Vice City: Multiplayer

VC:MP Discussion => Support => Topic started by: GangstaRas on Jul 12, 2019, 12:52 PM

Title: Object Physics and VC:MP
Post by: GangstaRas on Jul 12, 2019, 12:52 PM
Dusting off this area of VC:MP as I have some use cases for it.

A problem I'm noticing is that once you interact with a custom object with physics data, it just falls through the map and I don't really know why. Any fix to this? Happens whether it's vanilla map or custom map. Also happens when you place another physically active object beneath it to potentially collide with (in the hope of a physically active-passive object interaction).



Another thing I noticed, was that whether I spawned a custom object with physics data via script or a VC object via script, it loses its interaction capabilities. Maybe I'm doing something wrong? I used object ID 349 to check.
Title: Re: Object Physics and VC:MP
Post by: Xenon on Jul 16, 2019, 06:48 AM
Only spheres can interacts with plane/box type of collision and vice versa.

Objects created via Server-side has no flags, try to create it via Client-side XMLs.
Title: Re: Object Physics and VC:MP
Post by: GangstaRas on Jul 18, 2019, 11:57 AM
Thanks for the feedback. I'll soon test that and update