Vice City: Multiplayer

Vice City General => Videos & Screenshots => Topic started by: soulshaker on Dec 02, 2014, 01:51 PM

Title: Custom Train test :D
Post by: soulshaker on Dec 02, 2014, 01:51 PM
As seby gave me the model of train, so i thought using it today :D

http://youtu.be/GRqNMhgdHpM
Title: Re: Custom Train test :D
Post by: Sebastian on Dec 02, 2014, 06:51 PM
Hahaha, I was wondering what happened to this idea.
Waiting to see how it look when you are not on the top of it. :D
Title: Re: Custom Train test :D
Post by: Mariu22S on Dec 06, 2014, 10:47 AM
Nice men :D
Title: Re: Custom Train test :D
Post by: ysc3839 on Dec 08, 2014, 01:03 AM
How to start it in your server?
Title: Re: Custom Train test :D
Post by: Honey on Dec 08, 2014, 01:49 AM
I tried it too, @ysc ask soulshaker when he's in the server.Only he can start it
Title: Re: Custom Train test :D
Post by: ThunderStorm on Dec 08, 2014, 10:16 AM
Quote from: ysc3839 on Dec 08, 2014, 01:03 AMHow to start it in your server?
/put  /tstart
If train is not there /put1  /tstart1
Title: Re: Custom Train test :D
Post by: soulshaker on Dec 08, 2014, 01:14 PM
Quote from: ThunderStorm on Dec 08, 2014, 10:16 AM/put  /tstart
If train is not there /put1  /tstart1

yea that ^ as we are still working on it so we just added basic cmds to start train
Title: Re: Custom Train test :D
Post by: Sebastian on Dec 08, 2014, 02:10 PM
You should play a sound when the train leaves the station :D
(and one when the train stops in the station)
Title: Re: Custom Train test :D
Post by: Nothing on Dec 23, 2014, 09:40 AM
Quote from: soulshaker on Dec 02, 2014, 01:51 PMAs seby gave me the model of train, so i thought using it today :D

http://youtu.be/GRqNMhgdHpM

SOuly Can You Share This Game Please
Title: Re: Custom Train test :D
Post by: MacTavish on Dec 25, 2014, 04:55 PM
Well we can enter in that train Simply By using train doors.

@Souly: You need to decrease the of train hight by -1

example tr.MoveBy(Vector(0,0,-1),2500);
by the way my screen shot are here

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F208zfpz.png&hash=cf51b7a512c3e23168afb281d75deb0c5da63851)

Title: Re: Custom Train test :D
Post by: Nothing on Dec 26, 2014, 02:16 AM
Quote from: RATHORE on Dec 25, 2014, 04:55 PMWell we can enter in that train Simply By using train doors.

@Souly: You need to decrease the of train hight by -1

example tr.MoveBy(Vector(0,0,-1),2500);
by the way my screen shot are here

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F208zfpz.png&hash=cf51b7a512c3e23168afb281d75deb0c5da63851)
Nice rathore
Title: Re: Custom Train test :D
Post by: Fjose on Dec 26, 2014, 10:45 PM
Quote from: RATHORE on Dec 25, 2014, 04:55 PMWell we can enter in that train Simply By using train doors.

@Souly: You need to decrease the of train hight by -1

example tr.MoveBy(Vector(0,0,-1),2500);
by the way my screen shot are here

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F208zfpz.png&hash=cf51b7a512c3e23168afb281d75deb0c5da63851)



where i can get that radar?
Title: Re: Custom Train test :D
Post by: MacTavish on Dec 27, 2014, 06:29 AM
that radar is created by me. i made that for my friend he is releasing an Gta vc mod " gta vc cross stories " soon
Title: Re: Custom Train test :D
Post by: karan20000000000 on Feb 28, 2015, 10:00 AM
Half movement track is completed
http://youtu.be/9CikM-Vxw1Y

Note: Sorry for momo quality T..T