How to Make marker at Defense base in A/D Server i already tried this
CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 );
but when base changes all markers appears i only want that spouse base 1 is started then marker only appear at base 1's defense position is base 2 start then marker appears at base 2's defenders position hope understand :P thankuu inn advance i know i am IDIOT, Stupid :D
So you just visited my server and now you want to make an A/D server
Trust me nobody got time to sit here and code a properly working A/D gamemode for you. Download the public script and use it as many others do or code a proper one yourself and ask for help when you get stuck.
I am Stucked Server is Ready and I Bought The Server at $300PKr And The Script is Working Now Just This Little Marker Problem is Appeared
Store the marker in a variable, use DestroyMarker( var ) to delete it. Repeat the process.
Not Working i Already Tried
Quote from: =NK=RazaCharan** on Dec 13, 2016, 11:34 AMNot Working i Already Tried
You never tried.
// Put this in your base starting function.
local
iMarker = CreateMarker( ... );
// And this in your base ending function.
DestroyMarker( iMarker );
See The Code Brother its Not Working :(
===========================================================================
===========================================================================
function LoadBases()
{
local i = 0;
while (i < 35)
{
local q = QuerySQL( db, "SELECT cp,def,att,name FROM Bases WHERE ID=" + i );
Bases = BaseClass();
local p = i.tostring();
Bases.CP = GetSQLColumnData(q,0);
Bases.DefenseSpawn = GetSQLColumnData(q,1);
Bases.AttackSpawn = GetSQLColumnData(q,2);
Bases.Name = GetSQLColumnData(q,3);
i++;
}
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function LoadPickups()
{
local i = 0;
while (i < 35)
{
local x = (GetTok( Bases.CP, ",", 1)).tofloat(),
y = (GetTok( Bases.CP, ",", 2)).tofloat(),
z = (GetTok( Bases.CP, ",", 3)).tofloat();
CreatePickup(382, Vector(x, y, z));
i++;
}
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function StartRound(base2)
{
local
iMarker = CreateMarker( ... );
base2 = base2.tointeger();
CurrentBase = base2;
RoundActive = true;
MinRemain = 10;
SecRemain = 0;
local i = 0, p = GetPlayers();
local attx = (GetTok(Bases[base2].AttackSpawn, ",", 1)).tofloat(), atty = (GetTok(Bases[base2].AttackSpawn, ",", 2)).tofloat(), attz = (GetTok(Bases
[base2].AttackSpawn, ",", 3)).tofloat();
local defx = (GetTok(Bases[base2].DefenseSpawn, ",", 1)).tofloat(), defy = (GetTok(Bases[base2].DefenseSpawn, ",", 2)).tofloat(), defz = (GetTok(Bases
[base2].DefenseSpawn, ",", 3)).tofloat();
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if ((plr.IsSpawned) && (pinfo.Side != "Ref"))
{
GiveWeapons(plr, 0);
plr.Health = 100;
plr.Armour = 100;
plr.IsFrozen = true;
pinfo[plr.ID].InSetChoice = true;
local num = RandNum(1,5);
if (pinfo.Side == "Att")
{
AttackerCount++;
plr.Pos = Vector( attx + num, atty + num, attz);
PrivMessage(plr,"Attacking base: " + Bases[base2].Name);
}
else if (pinfo.Side == "Def")
{
DefenderCount++;
plr.Pos = Vector( defx + num, defy + num, defz);
PrivMessage(plr,"Defending base: " + Bases[base2].Name);
}
ClientMessage("-> [#7fffd4]You have been added to the round, do /set to choose a set. Default set = 0", plr, 255,0,102);
ClientMessage("-> [#7fffd4]Do /setlist to see the setlist.", plr, 255,0,102);
pinfo.InRound = true;
}
}
i++;
}
commencetimer <- NewTimer("Commence", 10000, 1);
CurrentCP.x = (GetTok(Bases[base2].CP, ",", 1)).tofloat();
CurrentCP.y = (GetTok(Bases[base2].CP, ",", 2)).tofloat();
CurrentCP.z = (GetTok(Bases[base2].CP, ",", 3)).tofloat();
ClientMessageToAll("-> [#ccff00]Base Started: " + Bases[base2].Name, 255,0,102);
UpdateTimer.Start();
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function RoundUpdate()
{
AttHp = 0;
DefHp = 0;
if (RoundActive == false)
{
UpdateTimer.Stop();
local i = 0, p = GetPlayers();
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if (plr.IsSpawned) Announce("~b~Swat ~x~VS ~r~Terrorists", plr, 3);
}
i++;
}
return;
}
if (Paused == true) return;
SecRemain--;
if(SecRemain < 0)
{
SecRemain = 59;
MinRemain--;
if(MinRemain < 0)
{
ClientMessageToAll("-> Base time exceeded",255,0,102);
EndRound(1);
return;
}
}
if(PlayerInCP != -1)
{
if(IsPlayerInCP(PlayerInCP) == true)
{
CPCount--;
if(CPCount == 0)
{
EndRound(3);
CPCount = 20;
return;
}
}
else
{
PlayerInCP = -1;
CPCount = 20;
}
}
local i = 0, p = GetPlayers(), aalive = 0, dalive = 0;
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if (pinfo.InRound)
{
if (pinfo.Side == "Att")
{
aalive++;
AttHp += plr.Health;
AttHp += plr.Armour;
plr.Score = (plr.Health + plr.Armour);
if (PlayerInCP == -1)
{
if (IsPlayerInCP(i))
{
PlayerInCP = i;
}
}
}
else if (pinfo.Side == "Def")
{
dalive++;
DefHp += plr.Health;
DefHp += plr.Armour;
plr.Score = (plr.Health + plr.Armour);
}
}
}
i++;
}
local y = 0, h = GetPlayers();
while (y <= h)
{
local plr = FindPlayer(y);
if (plr)
{
if (plr.IsSpawned)
{
if (PlayerInCP == -1)
{
if (SecRemain > 9)
{
Announce("~b~" + MinRemain + ":" + SecRemain, plr, 5);
}
else Announce("~b~" + MinRemain + ":0" + SecRemain, plr, 5);
}
else Announce("~y~ " + CPCount, plr, 5);
}
}
y++;
}
if ((aalive < 1) || dalive < 1) Debug();
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function EndRound(reason)
{
try{
PlayerInCP = -1;
RoundActive = false;
CurrentBase = -1;
MinRemain = 10;
SecRemain = 0;
RespawnVehicles;
AnnounceAll( "\x10 \x10",5 );
local i = 0, p = GetPlayers(), mScore = 0, mName;
while (i <=p)
{
local plr = FindPlayer(i);
if (plr)
{
pinfo.WepSet = 0;
if (pinfo.InRound == true) plr.Pos = Vector(-1754.2418 + RandNum(1,5),-155.7444 + RandNum(1,5),14.8683);
if (pinfo.RKills > mScore) { mScore = pinfo.RKills; mName = plr.Name; }
pinfo.RKills = 0;
if ((AutoSwap) && (reason != 4))
{
if (pinfo.Side == "Att") pinfo.Side = "Def";
else if (pinfo.Side == "Def") pinfo.Side = "Att";
}
plr.Health = 100;
plr.Armour = 100;
plr.Disarm();
}
i++;
}
if (reason == 1)
{
if (Swap){ AnnounceAll("~b~Defenders Win.", 3); BlueScore++; }
else { AnnounceAll("~r~Attackers Win.", 3); RedScore++; }
}
else if (reason == 2)
{
if (Swap) { AnnounceAll("~r~Attackers Win.", 3); RedScore++; }
else { AnnounceAll("~b~Defenders Win.", 3); BlueScore++; }
}
else if (reason == 3)
{
if (Swap) { AnnounceAll("~b~Defenders Took The Checkpoint.", 3); BlueScore++; }
else { AnnounceAll("~r~Attackers Took The Checkpoint.", 3); RedScore++; }
}
else if (reason == 4) return;
if (mName) ClientMessageToAll("-> [#ffffff]Top Scorer: " + mName + " (" + mScore + ")", 255,0,102);
if (AutoSwap)
{
ClientMessageToAll("-> [#ffff00]Teams Have Swapped.", 255,0,102);
if (Swap) { Swap = false; ClientMessageToAll("-> [#ffff00]Terrorists Are Now Attacking.", 255,0,102); }
else { Swap = true; ClientMessageToAll("-> [#ffff00]Terrorists are Now Defending.", 255,0,102); }
}
ClientMessageToAll("-> [#ffffff]Current Score - [#ff0000]Terrorists: " + RedScore + " [#0080ff]Swat: " + BlueScore, 255,0,102);
BlueSetLim = [0,0,0,0,0,0,0];
RedSetLim = [0,0,0,0,0,0,0];
}catch(e) print("Endround error: " + e);
DestroyMarker( iMarker );
}
Use
tags or no one will understand
function LoadBases()
{
local i = 0;
while (i < 35)
{
local q = QuerySQL( db, "SELECT cp,def,att,name FROM Bases WHERE ID=" + i );
Bases = BaseClass();
local p = i.tostring();
Bases.CP = GetSQLColumnData(q,0);
Bases.DefenseSpawn = GetSQLColumnData(q,1);
Bases.AttackSpawn = GetSQLColumnData(q,2);
Bases.Name = GetSQLColumnData(q,3);
i++;
}
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function LoadPickups()
{
local i = 0;
while (i < 35)
{
local x = (GetTok( Bases.CP, ",", 1)).tofloat(),
y = (GetTok( Bases.CP, ",", 2)).tofloat(),
z = (GetTok( Bases.CP, ",", 3)).tofloat();
CreatePickup(382, Vector(x, y, z));
i++;
}
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local
iMarker;
function StartRound(base2)
{
base2 = base2.tointeger();
CurrentBase = base2;
RoundActive = true;
MinRemain = 10;
SecRemain = 0;
local i = 0, p = GetPlayers();
local attx = (GetTok(Bases[base2].AttackSpawn, ",", 1)).tofloat(), atty = (GetTok(Bases[base2].AttackSpawn, ",", 2)).tofloat(), attz = (GetTok(Bases
[base2].AttackSpawn, ",", 3)).tofloat();
local defx = (GetTok(Bases[base2].DefenseSpawn, ",", 1)).tofloat(), defy = (GetTok(Bases[base2].DefenseSpawn, ",", 2)).tofloat(), defz = (GetTok(Bases
[base2].DefenseSpawn, ",", 3)).tofloat();
iMarker = CreateMarker( 1, Vector( attx, atty, attz ), 5, RGB( 255, 255, 0 ), 0 );
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if ((plr.IsSpawned) && (pinfo.Side != "Ref"))
{
GiveWeapons(plr, 0);
plr.Health = 100;
plr.Armour = 100;
plr.IsFrozen = true;
pinfo[plr.ID].InSetChoice = true;
local num = RandNum(1,5);
if (pinfo.Side == "Att")
{
AttackerCount++;
plr.Pos = Vector( attx + num, atty + num, attz);
PrivMessage(plr,"Attacking base: " + Bases[base2].Name);
}
else if (pinfo.Side == "Def")
{
DefenderCount++;
plr.Pos = Vector( defx + num, defy + num, defz);
PrivMessage(plr,"Defending base: " + Bases[base2].Name);
}
ClientMessage("-> [#7fffd4]You have been added to the round, do /set to choose a set. Default set = 0", plr, 255,0,102);
ClientMessage("-> [#7fffd4]Do /setlist to see the setlist.", plr, 255,0,102);
pinfo.InRound = true;
}
}
i++;
}
commencetimer <- NewTimer("Commence", 10000, 1);
CurrentCP.x = (GetTok(Bases[base2].CP, ",", 1)).tofloat();
CurrentCP.y = (GetTok(Bases[base2].CP, ",", 2)).tofloat();
CurrentCP.z = (GetTok(Bases[base2].CP, ",", 3)).tofloat();
ClientMessageToAll("-> [#ccff00]Base Started: " + Bases[base2].Name, 255,0,102);
UpdateTimer.Start();
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function RoundUpdate()
{
AttHp = 0;
DefHp = 0;
if (RoundActive == false)
{
UpdateTimer.Stop();
local i = 0, p = GetPlayers();
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if (plr.IsSpawned) Announce("~b~Swat ~x~VS ~r~Terrorists", plr, 3);
}
i++;
}
return;
}
if (Paused == true) return;
SecRemain--;
if(SecRemain < 0)
{
SecRemain = 59;
MinRemain--;
if(MinRemain < 0)
{
ClientMessageToAll("-> Base time exceeded",255,0,102);
EndRound(1);
return;
}
}
if(PlayerInCP != -1)
{
if(IsPlayerInCP(PlayerInCP) == true)
{
CPCount--;
if(CPCount == 0)
{
EndRound(3);
CPCount = 20;
return;
}
}
else
{
PlayerInCP = -1;
CPCount = 20;
}
}
local i = 0, p = GetPlayers(), aalive = 0, dalive = 0;
while (i <= p)
{
local plr = FindPlayer(i);
if (plr)
{
if (pinfo.InRound)
{
if (pinfo.Side == "Att")
{
aalive++;
AttHp += plr.Health;
AttHp += plr.Armour;
plr.Score = (plr.Health + plr.Armour);
if (PlayerInCP == -1)
{
if (IsPlayerInCP(i))
{
PlayerInCP = i;
}
}
}
else if (pinfo.Side == "Def")
{
dalive++;
DefHp += plr.Health;
DefHp += plr.Armour;
plr.Score = (plr.Health + plr.Armour);
}
}
}
i++;
}
local y = 0, h = GetPlayers();
while (y <= h)
{
local plr = FindPlayer(y);
if (plr)
{
if (plr.IsSpawned)
{
if (PlayerInCP == -1)
{
if (SecRemain > 9)
{
Announce("~b~" + MinRemain + ":" + SecRemain, plr, 5);
}
else Announce("~b~" + MinRemain + ":0" + SecRemain, plr, 5);
}
else Announce("~y~ " + CPCount, plr, 5);
}
}
y++;
}
if ((aalive < 1) || dalive < 1) Debug();
}
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function EndRound(reason)
{
try{
PlayerInCP = -1;
RoundActive = false;
CurrentBase = -1;
MinRemain = 10;
SecRemain = 0;
RespawnVehicles;
AnnounceAll( "\x10 \x10",5 );
local i = 0, p = GetPlayers(), mScore = 0, mName;
while (i <=p)
{
local plr = FindPlayer(i);
if (plr)
{
pinfo.WepSet = 0;
if (pinfo.InRound == true) plr.Pos = Vector(-1754.2418 + RandNum(1,5),-155.7444 + RandNum(1,5),14.8683);
if (pinfo.RKills > mScore) { mScore = pinfo.RKills; mName = plr.Name; }
pinfo.RKills = 0;
if ((AutoSwap) && (reason != 4))
{
if (pinfo.Side == "Att") pinfo.Side = "Def";
else if (pinfo.Side == "Def") pinfo.Side = "Att";
}
plr.Health = 100;
plr.Armour = 100;
plr.Disarm();
}
i++;
}
if (reason == 1)
{
if (Swap){ AnnounceAll("~b~Defenders Win.", 3); BlueScore++; }
else { AnnounceAll("~r~Attackers Win.", 3); RedScore++; }
}
else if (reason == 2)
{
if (Swap) { AnnounceAll("~r~Attackers Win.", 3); RedScore++; }
else { AnnounceAll("~b~Defenders Win.", 3); BlueScore++; }
}
else if (reason == 3)
{
if (Swap) { AnnounceAll("~b~Defenders Took The Checkpoint.", 3); BlueScore++; }
else { AnnounceAll("~r~Attackers Took The Checkpoint.", 3); RedScore++; }
}
else if (reason == 4) return;
if (mName) ClientMessageToAll("-> [#ffffff]Top Scorer: " + mName + " (" + mScore + ")", 255,0,102);
if (AutoSwap)
{
ClientMessageToAll("-> [#ffff00]Teams Have Swapped.", 255,0,102);
if (Swap) { Swap = false; ClientMessageToAll("-> [#ffff00]Terrorists Are Now Attacking.", 255,0,102); }
else { Swap = true; ClientMessageToAll("-> [#ffff00]Terrorists are Now Defending.", 255,0,102); }
}
ClientMessageToAll("-> [#ffffff]Current Score - [#ff0000]Terrorists: " + RedScore + " [#0080ff]Swat: " + BlueScore, 255,0,102);
BlueSetLim = [0,0,0,0,0,0,0];
RedSetLim = [0,0,0,0,0,0,0];
}catch(e) print("Endround error: " + e);
DestroyMarker( iMarker );
}
New Error Appears :(
http://imgur.com/a/lBslU
Because of local attx = (GetTok(Bases[base2].AttackSpawn, ",", 1)).tofloat(), atty = (GetTok(Bases[base2].AttackSpawn, ",", 2)).tofloat(), attz = (GetTok(Bases
[base2].AttackSpawn, ",", 3)).tofloat();
local defx = (GetTok(Bases[base2].DefenseSpawn, ",", 1)).tofloat(), defy = (GetTok(Bases[base2].DefenseSpawn, ",", 2)).tofloat(), defz = (GetTok(Bases
[base2].DefenseSpawn, ",", 3)).tofloat();
and seriously?local q = QuerySQL( db, "SELECT cp,def,att,name FROM Bases WHERE ID=" + i );
Bases = BaseClass();
local p = i.tostring();
Bases.CP = GetSQLColumnData(q,0);
Bases.DefenseSpawn = GetSQLColumnData(q,1);
Bases.AttackSpawn = GetSQLColumnData(q,2);
Bases.Name = GetSQLColumnData(q,3);
i++;
Quote from: Doom_Kill3R on Dec 13, 2016, 11:20 AMSo you just visited my server and now you want to make an A/D server
Trust me nobody got time to sit here and code a properly working A/D gamemode for you. Download the public script and use it as many others do or code a proper one yourself and ask for help when you get stuck.
Agree with Doom! :D
NOT WORKING
Round Start base
Add full " but not working
@Xmair
Add This On Main.NUT A/D Server
@Xmairhttps://ufile.io/8akym Script LINK " Add This On ScRIPT
But i can't add it Errror Showing XDDDDDDD