if ( cmd== "fps" )
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]FPS " + player.FPS + "[#ffff00].",player);
}
if ( cmd== "ping" )
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]PING " + player.Ping + "[#ffff00].",player);
}
if( cmd == "a" )
{
if(!text)
{
MessagePlayer("[#6666FF]Anims' list: [#FFFF81](/a) stop, watcha, lean, talk, wave, die^, fall^, fallback^, :o, apply, bu!, arg^, carwback, wback, elbow^, rollback, boss, crawling, rollinfront, falling, roll, beware, idk, look, dumb, aim^, drown, handsup, wut, fu, phone, sit, stand, sell, hm?, onfoot, db^, heal, lay, bored, riot, dance, drunk",player);
MessagePlayer("[#6666FF]READ ME -> The symbol ^ means the anim has more options. Example: /a dance, /a dance 2, /a dance 3.",player);
}
else
{
switch(text)
{
case "stop":
player.SetAnim(0,29);
break;
case "watcha":
player.SetAnim(0,7);
break;
case "lean":
player.SetAnim(0,9);
break;
case "talk":
player.SetAnim(0,11);
break;
case "wave":
player.SetAnim(0,12);
break;
case "die":
player.SetAnim(0,17);
break;
case "die 2":
player.SetAnim(0,13);
break;
case "fall":
player.SetAnim(0,25);
break;
case "fall 2":
player.SetAnim(0,37);
break;
case "fallback":
player.SetAnim(0,27);
break;
case "fallback 2":
player.SetAnim(0,43);
break;
case "oo":
player.SetAnim(0,44);
break;
case "apply":
player.SetAnim(0,62);
break;
case "bu!":
player.SetAnim(0,67);
break;
case "arg":
player.SetAnim(0,112);
break;
case "arg 2":
player.SetAnim(0,113);
break;
case "carwback":
player.SetAnim(0,114);
break;
case "wback":
player.SetAnim(0,118);
break;
case "elbow":
player.SetAnim(0,123);
break;
case "elbow 2":
player.SetAnim(0,124);
break;
case "rollback":
player.SetAnim(0,126);
break;
case "boss":
player.SetAnim(0,130);
break;
case "crawling":
player.SetAnim(0,133);
break;
case "rollinfront":
player.SetAnim(0,135);
break;
case "falling":
player.SetAnim(0,144);
break;
case "roll":
player.SetAnim(0,147);
break;
case "beware":
player.SetAnim(0,151);
break;
case "idk":
player.SetAnim(0,152);
break;
case "look":
player.SetAnim(0,153);
break;
case "dumb":
player.SetAnim(0,154);
break;
case "aim":
player.SetAnim(0,155);
break;
case "aim 2":
player.SetAnim(0,157);
break;
case "aim 3":
player.SetAnim(0,160);
break;
case "drown":
player.SetAnim(0,156);
break;
case "handsup":
player.SetAnim(0,161);
break;
case "wut":
player.SetAnim(0,162);
break;
case "fu":
player.SetAnim(0,163);
break;
case "phone":
player.SetAnim(0,166);
break;
case "sit":
player.SetAnim(0,169);
break;
case "stand":
player.SetAnim(0,168);
break;
case "sell":
player.SetAnim(0,171);
break;
case "hm?":
player.SetAnim(0,172);
break;
case "onfoot":
player.SetAnim(3,192);
break;
case "db":
player.SetAnim(3,201);
break;
case "db 2":
player.SetAnim(3,202);
break;
case "db 3":
player.SetAnim(3,203);
break;
case "heal":
player.SetAnim(24,214);
break;
case "lay":
player.SetAnim(25,210);
break;
case "bored":
player.SetAnim(26,215);
break;
case "bored 2":
player.SetAnim(26,216);
break;
case "bored 3":
player.SetAnim(26,217);
break;
case "bored 4":
player.SetAnim(26,218);
break;
case "riot":
player.SetAnim(27,219);
break;
case "riot 2":
player.SetAnim(27,220);
break;
case "riot 3":
player.SetAnim(27,221);
break;
case "riot 4":
player.SetAnim(27,222);
break;
case "riot 5":
player.SetAnim(27,223);
break;
case "riot 6":
player.SetAnim(27,224);
break;
case "riot 7":
player.SetAnim(27,225);
break;
case "dance":
player.SetAnim(28,226);
break;
case "dance 2":
player.SetAnim(28,227);
break;
case "dance 3":
player.SetAnim(28,228);
break;
case "dance 4":
player.SetAnim(28,229);
break;
case "dance 5":
player.SetAnim(28,230);
break;
case "dance 6":
player.SetAnim(28,231);
break;
case "dance 7":
player.SetAnim(28,232);
break;
case "drunk":
player.SetAnim(29,210);
break;
default:
MessagePlayer(">> [#FF3636]This animation doesn't exist. Type '/a' to see the list !",player);
}
}
}
else if ( cmd == "disarm" )
{
player.Disarm();
MessagePlayer("[#f28500]>> You are Disarmed", player);
}
else if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
else if ( cmd == "wep" )
{
local wepid = GetWeaponID( text );
player.SetWeapon( wepid, 1000 );
MessagePlayer( "You have been given a " + GetWeaponName( wepid ) + " with 1000 ammo.", player );
}
else if(cmd == "goto") {
if(!text) MessagePlayer( "Error - Correct syntax - /goto <Name/ID>' !",player );
else {
local plr = FindPlayer(text);
if(!plr) MessagePlayer( "Error - Unknown player !",player);
else {
player.Pos = plr.Pos;
MessagePlayer( "[ /" + cmd + " ] " + player.Name + " was sent to " + plr.Name, player );
}
}
}
else if(cmd == "get") {
if(!text) MessagePlayer( "Error - Correct syntax - /get <Name/ID>' !",player );
else {
local plr = FindPlayer(text);
if(!plr) MessagePlayer( "Error - Unknown player !",player);
else {
plr.Pos = player.Pos;
MessagePlayer( "[admin] " + plr.Name + " was sent to " + player.Name, player );
}
}
}
if ( cmd == "changeskin" )
{
if(!text)
{
MessagePlayer("Error: use /changeskin id",player)
return false;
}
player.Skin = text.tointeger();
}
else if ( cmd == "report" )
{
if(!text) MessagePlayer("/report <Player> <Reason>",player);
//Here if You Like Make if player Not Registered
//Here if You Like Make if player Not Logged in
else {
local plr = GetPlayer( GetTok( text, " ", 1 ) );
if ( !plr ) MessagePlayer( "Unknow Player.", player );
{
local reason = GetTok( text, " ", 2 NumTok( text, " " ) );
if ( !reason ) MessagePlayer( "Make Reason.", player );
else if ( plr.Name==player.Name ) MessagePlayer( "You Can't Report yourself.", player );
else {
local now = date();
QuerySQL( rp, "INSERT INTO report ( Plr, Name, Reason, Day, Month, Year, Hour, Min ) VALUES ( '" + plr.Name + "', '" + player.Name + "', '" + reason + "', '" + now.day + "/', '" + now.month + "/', '" + now.year + "/', '" + now.hour + ":', '" + now.min + "' )" );
MessagePlayer("Report Successfully Inserted To DataBase",player);
Message("Player "+player.Name+" Has Report " +plr.Name+ " Reason: "+reason+"");
}
}
}
}
else if (cmd== "score")
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]SCORE " + player.Score + "[#ffff00].",player);
}
else if ( cmd == "info" )
{
MessagePlayer( "[#ffffff]Server Name:[ " + GetServerName() + " ].", player );
MessagePlayer( "[#ffffff]Script Deathmatch( v1.5 ) , Created by Jutt", player );
MessagePlayer( "[#ffffff]Players:( " + GetPlayers() + "/" + GetMaxPlayers() + " ).", player );
MessagePlayer( "[#ffffff]Cars:( " + GetVehicleCount() + " ) ", player );
MessagePlayer( "[#ffffff]Game speed:( " + GetGamespeed() + " )." , player );
}
else if ( ( cmd == "afk" ) || ( cmd == "afks" ) )
{
local plr, b;
for( local i = 0; i <= GetMaxPlayers(); i++ )
{
plr = FindPlayer( i );
if ( ( plr ) && ( plr.Away ) )
{
if ( b ) b = b + ", " + plr.Name + ""
else b = plr.Name + ""
}
}
MessagePlayer( "[#33cc00]Information: [#ffffff]Displaying List Of People Who Are Afk" , player );
if ( b ) MessagePlayer( "[#33cc00]Information: [#FFFFFF]: " + b + "" , player );
else MessagePlayer( "[#009900][AFK][#ffffff] None " , player );
}
else if ( cmd == "sms" )
{
if ( !text ) MessagePlayer( "[#FF0000]> Syntax: /" + cmd + " [User] [Message]", player );
else if ( NumTok( text, " " ) < 2 ) MessagePlayer( "[#FF0000]> Syntax: /" + cmd + " [User] [Message]", player );
else {
local user = GetTok( text, " ", 1 );
local msg = GetTok( text, " ", 2, NumTok( text, " " ));
EchoNotice( user, "> sent sms from "+player.Name+": "+msg );
MessagePlayer( "[#79EF06]> Sent sms to [#FF0000]"+user+"[#79EF06]: "+msg, player );
}
}
else if ( cmd == "battle" )
{
if ( !player.IsSpawned ) MessagePlayer( "You haven't spawned yet..", player );
else
{
player.Pos = Vector(-642.148, 776.055, 1.0518 );
MessagePlayer( "[#ffbb00]*** Teleport Done To Zone ***", player );
}
}
====== Credits By Jutt =============
[noae]
Quote from: Jutt on Oct 08, 2021, 01:01 PMif ( cmd== "fps" )
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]FPS " + player.FPS + "[#ffff00].",player);
}
if ( cmd== "ping" )
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]PING " + player.Ping + "[#ffff00].",player);
}
if( cmd == "a" )
{
if(!text)
{
MessagePlayer("[#6666FF]Anims' list: [#FFFF81](/a) stop, watcha, lean, talk, wave, die^, fall^, fallback^, :o, apply, bu!, arg^, carwback, wback, elbow^, rollback, boss, crawling, rollinfront, falling, roll, beware, idk, look, dumb, aim^, drown, handsup, wut, fu, phone, sit, stand, sell, hm?, onfoot, db^, heal, lay, bored, riot, dance, drunk",player);
MessagePlayer("[#6666FF]READ ME -> The symbol ^ means the anim has more options. Example: /a dance, /a dance 2, /a dance 3.",player);
}
else
{
switch(text)
{
case "stop":
player.SetAnim(0,29);
break;
case "watcha":
player.SetAnim(0,7);
break;
case "lean":
player.SetAnim(0,9);
break;
case "talk":
player.SetAnim(0,11);
break;
case "wave":
player.SetAnim(0,12);
break;
case "die":
player.SetAnim(0,17);
break;
case "die 2":
player.SetAnim(0,13);
break;
case "fall":
player.SetAnim(0,25);
break;
case "fall 2":
player.SetAnim(0,37);
break;
case "fallback":
player.SetAnim(0,27);
break;
case "fallback 2":
player.SetAnim(0,43);
break;
case "oo":
player.SetAnim(0,44);
break;
case "apply":
player.SetAnim(0,62);
break;
case "bu!":
player.SetAnim(0,67);
break;
case "arg":
player.SetAnim(0,112);
break;
case "arg 2":
player.SetAnim(0,113);
break;
case "carwback":
player.SetAnim(0,114);
break;
case "wback":
player.SetAnim(0,118);
break;
case "elbow":
player.SetAnim(0,123);
break;
case "elbow 2":
player.SetAnim(0,124);
break;
case "rollback":
player.SetAnim(0,126);
break;
case "boss":
player.SetAnim(0,130);
break;
case "crawling":
player.SetAnim(0,133);
break;
case "rollinfront":
player.SetAnim(0,135);
break;
case "falling":
player.SetAnim(0,144);
break;
case "roll":
player.SetAnim(0,147);
break;
case "beware":
player.SetAnim(0,151);
break;
case "idk":
player.SetAnim(0,152);
break;
case "look":
player.SetAnim(0,153);
break;
case "dumb":
player.SetAnim(0,154);
break;
case "aim":
player.SetAnim(0,155);
break;
case "aim 2":
player.SetAnim(0,157);
break;
case "aim 3":
player.SetAnim(0,160);
break;
case "drown":
player.SetAnim(0,156);
break;
case "handsup":
player.SetAnim(0,161);
break;
case "wut":
player.SetAnim(0,162);
break;
case "fu":
player.SetAnim(0,163);
break;
case "phone":
player.SetAnim(0,166);
break;
case "sit":
player.SetAnim(0,169);
break;
case "stand":
player.SetAnim(0,168);
break;
case "sell":
player.SetAnim(0,171);
break;
case "hm?":
player.SetAnim(0,172);
break;
case "onfoot":
player.SetAnim(3,192);
break;
case "db":
player.SetAnim(3,201);
break;
case "db 2":
player.SetAnim(3,202);
break;
case "db 3":
player.SetAnim(3,203);
break;
case "heal":
player.SetAnim(24,214);
break;
case "lay":
player.SetAnim(25,210);
break;
case "bored":
player.SetAnim(26,215);
break;
case "bored 2":
player.SetAnim(26,216);
break;
case "bored 3":
player.SetAnim(26,217);
break;
case "bored 4":
player.SetAnim(26,218);
break;
case "riot":
player.SetAnim(27,219);
break;
case "riot 2":
player.SetAnim(27,220);
break;
case "riot 3":
player.SetAnim(27,221);
break;
case "riot 4":
player.SetAnim(27,222);
break;
case "riot 5":
player.SetAnim(27,223);
break;
case "riot 6":
player.SetAnim(27,224);
break;
case "riot 7":
player.SetAnim(27,225);
break;
case "dance":
player.SetAnim(28,226);
break;
case "dance 2":
player.SetAnim(28,227);
break;
case "dance 3":
player.SetAnim(28,228);
break;
case "dance 4":
player.SetAnim(28,229);
break;
case "dance 5":
player.SetAnim(28,230);
break;
case "dance 6":
player.SetAnim(28,231);
break;
case "dance 7":
player.SetAnim(28,232);
break;
case "drunk":
player.SetAnim(29,210);
break;
default:
MessagePlayer(">> [#FF3636]This animation doesn't exist. Type '/a' to see the list !",player);
}
}
}
else if ( cmd == "disarm" )
{
player.Disarm();
MessagePlayer("[#f28500]>> You are Disarmed", player);
}
else if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
else if ( cmd == "wep" )
{
local wepid = GetWeaponID( text );
player.SetWeapon( wepid, 1000 );
MessagePlayer( "You have been given a " + GetWeaponName( wepid ) + " with 1000 ammo.", player );
}
else if(cmd == "goto") {
if(!text) MessagePlayer( "Error - Correct syntax - /goto <Name/ID>' !",player );
else {
local plr = FindPlayer(text);
if(!plr) MessagePlayer( "Error - Unknown player !",player);
else {
player.Pos = plr.Pos;
MessagePlayer( "[ /" + cmd + " ] " + player.Name + " was sent to " + plr.Name, player );
}
}
}
else if(cmd == "get") {
if(!text) MessagePlayer( "Error - Correct syntax - /get <Name/ID>' !",player );
else {
local plr = FindPlayer(text);
if(!plr) MessagePlayer( "Error - Unknown player !",player);
else {
plr.Pos = player.Pos;
MessagePlayer( "[admin] " + plr.Name + " was sent to " + player.Name, player );
}
}
}
if ( cmd == "changeskin" )
{
if(!text)
{
MessagePlayer("Error: use /changeskin id",player)
return false;
}
player.Skin = text.tointeger();
}
else if ( cmd == "report" )
{
if(!text) MessagePlayer("/report <Player> <Reason>",player);
//Here if You Like Make if player Not Registered
//Here if You Like Make if player Not Logged in
else {
local plr = GetPlayer( GetTok( text, " ", 1 ) );
if ( !plr ) MessagePlayer( "Unknow Player.", player );
{
local reason = GetTok( text, " ", 2 NumTok( text, " " ) );
if ( !reason ) MessagePlayer( "Make Reason.", player );
else if ( plr.Name==player.Name ) MessagePlayer( "You Can't Report yourself.", player );
else {
local now = date();
QuerySQL( rp, "INSERT INTO report ( Plr, Name, Reason, Day, Month, Year, Hour, Min ) VALUES ( '" + plr.Name + "', '" + player.Name + "', '" + reason + "', '" + now.day + "/', '" + now.month + "/', '" + now.year + "/', '" + now.hour + ":', '" + now.min + "' )" );
MessagePlayer("Report Successfully Inserted To DataBase",player);
Message("Player "+player.Name+" Has Report " +plr.Name+ " Reason: "+reason+"");
}
}
}
}
else if (cmd== "score")
{
MessagePlayer("[#ffffff] " + player.Name + " [#ffff00]SCORE " + player.Score + "[#ffff00].",player);
}
else if ( cmd == "info" )
{
MessagePlayer( "[#ffffff]Server Name:[ " + GetServerName() + " ].", player );
MessagePlayer( "[#ffffff]Script Deathmatch( v1.5 ) , Created by Jutt", player );
MessagePlayer( "[#ffffff]Players:( " + GetPlayers() + "/" + GetMaxPlayers() + " ).", player );
MessagePlayer( "[#ffffff]Cars:( " + GetVehicleCount() + " ) ", player );
MessagePlayer( "[#ffffff]Game speed:( " + GetGamespeed() + " )." , player );
}
else if ( ( cmd == "afk" ) || ( cmd == "afks" ) )
{
local plr, b;
for( local i = 0; i <= GetMaxPlayers(); i++ )
{
plr = FindPlayer( i );
if ( ( plr ) && ( plr.Away ) )
{
if ( b ) b = b + ", " + plr.Name + ""
else b = plr.Name + ""
}
}
MessagePlayer( "[#33cc00]Information: [#ffffff]Displaying List Of People Who Are Afk" , player );
if ( b ) MessagePlayer( "[#33cc00]Information: [#FFFFFF]: " + b + "" , player );
else MessagePlayer( "[#009900][AFK][#ffffff] None " , player );
}
else if ( cmd == "sms" )
{
if ( !text ) MessagePlayer( "[#FF0000]> Syntax: /" + cmd + " [User] [Message]", player );
else if ( NumTok( text, " " ) < 2 ) MessagePlayer( "[#FF0000]> Syntax: /" + cmd + " [User] [Message]", player );
else {
local user = GetTok( text, " ", 1 );
local msg = GetTok( text, " ", 2, NumTok( text, " " ));
EchoNotice( user, "> sent sms from "+player.Name+": "+msg );
MessagePlayer( "[#79EF06]> Sent sms to [#FF0000]"+user+"[#79EF06]: "+msg, player );
}
}
else if ( cmd == "battle" )
{
if ( !player.IsSpawned ) MessagePlayer( "You haven't spawned yet..", player );
else
{
player.Pos = Vector(-642.148, 776.055, 1.0518 );
MessagePlayer( "[#ffbb00]*** Teleport Done To Zone ***", player );
}
}
====== Credits By Jutt =============
[/noae] do you don't know that there is spoiler and code option?
iam new here
idk
The /a command is already written somewhere else in the forum. Why bother copying again? lol