){player.GiveWeapon( 5, 1 ); player.IsFrozen = false; player.Cash -= 100;
ammunation[player.ID].wepreplcewarn = 0; ammunation[player.ID].AmmunationActive = false; Announce("", player, 6);
player.RestoreCamera(); return false;}
Announce("~r~Buying this weapon will replace your current weapon. 'Enter' to buy", player, 6);
ammunation[player.ID].wepreplcewarn = 1;
break;
case 3:
if (player.Cash < 150) { Announce("~r~Your money is not enough to buy this weapon", player, 6); return false;}
if (ammunation[player.ID].wepreplcewarn == 1){player.GiveWeapon( 8, 1 ); player.IsFrozen = false; player.Cash -=150;
ammunation[player.ID].wepreplcewarn = 0; ammunation[player.ID].AmmunationActive = false; Announce("", player, 6);
player.RestoreCamera(); return false;}
Announce("~r~Buying this weapon will replace your current weapon. 'Enter' to buy", player, 6);
ammunation[player.ID].wepreplcewarn = 1;
break;
case 4:
if (player.Cash < 500) { Announce("~r~Your money is not enough to buy this weapon", player, 6); return false;}
if (ammunation[player.ID].wepreplcewarn == 1){player.GiveWeapon( 11, 1 ); player.IsFrozen = false; player.Cash -=500;
ammunation[player.ID].wepreplcewarn = 0; ammunation[player.ID].AmmunationActive = false; Announce("", player, 6);
player.RestoreCamera(); return false;}
Announce("~r~Buying this weapon will replace your current weapon. 'Enter' to buy", player, 6);
ammunation[player.ID].wepreplcewarn = 1;
break;
case 949:
player.SetCameraPos( Vector(201.363, -474.782, 13.0699), Vector(201.505, -469.957, 14.0699));
Announce("~r~Screwdriver 50$", player, 6);
Announce("~r~ 'ENTER' to buy 'BACKSPACE' to exit", player, 0);
player.IsFrozen = true;
ammunation[player.ID].wepapponscr = 1;
break;
}
}
else if (key == ESC)
{
ammunation[player.ID].wepapponscr = 0;
ammunation[player.ID].AmmunationActive = false;
player.RestoreCamera();
player.IsFrozen = false;
Announce("", player, 6);
}
else if (key == BACKSPACE)
{
ammunation[player.ID].wepapponscr = 0;
ammunation[player.ID].AmmunationActive = false;
player.RestoreCamera();
player.IsFrozen = false;
Announce("", player, 6);
}
}
}
[/noae][/noae]
Preview
(https://i.resimyukle.xyz/cNTPHV.jpg)
Working perfect. Good job Sonmez.