Vice City: Multiplayer

VC:MP Discussion => Support => Topic started by: (vG)DesTroYeR^ on Oct 22, 2025, 07:09 PM

Title: onPlayerMove but in client side? Is there something like this?
Post by: (vG)DesTroYeR^ on Oct 22, 2025, 07:09 PM
My friend @gamingpro told me that there's a function in client side written like this:
function Player::PlayerMove(oldpos, newpos){
}

But I am not sure of this, can someone tell me if there's a function like this in client side? Sending high rate timers to client side frequently is laggy -> not only is it lagging for the sprite angle degrees im sending but is also cpu-bound of the panel.

I am now using local player = World.findlocalplayer(); // player.Position vector ---  but it needs more precision to get rid of lag, thats why im searching for a function like playermove in server side.

I basically want it works same as Player's default tag name that incessantly follows him precisely
Title: Re: onPlayerMove but in client side? Is there something like this?
Post by: Xmair on Oct 22, 2025, 08:53 PM
You could use Script::ScriptProcess