A client update has been released for 04rel004.
- Implemented client-side functions for getting datetime. New client-side scripting elements have been added:
- System.GetDate([timestamp, [format]]) — follows the same syntax as the Squirrel standard library's date (http://squirrel-lang.org/squirreldoc/stdlib/stdsystemlib.html#date) function; both parameters are optional
- System.GetTimestamp() — returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time (http://squirrel-lang.org/squirreldoc/stdlib/stdsystemlib.html#time) function
- Fixed the game crashing if too many custom vehicles were loaded across reconnects.
- Fixed the game crashing when reloading 7z archives when reconnecting to servers.
- Fixed memory leaking when loading 7z files, PNG files and custom vehicles with additional components.
- Fixed the vehicle lights flag being overridden by being unoccupied.
- Fixed remote players standing up too early if pressing their sprint key while crouching and firing.
This update will take effect upon reloading the browser.
Update everyday :) Great work.
https://youtu.be/JUlhcSyDQCs
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5uAaUZ3.png&hash=7e4d0e52c349614e63b10e5c4ac7f85d874800bc)
Quote from: Stormeus on Jun 04, 2017, 07:56 AMFixed remote players standing up too early if pressing their sprint key while crouching and firing.
Finally. This is something helpful for players :)
Great work :)
Please fix server crashes.
Quote from: . on Jun 04, 2017, 10:43 AMQuote from: Doom_Kill3R on Jun 04, 2017, 10:38 AMPlease fix server crashes.
You're ambiguous.
Yes I've said before that my server does not crash, and it does not because there are various reasons for that. But typically we all know vcmp server crashes on linux. I'm facing this issue at another place.
- Fixed remote players standing up too early if pressing their sprint key while crouching and firing.
I don't understand this one... what's it like in practice?
Stormeus please fix this ;-;
https://youtu.be/-vOej-G-OBU
Quote from: Milko on Jun 04, 2017, 02:11 PM- Fixed remote players standing up too early if pressing their sprint key while crouching and firing.
I don't understand this one... what's it like in practice?
You have seen it, for sure.
It's when a player is firing while crouched, then FASTLY stand up and run -like he was never crouched-
(I hope that's it)
Awesome
(https://i.imgflip.com/1qakoi.jpg)
Quote from: Milko on Jun 04, 2017, 02:11 PM- Fixed remote players standing up too early if pressing their sprint key while crouching and firing.
I don't understand this one... what's it like in practice?
The bullet timings are tough to get right on localhost but this was the original behavior when crouched and tapping the sprint key:
https://youtu.be/NTaPQQlo4b0
This might've caused very small bullet sync issues.
When player crouching with uzi and holding [w] key his shoots also not well synced (even with 1ms ping), almost all time doing reload.
Quote from: vito1 on Jun 04, 2017, 06:10 PMWhen player crouching with uzi and holding [w] key his shoots also not well synced (even with 1ms ping), almost all time doing reload.
Is this a new bug after this update or was this always an issue?
this is old issue
also headshotted player in car crazy behaviour
also when player holding shoot button & switch wep he slide and shoot / attack with this wep in other player screen but in his screen not