I have a module here, in the single game can open cannons and can fire machine guns, you can only cannons in the server, can you help me to see what is the reason, this is xml。
<?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>car</type>
<name>NASCAR 48</name>
<anims>null</anims>
<comprules>20479</comprules>
<extraflags>40</extraflags>
<wheelmodel>249</wheelmodel>
<wheelscale>0.870000</wheelscale>
<immunity>255</immunity>
</basic>
<aidata>
<class>ignore</class>
<freq>10</freq>
<level>7</level>
</aidata>
<colors>
<carcol>7,53</carcol>
<carcol>3,40</carcol>
<carcol>35,53</carcol>
<carcol>40,75</carcol>
<carcol>42,2</carcol>
<carcol>46,6</carcol>
</colors>
<audio>
<enginefarsample>274</enginefarsample>
<enginenearsample>10</enginenearsample>
<hornsample>0</hornsample>
<hornfreq>26513</hornfreq>
<sirensample>0</sirensample>
<sirenfreq>9600</sirenfreq>
<doorsounds>1</doorsounds>
</audio>
<handling>
<mass>1600000.000000</mass>
<percentsubmerged>-1</percentsubmerged>
<steeringlock>28.000000</steeringlock>
<seatoffset>0.600000</seatoffset>
<damagemultiplier>-0.300000</damagemultiplier>
<value>90000</value>
<flags>0000A181</flags>
<dimensions>
<x>2.000000</x>
<y>4.500000</y>
<z>1.500000</z>
</dimensions>
<centreofmass>
<x>0.000000</x>
<y>0.000000</y>
<z>-1.00000</z>
</centreofmass>
<traction>
<multiplier>1.500000</multiplier>
<loss>0.700000</loss>
<bias>0.500000</bias>
</traction>
<transmission>
<numofgears>5</numofgears>
<maxspeed>300.000000</maxspeed>
<acceleration>50.000000</acceleration>
<drivetype>4</drivetype>
<enginetype>P</enginetype>
</transmission>
<brakes>
<deceleration>30.000000</deceleration>
<bias>0.480000</bias>
<abs>0</abs>
</brakes>
<suspension>
<forcelevel>1.000000</forcelevel>
<dampening>0.100000</dampening>
<upperlimit>0.250000</upperlimit>
<lowerlimit>-0.100000</lowerlimit>
<bias>0.500000</bias>
<antidive>0.500000</antidive>
</suspension>
<lights>
<front>1</front>
<rear>1</rear>
</lights>
</handling>
<weaponlist>
<weapon>
<type>machinegun</type>
<model>none</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>16,16,16</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>-0.9</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>0.58</x>
<y>0.4</y>
<z>0.3</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
<weapon>
<type>machinegun</type>
<model>none</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>16,16,16</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>-1.28</x>
<y>0.4</y>
<z>0.3</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
<weapon>
<type>machinegun</type>
<model>none</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>16,16,16</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>-0.3</x>
<y>0</y>
<z>0.85</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
<weapon>
<type>machinegun</type>
<model>none</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>16,16,16</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>0.7</x>
<y>0</y>
<z>0.85</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
</weaponlist>
</vehicle>
VC:MP supports only the default Vice City weapons, and their default behavior.
Wep animations or tuning parts are not
okay :(