Content Type: Weapon. (Can be labelled as mixed since it goes with specific skins that I will link to after I make a topic about them in Skin Showroom)
Original Author: I ripped the animations from ELDEN RING and retargeted them to VCMP.
Source Link: My PC.
Modifications:: Retargeted animations from ELDEN RING and modified XML to get it to work.
Modified By: Me.
Authorized By Original Author?: Yes. (I'm him)
Additions: This weapon is just animations. It has no model nor texture. The weapon works ideally with dog-like skins.
Reference Link: https://forum.vc-mp.org/index.php?topic=9900.new#new
Will also leave info of which animations I've ripped/used in this weapon in case anybody cares for whatever reason.
Download: https://www.mediafire.com/file/1p5au5cpi8y0bum/w112_s1_l5_RedWolf.7z/file
Content Screenshots: https://imgchest.com/p/ne7b3dnvvy5
Ripped/Included Animations: (Note: axxx_xxxxxx animations are ELDEN RING Animation IDs that I used.)
IDLE_stance: a000_000000
SEAT_down: a000_020012
SEAT_idle: a000_030002
SEAT_up: a000_020002
WEAPON_crouch: a000_030002
run_player: a000_002000
run_back: a000_002001
run_left: a000_002002
run_right: a000_002003
WALK_start: a000_002000
walk_start_back: a000_002001
walk_start_left: a000_002002
walk_start_right: a000_002003
WALK_player: a000_002000
walk_back: a000_002001
walk_left: a000_002002
walk_right: a000_002003
sprint_civi: a000_002100
Run_stop: a000_002100
Run_stopR: a000_002100
Full Attack: a000_003000 (Scaled Down to 117 Frames)
KICK_floor: a000_003003
knife_part: a000_003004
WEAPON_knife_1: Full Attack Pt. 1 (0 -> 35)
WEAPON_knife_2: Full Attack Pt. 2 (35 -> 55)
WEAPON_knife_3: Full Attack Pt. 3 (55 -> 117)
WEAPON_knifeidle: a000_000020
Full Jump: a000_006100
JUMP_glide: Part of Full Jump
JUMP_land: Part of Full Jump
FALL_fall: a000_007000
FALL_glide: a000_007000
FALL_land: a000_007400
FALL_collapse: a000_007401
getup: a000_011050
getup_front: a000_011050
HIT_chest: a000_008040
HIT_bodyblow: a000_008045
HIT_front: a000_008100
HIT_back: a000_008040
HIT_behind: a000_008040
HIT_walk: a000_008100
HIT_head: a000_008050
HIT_L: a000_008046
HIT_R: a000_008047
HIT_wall: a000_008300
FLOOR_hit: a000_011061
FLOOR_hit_f: a000_011061
SHOT_leftP: a000_008191
SHOT_rightP: a000_008191
SHOT_partial: a000_009000
Drown: a000_007600
KO_skid_back: a000_007600
KO_skid_front: a000_010040
KO_shot_front: a000_010000
KO_shot_face: a000_010000
KO_shot_stom: a000_010000
KO_shot_armL: a000_010000
KO_shot_armR: a000_010000
KO_shot_legL: a000_010000
KO_shot_legR: a000_010000
KO_spin_L: a000_010000
KO_spin_R: a000_010000
Animations "WEAPON_knife_3" and "WEAPON_knifeidle" are unused due to a VCMP bug with knife where it tries to merge the default GTA VC animations with the custom animations in the custom ".ifp" file. Therefore, I couldn't get the 3-chain combo to work.