Angela tags Maxorator,Stormeus,Fercho,Dev and Freak !
http://youtu.be/V9hutlkzlfc
Off: To tag anyone use the @ symbol in front of their names. Resulting in @Maxorator,
@Stormeus,
@Fercho, @Dev and @Freak . And if their usernames exist on the forum they'll actually receive a notification. Which means that the following are more appropriate:
@maxorator,
@Devian (
as you can see. case sensitivity is a thing)
Why is the video so jittery? Did you record this at low fps and speed it up or something?
Quote from: S.L.C on Jun 22, 2015, 06:18 AMOff: To tag anyone use the @ symbol in front of their names. Resulting in @Maxorator, @Stormeus, @Fercho, @Dev and @Freak . And if their usernames exist on the forum they'll actually receive a notification. Which means that the following are more appropriate: @maxorator, @Devian (as you can see. case sensitivity is a thing)
Thank u
Quote from: Hanney on Jun 22, 2015, 11:15 AMWhy is the video so jittery? Did you record this at low fps and speed it up or something?
I also don't know the reason,may be lag ._.
Just tested it. WOAH !
Things are working pretty good so far. :)
Hope there will be specific sounds too, for those vehicles.
Also, I'm wondering if there is any way to give us the ability to change every car's wheels size and type.
(like vehicle.WheelsScale( value ) and vehicle.WheelsType( type ))
How to add the shamal and those cars?
Quote from: NE.CrystalBlue on Jun 25, 2015, 03:05 PMHow to add the shamal and those cars?
It's a beta test server. You should expect new things there :P
So in other words, you can't. Yet ;)
Quote from: Thijn on Jun 25, 2015, 04:14 PMQuote from: NE.CrystalBlue on Jun 25, 2015, 03:05 PMHow to add the shamal and those cars?
It's a beta test server. You should expect new things there :P
So in other words, you can't. Yet ;)
So can we join it?
Quote from: NE.CrystalBlue on Jun 26, 2015, 06:26 AMQuote from: Thijn on Jun 25, 2015, 04:14 PMQuote from: NE.CrystalBlue on Jun 25, 2015, 03:05 PMHow to add the shamal and those cars?
It's a beta test server. You should expect new things there :P
So in other words, you can't. Yet ;)
So can we join it?
Go ahead: maxorator.empiro.co.uk:8160
And to answer your question about how vehicles are added, you just drop a zipped file containing all the data for your vehicle (dff, txd, possibly col, and an xml file containing all vehicle info such as handling). It uses the exact same format as this mod:
http://gtaforums.com/topic/477801-maxos-vehicle-loader/
The ID of your vehicle model (and some other info) comes from the file name. For example v6400_t0_p1_somecar.7z - here the model ID of the vehicle will be 6400, type is 0 (=car, 1=bike, 2=boat), 1 passenger seat. Then you just put that zipped file into the store/vehicles folder in your server. Nothing else needs to be configured, now you can just use that model ID in your server - you can just call CreateVehicle with model ID 6400.
/me waits converters like: SA handling to VC:MP.xml, VC handling to VC:MP.xml.
Also, we can import SA Vehicles without converting ? (all files .dff .txd .col)
Quote from: maxorator on Jun 26, 2015, 08:59 AMQuote from: NE.CrystalBlue on Jun 26, 2015, 06:26 AMQuote from: Thijn on Jun 25, 2015, 04:14 PMQuote from: NE.CrystalBlue on Jun 25, 2015, 03:05 PMHow to add the shamal and those cars?
It's a beta test server. You should expect new things there :P
So in other words, you can't. Yet ;)
So can we join it?
Go ahead: maxorator.empiro.co.uk:8160
And to answer your question about how vehicles are added, you just drop a zipped file containing all the data for your vehicle (dff, txd, possibly col, and an xml file containing all vehicle info such as handling). It uses the exact same format as this mod:
http://gtaforums.com/topic/477801-maxos-vehicle-loader/
The ID of your vehicle model (and some other info) comes from the file name. For example v6400_t0_p1_somecar.7z - here the model ID of the vehicle will be 6400, type is 0 (=car, 1=bike, 2=boat), 1 passenger seat. Then you just put that zipped file into the store/vehicles folder in your server. Nothing else needs to be configured, now you can just use that model ID in your server - you can just call CreateVehicle with model ID 6400.
You mean we can do it with our server too!?
Quote from: NE.CrystalBlue on Jun 26, 2015, 10:13 AMYou mean we can do it with our server too!?
Soon, yes.
Quote from: sseebbyy on Jun 26, 2015, 09:53 AM/me waits converters like: SA handling to VC:MP.xml, VC handling to VC:MP.xml.
Those already exist:
http://almost610.ucoz.com/blog/xml_builder/2012-12-23-1
http://gtaforums.com/topic/477801-maxos-vehicle-loader/?p=1067597334
Quote from: sseebbyy on Jun 26, 2015, 09:53 AMAlso, we can import SA Vehicles without converting ? (all files .dff .txd .col)
Yes (SA .dff files already contain the .col in them).
As is server is called Sky City?
Quote from: AdrenAline on Jun 27, 2015, 04:33 AMAs is server is called Sky City?
Sky City is run by Murdock which is a beta tester. If his server has beta features then that's the reason.
Server Name: 0.4 Public beta server
Server IP: 188.165.123.242:8160
Server Players: 0/50
Server Ping: 39
It is maxorator's server, not Murdock's one.
Quote from: Thijn on Jun 27, 2015, 09:24 AMQuote from: AdrenAline on Jun 27, 2015, 04:33 AMAs is server is called Sky City?
Sky City is run by Murdock which is a beta tester. If his server has beta features then that's the reason.
How to become a beta tester? I want :(
Quote from: NE.CrystalBlue on Jun 27, 2015, 11:52 AMQuote from: Thijn on Jun 27, 2015, 09:24 AMQuote from: AdrenAline on Jun 27, 2015, 04:33 AMAs is server is called Sky City?
Sky City is run by Murdock which is a beta tester. If his server has beta features then that's the reason.
How to become a beta tester? I want :(
I think we have plenty of beta testers. There's really not a big reason to be one at this time. It was only really used when 0.4 wasn't released yet.
New features usually get pushed rather quickly now ;)
#TommySelfiesWhileFlyingHydra ;D
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fsnag.gy%2Farahm.jpg&hash=6325d35e76a755c47ceb5027eb9e86cebc9e392a)