Vice City: Multiplayer

News & Announcements => Client Updates => Topic started by: Stormeus on May 27, 2017, 01:43 PM

Title: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: Stormeus on May 27, 2017, 01:43 PM
A client update has been released for 04rel004.
This update will take effect upon reloading the browser.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: Anik on May 27, 2017, 02:00 PM
Stormeus on fire
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: DizzasTeR on May 27, 2017, 02:05 PM
Quote from: Anik on May 27, 2017, 02:00 PMStormeus on fire

My line!
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: Anik on May 27, 2017, 02:10 PM
Flags still not working on compiled scripts.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: EK.IceFlake on May 27, 2017, 02:10 PM
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: KAKAN on May 27, 2017, 02:22 PM
Quote from: Anik on May 27, 2017, 02:00 PMStormeus on fire
Guess that fire killed maxorator xd

Best of luck devs. Hope you stay active like that all the time.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: NicusorN5 on May 27, 2017, 02:29 PM
Quote from: EK.IceFlake on May 27, 2017, 02:10 PM
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: EK.IceFlake on May 27, 2017, 02:48 PM
Quote from: NicusorN5 on May 27, 2017, 02:29 PM
Quote from: EK.IceFlake on May 27, 2017, 02:10 PM
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
You mean script borrowers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
The only exception I have seen to date to this is XE. Drake has done a very remarkable job there.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: NicusorN5 on May 27, 2017, 02:51 PM
Quote from: EK.IceFlake on May 27, 2017, 02:48 PM
Quote from: NicusorN5 on May 27, 2017, 02:29 PM
Quote from: EK.IceFlake on May 27, 2017, 02:10 PM
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
True, in client side scripts I'm unable to create a button xD.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: EK.IceFlake on May 27, 2017, 02:58 PM
Quote from: NicusorN5 on May 27, 2017, 02:51 PM
Quote from: EK.IceFlake on May 27, 2017, 02:48 PM
Quote from: NicusorN5 on May 27, 2017, 02:29 PM
Quote from: EK.IceFlake on May 27, 2017, 02:10 PM
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
True, in client side scripts I'm unable to create a button xD.
I'm talking about how scripters make them.
I know of a server that has only one real script file (the other one simply loads the real script file because it is _mem.nuted) with tens of thousands of lines of code in it. (14490 to be specific plus an extra 2 blank lines at the end)
And all variables are in Spanish, to add to the confusion of whoever doesn't speak it (not saying this is intentional).
And it's 588 KB.
It makes everything in the root table.
I do mean everything. Take a look at this little snippet
SpriteMenuArmas1<-null;
SpriteMenuArmas2<-null;
SpriteMenuArmas3<-null;
SpriteMenuArmas4<-null;
It has so much repitition that I compressed it down to 44 KB from 588 KB in less than a quarter of a second.
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: [Elv]Woodland on May 27, 2017, 03:02 PM
YOU BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: SAzEe21 on May 27, 2017, 03:25 PM
Quote from: Woodland on May 27, 2017, 03:02 PMYOU BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: EightyVice on May 27, 2017, 03:27 PM
Am i dreaming ? :v 3 months inactive = 3 updates cool :v
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: Sebastian on May 27, 2017, 04:03 PM
Thanks!



Still unable to dive-out of a car in high speed :/
Now I can hear a scream, but ped is not jumping ... Sometimes it does it, but just LATEEER
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: Casper on May 27, 2017, 04:15 PM
great!!!!! :)
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: SahiL on May 27, 2017, 04:57 PM
PSA: Do not try to take any screenshots using F8 or it will crash you(thanks to recent update).
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: Sebastian on May 27, 2017, 05:56 PM
PS: Custom sounds are not working anymore :/
Title: Re: Client Update for 0.4 Released (2017-05-27)
Post by: luchgox on May 27, 2017, 06:06 PM
AHHH
Title: Re: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: Radon on May 27, 2017, 09:24 PM
Still there are alot of bugs around after.

Like when you're firing grenades, it doesn't work repeatively by holding the fire button and it launching closer and faster by clicking the fire button constantly faster.
Title: Re: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: Stormeus on May 27, 2017, 09:31 PM
Quote from: Radon on May 27, 2017, 09:24 PMStill there are alot of bugs around after.

Like when you're firing grenades, it doesn't work repeatively by holding the fire button and it launching closer and faster by clicking the fire button constantly faster.

This is the same behavior as single player.
Title: Re: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: Sebastian on May 27, 2017, 09:40 PM
Is there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)
Title: Re: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: Stormeus on May 27, 2017, 09:51 PM
Quote from: sseebbyy on May 27, 2017, 09:40 PMIs there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)

I can try and look into this.
Title: Re: [1/2] Client Update for 0.4 Released (2017-05-27)
Post by: KAKAN on May 28, 2017, 07:38 AM
Quote from: Stormeus on May 27, 2017, 09:51 PM
Quote from: sseebbyy on May 27, 2017, 09:40 PMIs there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)

I can try and look into this.
We can make a nice 'Stranger Things'' Demogorgon effect then :D