Quote from: EK.CrystalBlue on Oct 10, 2016, 12:03 PMThere was a property, you must set it to 'true', it's called object.TrackingBumpsCode Selectobject.TrackingBumps = true;
like that?
function onObjectBump(object, player)
{
if ( object == gate )
{
object.TrackingBumps = true;
MessagePlayer("Hello",player);
}
}