Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: vito on Apr 12, 2017, 06:18 AM

Title: Question about player.ID
Post by: vito on Apr 12, 2017, 06:18 AM
I've important question to devs, if I will set SetMaxPlayers(12) is it technically possible some player will join with ID 12/13 or more due any reason?
Title: Re: Question about player.ID
Post by: ! on Apr 12, 2017, 06:24 AM
Quote from: vito on Apr 12, 2017, 06:18 AMI've important question to devs.
You would have to wait for 1 year or more. :P
Title: Re: Question about player.ID
Post by: Thijn on Apr 12, 2017, 06:49 AM
No.
Title: Re: Question about player.ID
Post by: KAKAN on Apr 12, 2017, 10:22 AM
[spoiler="I'm not the dev, but this contains your answer"]No, the IDs start from 0. So, if the max players is 12, then the max. ID is 11.[/spoiler]

[spoiler="If you're waiting for a answer from devs"]Go die.[/spoiler]
Title: Re: Question about player.ID
Post by: Sebastian on Apr 12, 2017, 10:32 AM
Only if the limit would be set after player's join.
Title: Re: Question about player.ID
Post by: vito on Apr 12, 2017, 12:01 PM
Quote from: KAKAN on Apr 12, 2017, 10:22 AMNo, the IDs start from 0. So, if the max players is 12, then the max. ID is 11.
it's very obviously, but I remeber I reconnected to my local server with ID 1 instead 0.
I'm going to test it with different ping maybe I will get something.
Only devs knows how it work, this is reason why I asking for them.
Title: Re: Question about player.ID
Post by: NicusorN5 on Apr 12, 2017, 04:45 PM
Quote from: zeus on Apr 12, 2017, 06:24 AM
Quote from: vito on Apr 12, 2017, 06:18 AMI've important question to devs.
You would have to wait for 1 year or more. :P
Or all your life.

Quote from: vito on Apr 12, 2017, 12:01 PM
Quote from: KAKAN on Apr 12, 2017, 10:22 AMNo, the IDs start from 0. So, if the max players is 12, then the max. ID is 11.
it's very obviously, but I remeber I reconnected to my local server with ID 1 instead 0.
I'm going to test it with different ping maybe I will get something.
Only devs knows how it work, this is reason why I asking for them.
Maybe someone tried to connect to your local server, even if it's not portforwarded ( ͡° ͜ʖ ͡°) .