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Messages - Nihongo^

#241
Clans and Families / Re: [DBZ] Dragon Ball Z
Sep 09, 2016, 01:12 PM
Fake kakarot fake gohan fake ALL
#242
Quote from: KAKAN on Sep 09, 2016, 06:57 AM
Quote from: Shovon^ on Sep 09, 2016, 02:49 AM:) can u give me the script of clan after you figure put the fix??? I also need it
another nerd here lol
Quote from: Nihongo^ on Sep 08, 2016, 07:35 PMwhat about gettag function where i place it  ?
Just edit the function a bit to use the array instead of that table.
KAKAN will you please give little bit example ? i mean a way to use that array on my GetTag function ? i'm confused
#243
Thanks vito its help a lot
#244
how to use it ? can i simple paste it on that function ?
#245
hello ?
#246
why they are looking back ? how do i fix it ? here's my code


      <PlayerPos x="-640.38" y="-549.62" z="18.9747"/>
         <CamPos x="-639.38" y="-555.62" z="19.9747"/>
       <CamLook x="-640.38" y="-549.62" z="18.9747"/>
         <WorldBoundaries x1="5000.0" x2="-5000.0" y1="5000.0" y2="-5000.0" />

#247
what about gettag function where i place it  ?
#248
Quote from: Hercules on Sep 08, 2016, 03:49 PMWrong Board next time post in right place.
will you please tell me
which board is for server bugs relate and for Discussion
#249
Thanks for reply well its see like this ? ( just example )

#250
can u give example  ?
#251
hello im using kartoz GetTag( string ) function we can add clans manually in note pad
but is it possible to add them into a database instead adding it on NOTEPAD ?
Quotefunction GetTag( string )
{
        local
        Tag = FindClan( string ).toupper(),                 // Getting the clan tag & switching it to upper case just to match the table regardless of case.
        // There needed the alliance in big letters
        // Clan Table for defining slots of clan sublevels [ Trainee, Rookie & Scout ]
        Clans = { VU_T = "VU", VU_R = "VU", TLK = "ULK", TLKR = "ULK", MKT = "MK", MKS = "MK", DKR = "DK", DKT = "DK", DKS = "DK" };
       
         if ( Tag in Clans )    // Checking if the tag obtained through findclan( string ) is in Clan Table or not
        {
             return Clans[ Tag ];      // If yes, its time to calling their corresponding slots from the table
        }
        else return FindClan( string );    // if not, then tag will be as it is [ If no slot will be alloted for a clan then script may recognize sublevels as other clans ]
}
#252
General Discussion / Re: TXD file load
Sep 04, 2016, 10:46 AM
void HideMapObject( int nModelId, float x, float y, float z )
{
 int x2 = (int)(floor( x * 10.0f ) + 0.5f);
 int y2 = (int)(floor( y * 10.0f ) + 0.5f);
 int z2 = (int)(floor( z * 10.0f ) + 0.5f);

 functions->HideMapObject( nModelId, x2, y2, z2 );
}

how do i use it ? 
#253
General Discussion / Re: TXD file load
Sep 04, 2016, 09:15 AM
so its mean there's no way to remove that taxi house OR update the texture
#254
General Discussion / Re: TXD file load
Sep 04, 2016, 07:34 AM
Thanks for reply shadow but its work i tried your code but the object not removing from that place
 
Its weird i try to remove this car using iplhide32 its successfully removed from there



but why the taxi house not removing ?
#255
General Discussion / Re: TXD file load
Sep 03, 2016, 05:53 PM
Quote from: Kewun on Sep 03, 2016, 05:45 PMWorld, and after pos x
try it
Like this
RawHideMapObject(1620, 1,-992.949, 201.774 ,18.7424); not work