Well i add a custom object of a car and i also added in object.xml with id 23 then i go to my server and i type /exec CreateObject( 6024, 0, FindPlayer(0), 255 ); but nothing happens
then i add train in my objects folder and i give him id of 24 and i go in server and type /exec CreateObject( 6025, 0, FindPlayer(0), 255 );
Nothin Happens...What's Wrong....???
You need to specify a location. Not a player.
Quote from: PsyChO_KiLLeR on Mar 07, 2015, 04:16 PMWell i add a custom object of a car and i also added in object.xml with id 23 then i go to my server and i type /exec CreateObject( 6024, 0, FindPlayer(0), 255 ); but nothing happens
then i add train id 24 and type /exec CreateObject( 6025, 0, FindPlayer(0), 255 );
Nothin Happens...What's Wrong....???
Do like this
/exec CreateObject( 6024, 0, FindPlayer(0).Pos, 255 );
And the object id 24 is in object.xml and ingame is 6024
Quote from: PsyChO_KiLLeR on Mar 07, 2015, 04:16 PMWell i add a custom object of a car and i also added in object.xml with id 23 then i go to my server and i type /exec CreateObject( 6024, 0, FindPlayer(0), 255 ); but nothing happens
then i add train in my objects folder and i give him id of 24 and i go in server and type /exec CreateObject( 6025, 0, FindPlayer(0), 255 );
Nothin Happens...What's Wrong....???
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fpalmface.ucoz.com%2Ffacepalm.jpg&hash=e1205dada284208948e287b7dae079f1865622b7)
Quote from: sseebbyy on Mar 07, 2015, 04:41 PMQuote from: PsyChO_KiLLeR on Mar 07, 2015, 04:16 PMWell i add a custom object of a car and i also added in object.xml with id 23 then i go to my server and i type /exec CreateObject( 6024, 0, FindPlayer(0), 255 ); but nothing happens
then i add train in my objects folder and i give him id of 24 and i go in server and type /exec CreateObject( 6025, 0, FindPlayer(0), 255 );
Nothin Happens...What's Wrong....???
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fpalmface.ucoz.com%2Ffacepalm.jpg&hash=e1205dada284208948e287b7dae079f1865622b7)
Thats what my point too :D
Okay so what's this seeebbyy???
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fjpk7k7.jpg&hash=e51d84eebe4c4520476b0981e26a04d45633d7fb)
not working
Can you stop doing f***ing double posts
For creating an object you need 3 files .dff .txd .col
If you have 2 from these then your dream won't came true
For train
1. Zip all three files with 7zip, rename your archieve to train_unp.7z ( 7z is extension name like zip, rar etc)
2. Move train_unp to yourserver>store>Here
3. Open objects.xml do as seby did in his tutorial " Custom Object" Here (http://youtu.be/3RF3muBCtbk) and save .xml
Run your server and be Spawned
Suppose if your object id is 3 in objects.xml then do this
/exec train <- CreateObject(6003, 0, Vector( FindPlayer(0).Pos ), 255);
If you wanna erase train then do this after that code ^
/exec train.Delete();
Quote from: PsyChO_KiLLeR on Mar 07, 2015, 04:53 PMOkay so what's this seeebbyy???
http://i57.tinypic.com/jpk7k7.jpg
Today, someone told me that I have a nice signature
(was talking about that snapshot of chat), and I told him what happened: You wanted the train object
(even if you already asked me - via pm - for it, on 1st March, and I already gave you everything you needed), for the second time in 3 days, so I decided to see how far you can go + I found funny my idea to make you say anything I wanted, since you already said this:
Quote[17:46:11] *XFR* [SK]PysChO_KiLLeR: seby?
[17:46:11] *XRR* [VU_R]Razor: Lel
[17:46:15] *XRR* [Administrator] [Ro]Seby: what
[17:46:18] Next race in 20 seconds.
[17:46:22] *XRR* [VU_R]Razor: Nice ping killer
[17:46:28] Next race in 10 seconds.
[17:46:33] *XFR* [SK]PysChO_KiLLeR: help?
[17:46:36] You have been spawned on XRR World!
[17:46:37] *XRR* [Administrator] [Ro]Seby: Forum
[17:46:42] *XRR* [Administrator] [Ro]Seby: ask on forum
[17:46:43] Loading race Airport Knight. Length: 0.80 km.
[17:46:43] Modes: Default, Two Ways, Respawn, NewCar
[17:46:43] 1st [DnA]habla (0:22.978)
[17:46:43] 2nd MK.Kelvin (0:23.097)
[17:46:43] 3rd PunkNoodle (0:23.224)
[17:46:43] 4th s19 (0:23.339)
[17:46:43] 5th Doge (0:23.618)
[17:46:43] Your personal record for Airport Knight (0:25.679)
[17:46:44] *XFR* [SK]PysChO_KiLLeR: from where i get custom train object?
[17:46:47] *XRR* [Administrator] [Ro]Seby: I told you to stop asking me !
[17:46:49] *XFR* [SK]PysChO_KiLLeR: tell here
[17:46:52] *XRR* [Administrator] [Ro]Seby: no.
[17:46:55] *XFR* [SK]PysChO_KiLLeR: plz?
[17:46:56] Checkpoint: 1/9 Position: 2/2 Time: 0:01.562
[17:46:57] *XRR* [Administrator] [Ro]Seby: no.
[17:47:00] Checkpoint: 2/9 Position: 2/2 Time: 0:05.718
[17:47:02] *XFR* [SK]PysChO_KiLLeR: i am your slave
[17:47:02] *INFO* (XAD) Are you an attacker? Hide your vehicle when you are near the defenders' base.
[17:47:02] Checkpoint: 3/9 Position: 2/2 Time: 0:08.116
[17:47:06] *XRR* [Administrator] [Ro]Seby: lmao
Quote from: Beztone on Mar 07, 2015, 05:15 PM3. Open objects.xml do as seby did in his tutorial " Custom Object" Here (http://youtu.be/3RF3muBCtbk) and save .xml
Beztone, stop wasting your time by trying to help this guy. I already did that mistake.
I also gave him a link to my tutorials, but no effect.http://i.imgur.com/50TRmNl.png
http://i.imgur.com/6DzEQ9n.png
I'm done with this discussion.
ON: Quote from: Beztone on Mar 07, 2015, 05:15 PMFor creating an object you need 3 files .dff .txd .col
If you have 2 from these then your dream won't came true
Actually, stormeus said we can add an object without a colision file. :)
All we have to do is to use <collision type="none" />.
(I said that in that spoiler called "Wordpad's version" )
well thnx for helping i add their 2 custom objects they come but how to run them i mean how to drive them
Quote from: sseebbyy on Mar 07, 2015, 07:53 PMActually, stormeus said we can add an object without a colision file. :)
All we have to do is to use <collision type="none" />.
(I said that in that spoiler called "Wordpad's version" )
Yea but that Object wont be Solid. Collision makes it solid
Quote from: Beztone on Mar 08, 2015, 06:09 PMQuote from: sseebbyy on Mar 07, 2015, 07:53 PMActually, stormeus said we can add an object without a colision file. :)
All we have to do is to use <collision type="none" />.
(I said that in that spoiler called "Wordpad's version" )
Yea but that Object wont be Solid. Collision makes it solid
You can use autogenerate instead of none. That will generate the collision, but will need more processing power which some player might not have.
Quote from: Thijn on Mar 08, 2015, 06:25 PMYou can use autogenerate instead of none. That will generate the collision, but will need more processing power which some player might not have.
Heh, I was avoiding that.The autogenerate option will create MANY small colision boxes that will complete the whole 3d model (.dff), but this, like you said, requires more processing power... and considering players' posibilities...
My suggestion is to not use the autogenerate option, so you will have the benefit of more players.(instead of a big box of colision, you create thousands of small boxes to replace that big box, so there will be more things to be streamed and etc)
so your mean i have to change collosion file to none?
collison = "none" ????? i have to set this