Vice City: Multiplayer

Server Development => Custom Content Releases => Map Showroom => Topic started by: PunkNoodle on May 12, 2017, 07:09 AM

Title: Maze
Post by: PunkNoodle on May 12, 2017, 07:09 AM
Content type: Map
Original author: DevNoBat
Source link: GTA 3 Island Labyrinth (http://www.playground.ru/files/grand_theft_auto_3_island_labyrinth-145909/)
Modifications: Converted IPL, IDE files to their relative XML file format.
Modified by: me (PunkNoodle)
Authorized by original author? No.

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2F7f7b599174c01a7ef9ebf830be37e2a3%2Flabyrinth.7z&hash=e65c4aba811f5983a9f54fc86135316f292040ff) (http://files.thijn.ovh/download/7f7b599174c01a7ef9ebf830be37e2a3/labyrinth.7z)

Content screenshots:

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU4m48a2.png&hash=4ea1431baee1b80caf124765d030f1a702b6992f)

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnOnc54K.png&hash=0e90422240e9e7e22431b0ee9c9ff9cf860dc2ca)

Hidden texture on the bottom :D

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2j0tGPu.png&hash=196040e0dd91796219258b438ada1d38ea9135e1)



Note.1: this mod was made for GTA III, one of the differences between the two games is that III has no back-face culling (https://en.wikipedia.org/wiki/Back-face_culling) unlike VC, so you're gonna need to disable it through the relative function SetBackfaceCullingDisabled(bool)

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdaTXMGP.png&hash=96c2819dff50b29eea2d818d5c1e7177a6aadfd1)

It is supposed to look like the right screen, if it doesn't then add
function onScriptLoad()
{
    SetBackfaceCullingDisabled(true);
}
and you're ready to go

Note.2: if you set the object draw distance greater than 300 units, this model won't load its collision! :-X
Title: Re: Maze
Post by: KrlozZ... on May 13, 2017, 06:27 AM
wtf xD, so nice i tested it jaja was so funny do it xD
Title: Re: Maze
Post by: luchgox on May 25, 2017, 10:08 PM
nice