(https://cdn.discordapp.com/attachments/1421221151870423111/1421404742877450252/7832b402-64ad-43c7-a2f8-8235aef3e74b.png?ex=68d8e9d3&is=68d79853&hm=705b6048edade0a514aa6fdf3166ed5e399b90c8d835140d141df168fba04f7a&)
IP: 116.202.48.240:8130
Owner: =TDAr=Zer0Skills
Discord: https://discord.gg/h4tDueGvcW (Permanent)
Number of players slots: 100
Scripts: Squirrel (Plant the Bomb)
IRC Channel: -
Server Forum: -
[PTB] - Plant the Bomb
Gamemode: CS:GO-based gamemode | Plant the Bomb
- This gamemode is based on (Planting the bomb) - (Attackers vs. Defenders).
- Attackers have to plant(X button) their bombs at some explosive tanks in defenders' base (It will take 10 seconds to plant a bomb).
- Defenders have to defuse the bombs (X button), it will take 20 seconds to defuse a bomb.
- If Attackers could plant 3 bombs, a bombing scene will occur and after a couple of seconds the round will finish(Just like GTA VC offline mission when you plant the construction site with drone helicopter but in PTB, you plant it yourself without a helicopter)
# Gameplay Rules
- If attackers planted a bomb, their remaining bombs will be decreased until they utilize them all and finish them.
- Attackers can restore their bombs if they hit a score of (10, 20, 30 ... 100 ... etc). This will let them restore **{ FORMAT: floor(score / 10)** bomb.
- If defenders did defuse an under-planting bomb, the remaining bombs will also be decreased **-1**.
# Winning ways
- Way1 (Attackers win): Attackers can win if they planted atleast 3 bombs in defenders' base.
- Way2 (Defenders/Attackers win): Defenders/Attackers can win if they had more score in-total at the end of base than the other team, but this way won't occur if attackers planted 3 bombs.
# How to collect scores?
- Way1 (Attackers/Defenders): Killing 1 player will result in **+1** score regardless of the bodypart.
- Way2 (Defenders): Defusing a bomb will result in **+4** scores for defenders.
- Way3 (Attackers): Planting a bomb will result in **+2** scores for attackers.
- Way4 (Attackers/Defenders): Killing Sprees will result in a dynamic score { FORMAT: (spree / 5 + 2) }.
UPDATE #2
ADDED: ANTI-CR SYSTEM (PREVENTS A PLAYER FROM SHOOTING RPG WITHIN 24M IF AN ENEMY IS DETECTED NEARBY HIM)
Good good server ya tawjehi
Hmdle
Already Saw This is Repost
UPDATE (6 & 7) [7 Underdoing]
PTB: v1.8 & v1.9 Introduces:
[PTB]: Anti-Cheat - (Update 6 & 7):
- Anti Team-Grief + Anti Punch (2 in 1) (Coded - Update 6): One of the most powerful systems in PTB, 0-delay response, allowing no space for cheaters.
- Anti-Speed Hack (Underdoing - Update 7): This system will surely be the most unique system ever in VC:MP, many servers failed to make an accurate one, but PTB is bound to do that easily.
- Anti-HP Hack (Underdoing - Update 7): This system will approximately be added once update 7 is being finished, just like Anti Speed Hack.
- Anti-Evade (Death + Plant/Defuse evasion - 2 in 1)(Coded - Update 6): Another anti-cheat feature added to PTB to ensure fairness and clean gameplay (Evade is auto-detected with 0 delay).
[PTB]: GUI-Updates - (Update 6):
- (MVP of round + Blue/Red Name GUIs)
- Structure of client-side has been simplified and fixed.
- Anti-Speed Hack has been fully added.
Update (7) is approximately done.
Update (7):
Anti Speed Hack has been added (100%) and tested with 0 bugs.
It is also worth noting that PTB has already moved (since 4 Days) to new powerful panel for better gameplay experience
Looking for staff members -> Current Staff: 6 members
Have fun!