Vice City: Multiplayer

Vice City General => Videos & Screenshots => Topic started by: Sebastian on Oct 13, 2020, 01:41 PM

Title: Realistic Bullet Holes (prototype)
Post by: Sebastian on Oct 13, 2020, 01:41 PM
https://www.youtube.com/watch?v=DrgxRjJoHBo

https://www.youtube.com/watch?v=WixAU9OWt8w

Will definetely improve it and then release it for public.
Title: Re: Realistic Bullet Holes (early prototype)
Post by: SHy^ on Oct 13, 2020, 02:45 PM
Looking forward to it! Amazing. :3
Title: Re: Realistic Bullet Holes (early prototype)
Post by: NicusorN5 on Oct 13, 2020, 07:01 PM
Ery nais. Question: are the bullets visible trough other objects, or are they actual verticies drawn into the world space?
Title: Re: Realistic Bullet Holes (early prototype)
Post by: MEGAMIND on Oct 13, 2020, 07:12 PM
Slowly we will have gta iv features in vcmp XD nice one sebby
Title: Re: Realistic Bullet Holes (prototype)
Post by: Sebastian on Oct 13, 2020, 11:57 PM
Quote from: Athanatos on Oct 13, 2020, 07:01 PMEry nais. Question: are the bullets visible trough other objects, or are they actual verticies drawn into the world space?

So far, they are just 3D Sprites created where player is shooting at.
Title: Re: Realistic Bullet Holes (prototype)
Post by: MEGAMIND on Oct 14, 2020, 06:24 AM
Suggestion : Donot let the holes fade away, it will bring more realism,  if anyone passes by he/she may see that someone here fought here before, btw bring gta iv in vcmp XD
1.we have gta iv handlings
2.bullet holes
3.parachute system
4.swiming in some way
5.what next? ;)
Title: Re: Realistic Bullet Holes (prototype)
Post by: Sebastian on Oct 14, 2020, 07:59 AM
Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMSuggestion : Donot let the holes fade away

There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P

Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMmay see that someone here fought here before

Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect
Title: Re: Realistic Bullet Holes (prototype)
Post by: MEGAMIND on Oct 14, 2020, 09:09 AM
Quote from: Sebastian on Oct 14, 2020, 07:59 AM
Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMSuggestion : Donot let the holes fade away

There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P

Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMmay see that someone here fought here before

Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect
naais
Title: Re: Realistic Bullet Holes (prototype)
Post by: Razor. on Oct 14, 2020, 12:45 PM
Great work.
Title: Re: Realistic Bullet Holes (prototype)
Post by: NicusorN5 on Oct 14, 2020, 06:10 PM
What next? ImPlEmEnT WeApON aTtAcHeMEnTs lIkE In CoD mW2 Xd
Title: Re: Realistic Bullet Holes (prototype)
Post by: Sebastian on Oct 16, 2020, 08:53 AM
Code will be posted in a hour or so,  with a big surprise which I didn't even expect.