Vice City: Multiplayer

Server Development => Custom Content Releases => Map Showroom => Topic started by: vito on Apr 12, 2016, 03:10 PM

Title: Office interiors from San Andreas
Post by: vito on Apr 12, 2016, 03:10 PM
Content Type: Map (interiors without furniture)
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:

(http://i.imgur.com/VfqAFsZ.jpg)

Video:

https://youtu.be/FSomuERLUQw

sa_offices_unp.7z (1.72 MB)
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"

Teleports:
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);

Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995
 
Title: Re: Office interiors from San Andreas
Post by: . on Apr 12, 2016, 03:17 PM
You get props for submitting the content properly and including credits to the original authors.
Title: Re: Office interiors from San Andreas
Post by: Sebastian on Apr 12, 2016, 04:18 PM
They look pretty cool. Have a lot of uses.
We can actually do small edits (textures - to fit VC) and make it perfect for our needs.
Title: Re: Office interiors from San Andreas
Post by: Thijn on Apr 12, 2016, 04:47 PM
Nice post, good credits and proper screenshots and instructions. Well done :)
Title: Re: Office interiors from San Andreas
Post by: Xmair on Apr 12, 2016, 05:17 PM
Great :)
Title: Re: Office interiors from San Andreas
Post by: KAKAN on Apr 12, 2016, 06:15 PM
Quote from: Thijn on Apr 12, 2016, 04:47 PMNice post, good credits and proper screenshots and instructions. Well done :)
Title: Re: Office interiors from San Andreas
Post by: MacTavish on Apr 12, 2016, 07:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
Title: Re: Office interiors from San Andreas
Post by: . on Apr 12, 2016, 08:02 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Ever heard of 3DS Max and Kam's Max Scripts?
Title: Re: Office interiors from San Andreas
Post by: MacTavish on Apr 12, 2016, 08:07 PM
Quote from: . on Apr 12, 2016, 08:02 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Ever heard of 3DS Max and Kam's Max Scripts?

i haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)
Title: Re: Office interiors from San Andreas
Post by: . on Apr 12, 2016, 08:44 PM
Quote from: MacTavish on Apr 12, 2016, 08:07 PMi haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)

@Murdock also said using 3DS Max was hard to use and he was struggling with GMax and Zmodeler2 and had to deal with their hard to use interface, lack of support and the bugs that come with them. But then he realized it's not worth the trouble and he decided to spend a little more time to adjust with 3DS Max and we all know that wen't very well.

Trust me, 3DS Max is not very hard once you know the basics. And there's a long of tutorials and guides online (YouTube) as well as a lot of tools for them.
Title: Re: Office interiors from San Andreas
Post by: vito on Apr 13, 2016, 06:35 AM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

You can get furniture from saivc mod. No any 3d editors needed. I not include furniture for small size only.
Title: Re: Office interiors from San Andreas
Post by: EK.IceFlake on Apr 13, 2016, 01:09 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.
Title: Re: Office interiors from San Andreas
Post by: vito on Apr 13, 2016, 01:59 PM
Quote from: NE.CrystalBlue on Apr 13, 2016, 01:09 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.

It's my way, I used KEd. Collisions is in generic.col

Soon, I will release something to help to work with maps.
Title: Re: Office interiors from San Andreas
Post by: EK.IceFlake on Apr 14, 2016, 12:18 PM
@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?
Title: Re: Office interiors from San Andreas
Post by: vito on Apr 14, 2016, 12:53 PM
Quote from: NE.CrystalBlue on Apr 14, 2016, 12:18 PM@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?
As I know - every.

(http://i.imgur.com/OXSg8AU.png)
Title: Re: Office interiors from San Andreas
Post by: MacTavish on Apr 14, 2016, 01:10 PM
actually what i do is to put every part on correct coords in Zmodeler and attach them in one dff and export then import dff in 3ds or gmax then generate .col via kams max script by this way the object become easier to place anywhere in game :)
Title: Re: Office interiors from San Andreas
Post by: EK.IceFlake on Apr 15, 2016, 07:18 PM
Quote from: vito on Apr 14, 2016, 12:53 PM
Quote from: NE.CrystalBlue on Apr 14, 2016, 12:18 PM@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?
As I know - every.

(http://i.imgur.com/OXSg8AU.png)
Thanks
Title: Re: Office interiors from San Andreas
Post by: kingofpopYT on May 02, 2016, 02:28 PM
wow it looks good
but in ctf gondor vs mordor server have all gta sa places except cj house
Title: Re: Office interiors from San Andreas
Post by: Kewun on Aug 20, 2016, 12:08 PM
perfect for deathmatch arena like onede in samp :v
Title: Re: Office interiors from San Andreas
Post by: vito on Aug 20, 2016, 01:28 PM
Quote from: coalman on May 02, 2016, 02:28 PMwow it looks good
but in ctf gondor vs mordor server have all gta sa places except cj house
Not all actually, just few... mad dog mansion there by me btw :D