:DHello, everyone. I have a problem with the Socket plug-in.
I will use Socket to create a local server to accept external data
But I found that when I used Socket. SendClient, the server crashed.
I use the modified code under SetNewConnFunc. I can receive data normally, but I can't send it to the client.
thisSocket.SendClient ("test", 0);
I saw [crash when client joined] in the forum, but now it has been repaired. I think this may be the same problem. How can I do it? Please help me!