Vice City: Multiplayer

Server Development => Custom Content Releases => Weapon Showroom => Topic started by: Sparrow on Mar 07, 2026, 12:01 AM

Title: [WEP] behold, Dog!
Post by: Sparrow on Mar 07, 2026, 12:01 AM
Content Type: Weapon. (Can be labelled as mixed since it goes with specific skins that I will link to after I make a topic about them in Skin Showroom)
Original Author: I ripped the animations from ELDEN RING and retargeted them to VCMP.
Source Link: My PC.
Modifications:: Retargeted animations from ELDEN RING and modified XML to get it to work.
Modified By: Me.
Authorized By Original Author?: Yes. (I'm him)
Additions: This weapon is just animations. It has no model nor texture. The weapon works ideally with dog-like skins.
Reference Link: https://forum.vc-mp.org/index.php?topic=9900.new#new
Will also leave info of which animations I've ripped/used in this weapon in case anybody cares for whatever reason.
Download: https://www.mediafire.com/file/1p5au5cpi8y0bum/w112_s1_l5_RedWolf.7z/file
Content Screenshots: https://imgchest.com/p/ne7b3dnvvy5

Title: Re: [WEP] behold, Dog!
Post by: Sparrow on Mar 07, 2026, 12:15 AM
Ripped/Included Animations: (Note: axxx_xxxxxx animations are ELDEN RING Animation IDs that I used.)
IDLE_stance:    a000_000000
SEAT_down:    a000_020012
SEAT_idle:    a000_030002
SEAT_up:    a000_020002
WEAPON_crouch:    a000_030002

run_player:    a000_002000
run_back:    a000_002001
run_left:    a000_002002
run_right:    a000_002003

WALK_start:        a000_002000
walk_start_back:    a000_002001
walk_start_left:    a000_002002
walk_start_right:    a000_002003

WALK_player:    a000_002000
walk_back:    a000_002001
walk_left:    a000_002002
walk_right:    a000_002003

sprint_civi:    a000_002100
Run_stop:    a000_002100
Run_stopR:    a000_002100

Full Attack:    a000_003000    (Scaled Down to 117 Frames)
KICK_floor:    a000_003003

knife_part:        a000_003004
WEAPON_knife_1:        Full Attack Pt. 1    (0 -> 35)
WEAPON_knife_2:        Full Attack Pt. 2    (35 -> 55)
WEAPON_knife_3:        Full Attack Pt. 3    (55 -> 117)
WEAPON_knifeidle:    a000_000020


Full Jump:    a000_006100
JUMP_glide:   Part of Full Jump
JUMP_land:    Part of Full Jump

FALL_fall:    a000_007000
FALL_glide:    a000_007000
FALL_land:    a000_007400
FALL_collapse:    a000_007401

getup:        a000_011050
getup_front:    a000_011050

HIT_chest:    a000_008040
HIT_bodyblow:    a000_008045
HIT_front:    a000_008100
HIT_back:    a000_008040
HIT_behind:    a000_008040
HIT_walk:    a000_008100
HIT_head:    a000_008050
HIT_L:        a000_008046
HIT_R:        a000_008047
HIT_wall:    a000_008300
FLOOR_hit:    a000_011061
FLOOR_hit_f:    a000_011061

SHOT_leftP:    a000_008191
SHOT_rightP:    a000_008191
SHOT_partial:    a000_009000

Drown:        a000_007600
KO_skid_back:    a000_007600
KO_skid_front:    a000_010040
KO_shot_front:    a000_010000
KO_shot_face:    a000_010000
KO_shot_stom:    a000_010000
KO_shot_armL:    a000_010000
KO_shot_armR:    a000_010000
KO_shot_legL:    a000_010000
KO_shot_legR:    a000_010000
KO_spin_L:    a000_010000
KO_spin_R:    a000_010000

Animations "WEAPON_knife_3" and "WEAPON_knifeidle" are unused due to a VCMP bug with knife where it tries to merge the default GTA VC animations with the custom animations in the custom ".ifp" file. Therefore, I couldn't get the 3-chain combo to work.