Replace The Code With Onplayerchat
Note:-
I have a request that you do not write your name in this; please let it remain as my credit.
function onPlayerChat(player, text) {
if (!stats[player.ID].Logged) return MessagePlayer("[#ff0000]Please login to speak.", player);
// POLICE (Level 2) - Dark Red
if (stats[player.ID].Level == 2) {
ClientMessageToAll("[#8B0000]--<< [POLICE] >>-- [#DC143C]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("POLICE [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// V.I.P (Level 3) - Light Green
if (stats[player.ID].Level == 3) {
ClientMessageToAll("[#32CD32]--<< [V.I.P] >>-- [#9ACD32]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("V.I.P [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// SUPER VIP (Level 4) - Light Blue
if (stats[player.ID].Level == 4) {
ClientMessageToAll("[#4682B4]--<< [SUPER VIP] >>-- [#87CEEB]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("SUPER-VIP [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// HELPER (Level 5) - Teal
if (stats[player.ID].Level == 5) {
ClientMessageToAll("[#20B2AA]--<< [HELPER] >>-- [#00CED1]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("HELPER [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Trainee-Moderator (Level 6) - Olive Green
if (stats[player.ID].Level == 6) {
ClientMessageToAll("[#556B2F]--<< [Trainee-Moderator] >>-- [#98FB98]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Trainee-Moderator [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Moderator (Level 7) - Gold
if (stats[player.ID].Level == 7) {
ClientMessageToAll("[#FFD700]--<< [Moderator] >>-- [#FFD700]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Moderator [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Admin (Level 8) - Purple
if (stats[player.ID].Level == 8) {
ClientMessageToAll("[#800080]--<< [Admin] >>-- [#DA70D6]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Test-Admin (Level 9) - Indigo
if (stats[player.ID].Level == 9) {
ClientMessageToAll("[#4B0082]--<< [Test-Admin] >>-- [#8A2BE2]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Test-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Lite-Admin (Level 10) - Dark Orange
if (stats[player.ID].Level == 10) {
ClientMessageToAll("[#FF8C00]--<< [Lite-Admin] >>-- [#FFA500]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Lite-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Super-Admin (Level 11) - Red Violet
if (stats[player.ID].Level == 11) {
ClientMessageToAll("[#C71585]--<< [Super-Admin] >>-- [#FF1493]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Super-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Full-Admin (Level 12) - Hot Pink
if (stats[player.ID].Level == 12) {
ClientMessageToAll("[#FF69B4]--<< [Full-Admin] >>-- [#FF1493]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Full-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Head-Admin (Level 13) - Medium Violet Red
if (stats[player.ID].Level == 13) {
ClientMessageToAll("[#C71585]--<< [Head-Admin] >>-- [#FF6347]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Head-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Manager (Level 14) - Dark Magenta
if (stats[player.ID].Level == 14) {
ClientMessageToAll("[#8B008B]--<< [Manager] >>-- [#DDA0DD]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Manager [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Zemenik-Admin (Level 15) - Dark Orchid
if (stats[player.ID].Level == 15) {
ClientMessageToAll("[#9932CC]--<< [Zemenik-Admin] >>-- [#DA70D6]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Zemenik-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Coo-Owner (Level 16) - Royal Blue
if (stats[player.ID].Level == 16) {
ClientMessageToAll("[#4169E1]--<< [Coo-Owner] >>-- [#4682B4]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Coo-Owner [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Founder (Level 17) - Purple
if (stats[player.ID].Level == 17) {
ClientMessageToAll("[#9400D3]--<< [Founder] >>-- [#708090]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("Founder [ " + player.ID + " ] " + player.Name + ": " + text);
return;
}
// Owner (Level 18) - Gold with special design
if (stats[player.ID].Level == 18) {
ClientMessageToAll("[#FFD700]--<< [OWNER] >>-- [#FF4500]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
print("[#FFD700]Owner [ " + player.ID + " ] " + player.Name + " says: [#FF4500]" + text);
return;
}
return 1;
}
{
print("Level Tag With Name For Admins--Owers has been successfully loaded By ZainGamingNInjaPro!");
}
Thank you, everyone. However, I would like to kindly request that you refrain from adding your name to this. Please allow it to remain credited to me
Thanks 8) but what about kill tag system
@KazamaOp I have posted this. You can go and use it now.
add return; if u add rank level tag system without return; . will be bugged :P