Vice City: Multiplayer

News & Announcements => VC:MP Announcements => Topic started by: Stormeus on Apr 11, 2015, 06:23 AM

Title: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 11, 2015, 06:23 AM
Thanks to bakasan generously reprovisioning access to the original VC:MP web server, we are beginning to phase out VC:MP 0.3 and its masterlist.

As of this posting, vicecitymultiplayer.com (http://www.vicecitymultiplayer.com) redirects to our new website at vc-mp.org (http://www.vc-mp.org), and is marked as a "permanent" redirect in order to make it clear to search engines that this is our new address. This is intended to encourage users to begin using 0.4 over 0.3.

We will also be launching a number of locked dummy servers to show users browsing the 0.3 masterlist that we are in the process of shutting it down, and warning them and server owners to transition to 0.4 immediately.

On Friday, May 1, the VC:MP 0.3 masterlist will be shut down. No new servers will be allowed to announce to it. No existing servers will appear to users trying to access the masterlist. Anyone who wishes to continue playing on 0.3 after the masterlist shutdown may do so by adding servers to their favorites list and accessing them there. However, no 0.3 servers may advertise on this forum, and no official 0.3 server builds will be provided on our website or the ModDB downloads section.

After May 1, we may begin moving the old forum and other data onto our new server here. After that point, it's up to bakasan to decide what he wants to do with the legacy web server.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: PlayerX on Apr 11, 2015, 07:12 AM
It was time, I do not remember how old was this. xD
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: soulshaker on Apr 11, 2015, 07:23 AM
Atlast!!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: KingOfVC on Apr 11, 2015, 07:24 AM
yuppi! rip 0.3 :D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: PlayerX on Apr 11, 2015, 07:42 AM
Quote from: KingOfVC on Apr 11, 2015, 07:24 AMyuppi! rip 0.3 :D
Juppi, Force, Mattz, Adtec... emmmm, Force... xD
Creating new server.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Deathwish on Apr 11, 2015, 07:50 AM
R.I.P 0.3 Yeah!!!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Maddy on Apr 11, 2015, 08:02 AM
Ei laggers, read up. No more advantage for you.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Sk on Apr 11, 2015, 08:05 AM
finally this happened!!
official servers will shown on official server tab??
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 11, 2015, 08:08 AM
Quote from: Sk on Apr 11, 2015, 08:05 AMfinally this happened!!
official servers will shown on official server tab??

The official tab for 0.3 will also shut down like everyone else.

If you're referring to the 0.4 tab then yes, we're just waiting for the 0.3 official servers to move up.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: karan20000000000 on Apr 11, 2015, 08:29 AM
How about some sort of last RIP 0.3 event in vcmp 0.3? :D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gudio on Apr 11, 2015, 08:32 AM
Port ShowOnRadar 0/1/2 to 0.4 and A/D will be done.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Honey on Apr 11, 2015, 08:56 AM
Finally :D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: BigcaT_ on Apr 11, 2015, 09:20 AM

Wish 0.3 .
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Miracle on Apr 11, 2015, 09:31 AM
Does vcmp 0.4 browser will be updated at the same time? :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 11, 2015, 09:34 AM
Quote from: Miracle on Apr 11, 2015, 09:31 AMDoes vcmp 0.4 browser will be updated at the same time? :)

We aren't aware of anything that should be done with the browser other than possibly making the auto-update functionality optional. If you have any other ideas of things to add, please let us know.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: . on Apr 11, 2015, 10:12 AM
Aww man, I'd love to see some of those faces :D

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fimg4.wikia.nocookie.net%2F__cb20140920193103%2Fr2d%2Fimages%2F7%2F74%2FSad_face_meme_i20-s287x310-315187.jpg&hash=d5f160c5b557b9b0bbc2e13d1001ab2938484716)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Milko on Apr 11, 2015, 10:13 AM
Sweet! Can't wait.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: KelvinXmX on Apr 11, 2015, 10:51 AM
Goodjob.Goodbye 0.3!!!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gulk on Apr 11, 2015, 12:50 PM
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs12.postimg.org%2F8zci9myod%2Fvcmp.png&hash=2afd59b8202b191f75c94bd263f9cb332cd7ce29)

Good job 8)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: BigcaT_ on Apr 11, 2015, 12:56 PM
Can the last version change the nick name with the different colors? like in LU.  I hope it will possible.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: hotdogcat on Apr 11, 2015, 05:41 PM
I was waiting this notice :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: soulshaker on Apr 11, 2015, 06:07 PM
Quote from: stormeus on Apr 11, 2015, 09:34 AM
Quote from: Miracle on Apr 11, 2015, 09:31 AMDoes vcmp 0.4 browser will be updated at the same time? :)

We aren't aware of anything that should be done with the browser other than possibly making the auto-update functionality optional. If you have any other ideas of things to add, please let us know.

YES YES YES
http://forum.vc-mp.org/?topic=273.0
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 11, 2015, 06:48 PM
Yeah nice . END THIS 0.3 BUGS
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 11, 2015, 06:48 PM
Goodbye 0.3!!!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: soulshaker on Apr 11, 2015, 06:52 PM
See how people started missing 0.3
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs13.postimg.org%2Fmguk1wy87%2FCapture.png&hash=4cdf572a968ef5e08706c386ec8cdacbcbceb8a7)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Eddy on Apr 11, 2015, 07:28 PM
Finally!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: TeaMpOiSon on Apr 12, 2015, 01:53 AM
0.3z R.I.P, That was to be expected.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 12, 2015, 02:03 AM
Quote from: soulshaker on Apr 11, 2015, 06:52 PMSee how people started missing 0.3
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs13.postimg.org%2Fmguk1wy87%2FCapture.png&hash=4cdf572a968ef5e08706c386ec8cdacbcbceb8a7)

And it's funny because these people would much sooner whine pointlessly than update their stuff and provide useful feedback on what they believe 0.4's drawbacks are.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 12, 2015, 02:06 AM
@Thijn — do you still have that 0.4 aggregate server tracker? I'm curious as to how this announcement affected player counts.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: NewK on Apr 12, 2015, 03:19 AM
Good, now we can finally move on. 0.3z needs to die ASAP. I can understand some scripters not moving to 0.4 because of some server features that might not be fully implemented yet but anyone else who chooses to stay in 0.3z because they say "it's better" clearly hasn't played enough 0.3z to know how bad it is or how many exploits it has. I've seen some very serious game-breaking bugs over the years. Seriously, 0.3z is 8 years old and there's still exploits being discovered daily. If people are too thick to see that 0.4 is a clear improvement over 0.3z and choose to stay in 0.3z instead, that's fine by me. Maybe we can finally take that chance to build a better community in 0.4, with people who actually have some common sense and understand that the bugs in 0.3z will never get fixed while 0.4 has an active dev team and is in constant development. Bottom line is; adapt or get left behind.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 12, 2015, 06:03 AM
Well it finally happened.

Also encourage you to move now on version 0.4 :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Thijn on Apr 12, 2015, 11:39 AM
Quote from: stormeus on Apr 12, 2015, 02:06 AM@Thijn — do you still have that 0.4 aggregate server tracker? I'm curious as to how this announcement affected player counts.
I most certainly do :)

0.4 (http://thijn.ovh/vcmp/stats.php) | 0.3 (http://thijn.ovh/vcmp/stats.php?version=03)
Looks like there's quite a change in the 0.4 player counts, but 0.3 is pretty much doing it's usual thing.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 12, 2015, 11:53 AM
What if someone will release a new client to 0.3 ? And new masterlist
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 12, 2015, 11:57 AM
Quote from: Mariu22S on Apr 12, 2015, 11:53 AMWhat if someone will release a new client to 0.3 ? And new masterlist

You'd have to be insane or stupid to do that.

I have no idea what happened to the 0.3 source code anyway, so people would have to work from the 0.1 source code and reimplement every fix and feature from then on.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gudio on Apr 12, 2015, 06:52 PM
He probably meant custom masterlist server which would be included in VRocker's browser (open source).
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 12, 2015, 07:51 PM
Quote from: Gudio on Apr 12, 2015, 06:52 PMHe probably meant custom masterlist server which would be included in VRocker's browser (open source).

@VRocker would likely shut down his masterlist around the same time, if not sooner. The LU team pulled the 0.3 Squirrel server before we even managed to get a hold of the official 0.3 masterlist anyway.

As for anyone else making an open sourced masterlist alternative, it'd probably be too much effort for those who would want to make such a project for it to be worth it. If it were done, they're free to do so. If anyone wants to put in the effort to keep 0.3 going now despite it being clearly inferior in almost every respect, more power to them.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: 4kUM45 on Apr 13, 2015, 09:24 PM
Well decision, come on why people still play 0.3 nowadays, time to move on
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: capitan01 on Apr 14, 2015, 02:25 AM
OGW. gona miss it
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: morphine on Apr 14, 2015, 06:35 AM
This project took quite the time to hit the fan, glad it finally did though.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: RaDRoacH on Apr 14, 2015, 10:18 AM
Yeeeeah finally!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 14, 2015, 10:21 AM
Slowly people are leaving 0.3 can be seen in the chart. :)

http://thijn.ovh/vcmp/stats.php?version=03
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Kessu on Apr 15, 2015, 01:01 PM
@Maddy post it in the bug section. ^^
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Honey on Apr 15, 2015, 02:30 PM
Quote from: Maddy on Apr 15, 2015, 12:56 PMI just checked out VC:MP 0.4, when I try to get into any server, it shows "Injected thread is hung." So I can't access any server. Help pls

[Off] Tbh, I thought stormeus posted that, Human Brains can be fooled so easily :P

That sometimes happened with me too, I'd recommend restarting Your client if you haven't done it yet and If the error's still there, make a new thread @ the bug reporting area
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 30, 2015, 06:01 PM
0.3 End tonight :P
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gulk on Apr 30, 2015, 06:12 PM
I doubt it will be tonight for some reason oo_oo but who knows...flip the goddamn switch!!!!!!!!!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on Apr 30, 2015, 06:41 PM
My server was opened today at 0.4 and the people happy :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Sebastian on Apr 30, 2015, 08:16 PM
I hope it will be closed on 1 May. Doesn't matter if it won't be right at 00:00, but to happen in that day. 8) ;D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on Apr 30, 2015, 08:16 PM
Shutdown will probably be 02:00 GMT.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: . on Apr 30, 2015, 09:28 PM
Quote from: stormeus on Apr 30, 2015, 08:16 PMShutdown will probably be 02:00 GMT.

One last chance to save your life storm ;D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: UkRs on May 01, 2015, 03:18 AM
its only showing 5 servers now......
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs6.postimg.org%2Fxv2x38cpd%2Fscreenshot_1430450243.png&hash=2b407b9bdfbaaa8984a49e6fa107eb462ec60a4b)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: . on May 01, 2015, 03:26 AM
Quote from: UkRs on May 01, 2015, 03:18 AMits only showing 5 servers now......

You think those are actual servers? Try connecting to one ;D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Fuzzie on May 01, 2015, 03:56 AM
Quote from: S.L.C on May 01, 2015, 03:26 AM
Quote from: UkRs on May 01, 2015, 03:18 AMits only showing 5 servers now......

You think those are actual servers? Try connecting to one ;D
If they can figure out the password in the first place. :P
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: . on May 01, 2015, 04:11 AM
Quote from: Fuzzie on May 01, 2015, 03:56 AMIf they can figure out the password in the first place. :P

It's probably just a fake server provided by the master list as a final warning. Even if you knew the password you won't be able to connect. Otherwise, who creates some servers just to do that :D
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Thijn on May 01, 2015, 05:58 AM
Stormeus talked about those in his first post.
So yes, they're just there to warn people.

Quote from: stormeus on Apr 11, 2015, 06:23 AMWe will also be launching a number of locked dummy servers to show users browsing the 0.3 masterlist that we are in the process of shutting it down, and warning them and server owners to transition to 0.4 immediately.



You can very clearly see the drop in my VCMP statistics:
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fthijn.minelord.com%2Fstats%2Fvcmp%2Fgraphs%2FPlayers.png%3Fv%3D1430459700&hash=7a88da248cdf3f205a2423c37c459fcc92f61f3f)

So far LW has the record on 0.4 with most players. On 2015-04-27 17:55:00 it had a peak of 31 players, whoohoo!
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gudio on May 01, 2015, 06:23 AM
Quote from: Thijn on May 01, 2015, 05:58 AMSo far LW has the record on 0.4 with most players. On 2015-04-27 17:55:00 it had a peak of 31 players, whoohoo!
Oh really. :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Mariu22S on May 01, 2015, 08:42 AM
LW always had the most players; P
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: DizzasTeR on May 01, 2015, 08:57 AM
Quote from: Mariu22S on May 01, 2015, 08:42 AMLW always had the most players; P

Where were you when I had 30+ on my local host server. Since its now hosted  EG has 2nd most players usually, and im not saying its never empty but just telling that LW is not the only one.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gudio on May 01, 2015, 09:36 AM
Quote from: Doom_Killer on May 01, 2015, 08:57 AMWhere were you when I had 30+ on my local host server. Since its now hosted  EG has 2nd most players usually, and im not saying its never empty but just telling that LW is not the only one.
Exactly! I had the same. :)
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: DizzasTeR on May 01, 2015, 09:39 AM
Quote from: Gudio on May 01, 2015, 09:36 AMExactly! I had the same. :)

Indeed, its true that when LW wasn't on 0.4 We had alot of players, but what I see now is that VCMP players don't give a sh*t about other servers no matter how better or how unique they are, not trying to be meany here but that's my opinion, There is alot more to look and experience in VCMP now but players would like to stick with LW or XE just cuz they are going to be scripted in C++? 'Kay then.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Gudio on May 01, 2015, 09:57 AM
Well, that wasn't my point. Thijn's VCMP statistics follow servers that have been reported to him by server owners.

Quote from: Thijn on May 01, 2015, 05:58 AMSo far LW has the record on 0.4 with most players. On 2015-04-27 17:55:00 it had a peak of 31 players, whoohoo!
That sentence is not fair.

Quote from: Doom_Killer on May 01, 2015, 09:39 AMThere is alot more to look and experience in VCMP now but players would like to stick with LW or XE just cuz they are going to be scripted in C++? 'Kay then.
I guess we must be patient.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Stormeus on May 01, 2015, 11:10 AM
Quote from: Doom_Killer on May 01, 2015, 09:39 AMThere is alot more to look and experience in VCMP now but players would like to stick with LW or XE just cuz they are going to be scripted in C++? 'Kay then.

It's weird because no one can tell the difference between a C++ and a Squirrel server. Because there really isn't any other than a layer of abstraction on the back end.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: Sk on May 01, 2015, 11:18 AM
well i think having a server with squirrel or c++ doesn't make any difference in player count as what does matter is how server does interact with player because i would play in other server but lw is my first choice as i have been playing it for a long time and i will keep playing it but if someday i want to try something new i will try out some new server as i see a server with more then 10 player i will join it and the player count on that server will go above 30 but that doesn't make that server popular. tell me if i am wrong.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: DizzasTeR on May 01, 2015, 01:30 PM
Quote from: stormeus on May 01, 2015, 11:10 AMIt's weird because no one can tell the difference between a C++ and a Squirrel server. Because there really isn't any other than a layer of abstraction on the back end.

That's exactly my point.
Title: Re: Phasing out VC:MP 0.3 and its masterlist
Post by: aXXo on May 01, 2015, 04:25 PM
Quote from: Doom_Killer on May 01, 2015, 09:39 AMIndeed, its true that when LW wasn't on 0.4 We had alot of players, but what I see now is that VCMP players don't give a sh*t about other servers no matter how better or how unique they are, not trying to be meany here but that's my opinion, There is alot more to look and experience in VCMP now but players would like to stick with LW or XE just cuz they are going to be scripted in C++? 'Kay then.
To be fair, LW has a hard earned dedicated player base. Scripts don't matter when players have the server in their favorites and don't need to check the master list.

A unique script does not guarantee a player base. Imagine a server streaming epileptic music, with players firing Miniguns glued to Linerunners driving around with nitro boost on zero gravity.
I'd rather play on the blank game mode.