My friend
@gamingpro told me that there's a function in client side written like this:
function Player::PlayerMove(oldpos, newpos){
}
But I am not sure of this, can someone tell me if there's a function like this in client side? Sending high rate timers to client side frequently is laggy -> not only is it lagging for the sprite angle degrees im sending but is also cpu-bound of the panel.
I am now using local player = World.findlocalplayer(); // player.Position vector --- but it needs more precision to get rid of lag, thats why im searching for a function like playermove in server side.
I basically want it works same as
Player's default tag name that incessantly follows him precisely