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Messages - MEGAMIND

#661
Servers / Re: [0.4]Top Down City Server
Jan 26, 2018, 08:16 AM
added GUI 3D LABELS Credits vitogta
#662
Servers / Re: [0.4]Top Down City Server
Jan 25, 2018, 02:52 PM
Update

Credits:- PunkNoodle

Added Custom Object
#664
check  your pm
#666
Servers / Re: [0.4]Top Down City Server
Jan 21, 2018, 01:34 PM
Update:-

TDCS has released a unique game-mode within itself. Gamemode is (drifting) / drift to join
#667
Servers / Re: [0.4]Top Down City Server
Jan 14, 2018, 02:40 PM
Update
TDCS has been attached with a website of its own because TDCS has an admin system which passes through many details, which TDCS could not handle so it had too pass that details using a website. Now every admin will be made by applying it on website, through which server will automatically know them when they will join......if there application has been accepted and processed

To get to know about further more kindly visite the server and type !policy which will lead u through other details.....

+ some minor updates on official website http://www.tdcs-official.tk
#668
Servers / Re: Pakistan Theft Auto Reloaded
Dec 22, 2017, 05:37 PM
Joined ur server,Hope it will be famous soon. I realy liked the server name u provided
Best of luck!
#669
Client Scripting / Display Sprite with cmd!
Sep 02, 2017, 08:27 AM
Display Sprite with cmd!

================Add this on server side====================
function onPlayerCommand( player, cmd, text )
{
if(cmd=="overlay"){
Stream.StartWrite()
Stream.WriteInt(1)
Stream.SendStream(player)
}
else if(cmd=="off"){
Stream.StartWrite()
Stream.WriteInt(3)
Stream.SendStream(player)
}
else if(cmd=="web"){
Stream.StartWrite()
Stream.WriteInt(2)
Stream.SendStream(player)
}
}

function onClientScriptData(player)
{
if (type == 1)
{
Stream.StartWrite();
Stream.WriteInt(1);
Stream.SendStream(player);
}
if (type == 2)
{
Stream.StartWrite();
Stream.WriteInt(2);
Stream.SendStream(player);
}

if (type == 3)
{
Stream.StartWrite();
Stream.WriteInt(3);
Stream.SendStream(player);
}
}

==================Add this to your client side==========================
function Server::ServerData(stream)
{
local type = stream.ReadInt();

if (type == 1) {//CreateSprit
::sprite <- GUISprite("overlay.png", VectorScreen(40, 290));
::sprite.Size = VectorScreen(180, 300);
::sprite.Alpha = 210;
::sprite.AddFlags(GUI_FLAG_MOUSECTRL);
}

if (type == 2) {//CreateSprit
::sprite <- GUISprite("web.png", VectorScreen(40, 290));
::sprite.Size = VectorScreen(180, 300);
::sprite.Alpha = 210;
::sprite.AddFlags(GUI_FLAG_MOUSECTRL);
}
if (type == 3) {//Delete Sprit
::sprite <- null;
}
}

Use cmd
/overlay -> to open a sprite, /web -> to open second sprite, /off to off any of the sprite

This is my first snippet for clientside. I thought this will help players(newbies) on how to make a simple cmd to activate any of the function they are trying to perform..

Pics
[spoiler]

[/spoiler]
#670
[UPDATE]
Added Gui Memo info Box thnx to @Zeus
Added 3 backgorund screen's with three different colors
1.Sky blue
2.Gray
3.light purple




#671
Servers / Re: [0.4]Top Down City Server
Sep 01, 2017, 03:04 PM
Update
added the show info box thanks to zeus
credits:- @zeus
#673
Servers / Re: [0.4]Top Down City Server
Aug 28, 2017, 09:08 AM
Updated!!
Derby system advanced, new Parkour Mod added few interiors & register system latest style implemented
#674
Derby system advanced


Update Added parkour mod




Update Interiors added


#675
Support / Re: object & pickup
Aug 23, 2017, 11:48 AM
Quote from: MatheuS on Aug 23, 2017, 11:04 AMhttps://pastebin.com/j4T115jc

*not tested*

actually i have done the same thing too. i want to know if the object takes the pickup and moves to other direction specified by that pickup