anyflag <- FindPlayer(0).PlaySound(id) // EXAMPLE Cant be stopped using:
anyflag = null;
or
anyflag.Stop();
anyother solution?
I want to stop it once playermove is being called under some conditions
flooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)
Quote from: vitovc on Oct 26, 2025, 06:36 PMflooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)
my friend gave me empty sound(id 255), but i will give it a try, i dont think it would work unless it is a flag which can be customizable