A client update has been released for 04rel003.
- Support for custom skins. No server update is necessary.
Quick guide to custom skinsEach custom skin is one .7z archive in store/skins folder, where the file name format is z<skinid>_<skinname>.7z. Skin ID is in the range 200-249, and the custom skins can be used in-game with the same IDs that are specified in the file name.
Archives must contain the following files (only the file extension matters):
- .xml XML file that contains the name and animation info for the skin.
- .dff The model file for the skin.
- .txd The texture file for the skin.
This is what the .xml file may look like:
<?xml version="1.0" encoding="ASCII"?>
<skin>
<basic>
<name>Awesome Skin</name>
<animgroup>man</animgroup>
<animfile>null</animfile>
</basic>
</skin>
The animation group and animation file values are the same as you would use in
default.ide.
FINALLY!! YAY :DD
Nice nice. :D
You know what, I just said a guy today that Custom skins will take some time(months) to actually come out but this surprised me!
Great work @maxorator
Awesome
Good job :P
I crashed when I changed my skin to a custom skin.
Quote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
reconnecting after setting skin cause crash to game here is the archieve http://files.thijn.ovh/download/860d948bd1faa75f0f690f1f1f7b1ca4/z200_player.7z
Quote from: Kusanagi on Mar 06, 2016, 02:45 PMreconnecting after setting skin cause crash to game here is the archieve http://files.thijn.ovh/download/860d948bd1faa75f0f690f1f1f7b1ca4/z200_player.7z
Fixed now.
Quote from: maxorator on Mar 06, 2016, 02:34 PMQuote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
Link pmed.
Quote from: Xmair on Mar 06, 2016, 02:54 PMQuote from: maxorator on Mar 06, 2016, 02:34 PMQuote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
Link pmed.
You can't use San Andreas skins, they are too different (different number of bones and stuff, doesn't work with VC animations).
Nice update !
Tested custom skins and they are loading, but there is a bug: animgroup and animfiles won't change anything...
Whatever you will write there, will apply the same default anims.
Here is the proof: http://www.solidfiles.com/d/f38f3e3017/
This skin was supposed to give skating anims, but it doesn't... Hope it will be fixed soon.
PS: Original line from default.ide:
# modelId, ModelName, TxdName, Default pedtype,
# animGroup(man,cop,woman,fatwoman,sexywoman...), cars can drive mask(in hex),
# animfile, radio1, radio2
78, WMYSK, WMYSK, CIVMALE, STAT_SKATER, skate, 0, skate, 9,9
had a conversation with drake today about the custom skins
now u know how lucky i am 8)
Quote from: Shawn on Mar 06, 2016, 03:29 PMhad a conversation with drake today about the custom skins
now u know how lucky i am 8)
Quote from: Drake on Mar 06, 2016, 02:14 PMYou know what, I just said a guy today that Custom skins will take some time(months) to actually come out but this surprised me!
Great work @maxorator
Quote from: maxorator on Mar 06, 2016, 03:00 PMQuote from: Xmair on Mar 06, 2016, 02:54 PMQuote from: maxorator on Mar 06, 2016, 02:34 PMQuote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
Link pmed.
You can't use San Andreas skins, they are too different (different number of bones and stuff, doesn't work with VC animations).
Use 3dsmax, it's easy to convert it to VC.
Quote from: sseebbyy on Mar 06, 2016, 03:16 PMNice update !
Tested custom skins and they are loading, but there is a bug: animgroup and animfiles won't change anything...
Whatever you will write there, will apply the same default anims.
Here is the proof: http://www.solidfiles.com/d/f38f3e3017/
This skin was supposed to give skating anims, but it doesn't... Hope it will be fixed soon.
PS: Original line from default.ide:
# modelId, ModelName, TxdName, Default pedtype,
# animGroup(man,cop,woman,fatwoman,sexywoman...), cars can drive mask(in hex),
# animfile, radio1, radio2
78, WMYSK, WMYSK, CIVMALE, STAT_SKATER, skate, 0, skate, 9,9
Added an option
overrideanims that will make the skin use its own animations instead of player animations.
Awesome work max! Was waiting for this from months. And now, it's finally here! Will enjoy it soon!
Just curious for GUIs now
Quote from: vito on Mar 06, 2016, 05:54 PMGreat. Animations from http://www.gtagarage.com/mods/show.php?id=17115 + some custom skins and we can make a porn!
That's already been done using custom anims on custom weapons :P
Please add the player.Gravity too
Quote from: Doom_Kill3R on Mar 06, 2016, 05:51 PMJust curious for GUIs now
That's something which every owner would like to see in their script(s) { especially in login/register )
Awesome, suggested this too! Thanks
Thats Awesome
Another suggestion, add the support for string like IPs, for ex: someddns.noip.me or something like that. That'd be great! My server IP changes, and I don't want the players to download the things again and again.
Quote from: KAKAN on Mar 07, 2016, 04:34 PMAnother suggestion, add the support for string like IPs, for ex: someddns.noip.me or something like that. That'd be great! My server IP changes, and I don't want the players to download the things again and again.
This requires browser update. Because the browser stores IP instead of hostname.I misunderstand you. I think it's no problem to support hostname on client.
Oh well, the custom skins are not working for some peoples, any reasons?
Quote from: KAKAN on Mar 08, 2016, 12:38 PMOh well, the custom skins are not working for some peoples, any reasons?
yes
A follow-up update to this broke Steam version. It's fixed now.