Can the maps placed in /store/maps objects.xml be moved to another world?
In other words, can they not appear in the default world, but rather in world 2?
I want to try passing objects to the script using the `CreateObject` function.
But I don't know how well it will work.
no, streamed objects is only way to do it correctly. objects from .xml can be visually hidden as being 'timed objects' but as i remember collision will be appear