Vice City: Multiplayer

VC:MP Discussion => Support => Topic started by: (vG)DesTroYeR^ on Oct 26, 2025, 12:06 PM

Title: any built-in Solution?
Post by: (vG)DesTroYeR^ on Oct 26, 2025, 12:06 PM
anyflag <- FindPlayer(0).PlaySound(id) // EXAMPLE Cant be stopped using:
anyflag = null;
or
anyflag.Stop();
anyother solution?

I want to stop it once playermove is being called under some conditions
Title: Re: any built-in Solution?
Post by: vitovc on Oct 26, 2025, 06:36 PM
flooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)