A client update has been released for 04rel004.
- Fixed the game crashing when trying to load excessively large MP3/OGG files
- Fixed the game crashing in certain scenarios if a custom radar disc is loaded.
- Fixed the game crashing when attempting to restore map objects that weren't hidden to the client.
- Fixed the game crashing when disconnecting from a server with GUI skins or sprites loaded.
- Fixed a memory leak when loading server store files.
- Fixed a memory leak when loading certain custom vehicles with invalid structure.
- Fixed the client failing to establish a connection in time to servers with many customizations that they had joined previously.
- Miscellaneous bugfixes and stability improvements.
This update will take effect upon reloading the browser.
Stormeus on fire
Flags still not working on compiled scripts.
Quote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
Quote from: Anik on May 27, 2017, 02:00 PMStormeus on fire
Guess that fire killed maxorator xd
Best of luck devs. Hope you stay active like that all the time.
Quote from: EK.IceFlake on May 27, 2017, 02:10 PMQuote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Quote from: NicusorN5 on May 27, 2017, 02:29 PMQuote from: EK.IceFlake on May 27, 2017, 02:10 PMQuote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
You mean script borrowers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
The
only exception I have seen to date to this is XE. Drake has done a
very remarkable job there.
Quote from: EK.IceFlake on May 27, 2017, 02:48 PMQuote from: NicusorN5 on May 27, 2017, 02:29 PMQuote from: EK.IceFlake on May 27, 2017, 02:10 PMQuote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
True, in client side scripts I'm unable to create a button xD.
Quote from: NicusorN5 on May 27, 2017, 02:51 PMQuote from: EK.IceFlake on May 27, 2017, 02:48 PMQuote from: NicusorN5 on May 27, 2017, 02:29 PMQuote from: EK.IceFlake on May 27, 2017, 02:10 PMQuote from: Anik on May 27, 2017, 02:10 PMFlags still not working on compiled scripts.
FFS don't compile them.
What about the script stealers?
Anyways, client side scripts are almost always coded horribly which makes them almost impossible to understand.
True, in client side scripts I'm unable to create a button xD.
I'm talking about how scripters make them.
I know of a server that has only one real script file (the other one simply loads the real script file because it is _mem.nuted) with tens of thousands of lines of code in it. (14490 to be specific plus an extra 2 blank lines at the end)
And all variables are in Spanish, to add to the confusion of whoever doesn't speak it (not saying this is intentional).
And it's 588 KB.
It makes everything in the root table.
I
do mean everything. Take a look at this little snippet
SpriteMenuArmas1<-null;
SpriteMenuArmas2<-null;
SpriteMenuArmas3<-null;
SpriteMenuArmas4<-null;
It has so much repitition that I compressed it down to 44 KB from 588 KB in less than a quarter of a second.
YOU BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: Woodland on May 27, 2017, 03:02 PMYOU BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Am i dreaming ? :v 3 months inactive = 3 updates cool :v
Thanks!
Still unable to dive-out of a car in high speed :/
Now I can hear a scream, but ped is not jumping ... Sometimes it does it, but just LATEEER
great!!!!! :)
PSA: Do not try to take any screenshots using F8 or it will crash you(thanks to recent update).
PS: Custom sounds are not working anymore :/
AHHH
Still there are alot of bugs around after.
Like when you're firing grenades, it doesn't work repeatively by holding the fire button and it launching closer and faster by clicking the fire button constantly faster.
Quote from: Radon on May 27, 2017, 09:24 PMStill there are alot of bugs around after.
Like when you're firing grenades, it doesn't work repeatively by holding the fire button and it launching closer and faster by clicking the fire button constantly faster.
This is the same behavior as single player.
Is there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)
Quote from: sseebbyy on May 27, 2017, 09:40 PMIs there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)
I can try and look into this.
Quote from: Stormeus on May 27, 2017, 09:51 PMQuote from: sseebbyy on May 27, 2017, 09:40 PMIs there any chance for unoccupied vehicles to keep lights turned on ?
(like in single player)
I can try and look into this.
We can make a nice 'Stranger Things'' Demogorgon effect then :D