Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: krystianoo on Jan 31, 2017, 09:16 PM

Title: any status update on vcmp's development?
Post by: krystianoo on Jan 31, 2017, 09:16 PM
the last update we had was like in august and since then there has been no words from the developers and theres some nasty bugs in rel004 such as game crashing at /q, skin id 0 looking very weird, some objects acting as pickups etcetra
Title: Re: any status update on vcmp's development?
Post by: Sebastian on Jan 31, 2017, 09:23 PM
Quote from: krystianoo on Jan 31, 2017, 09:16 PMgame crashing at /q

This happened to me only when I was using some mods.
Try the multiplayer with a vanila Vice City.
Title: Re: any status update on vcmp's development?
Post by: KAKAN on Feb 01, 2017, 03:36 AM
Seby, client side scripts causes this.
Also to say, there are some bugs which can be abused as hack. One of that is a kind of multi shoot, with that you can shoot like 3 stubby shots or 4 m6 shots at any given time.
Title: Re: any status update on vcmp's development?
Post by: vito on Feb 01, 2017, 08:12 AM
Quote from: KAKAN on Feb 01, 2017, 03:36 AMSeby, client side scripts causes this.
*.png as sprites/gui skin and so on, even without any client side scripts.
But it's not so important to be fixed.
Title: Re: any status update on vcmp's development?
Post by: DizzasTeR on Feb 01, 2017, 12:35 PM
Quote from: vito on Feb 01, 2017, 08:12 AM*.png as sprites/gui skin and so on, even without any client side scripts.
But it's not so important to be fixed.

Remove sprites because GUI Sprites don't crash you on /q. GUI Skins is the problem.
Title: Re: any status update on vcmp's development?
Post by: vito on Feb 01, 2017, 12:47 PM
Quote from: Doom_Kill3R on Feb 01, 2017, 12:35 PM
Quote from: vito on Feb 01, 2017, 08:12 AM*.png as sprites/gui skin and so on, even without any client side scripts.
But it's not so important to be fixed.

Remove sprites because GUI Sprites don't crash you on /q. GUI Skins is the problem.
Thanks, I will try to test.