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Messages - PSL

#1
Hi Habi,This approach is feasible: GetRemoteValue("UI").Sprite("test").hide();
However, this method is not feasible

local func= GetRemoteValueEx(GetRemoteValue("UI"),"Sprite");
local obj= CallRemoteFuncEx(func, GetRemoteValue("UI"), "test"); //environment object=GetRemoteValue("UI")
CallRemoteFuncEx(GetRemoteValueEx(obj, "hide"), obj); //again careful about environment object this = obj =UI.Sprite("test"

still prompt remexec (remote): the index 'rawget' does not exist
But thank you for helping me out!
#2
RemoteExec(CallRemoteFunc(GetRemoteValueEx(CallRemoteFunc(GetRemoteValueEx(GetRemoteValue("UI"),"Sprite"),"test"),"hide")),player);
error:remexec (remote): the index 'fetch' does not exist

This is very close to the answer, I can not find why the failure.
#3
Hi Habi, I want to implement it on the client side: UI.Sprite("test").hide();
In Server Side:RemoteExec(CallRemoteFunc(GetRemoteValueEx(GetRemoteValueEx(GetRemoteValue("UI"),"Sprite"),"test"),"hide"),player);
error:remexec (remote): the index 'rawget' does not exist
How do I achieve this?
#4
Hi Habi, What a surprise! I did not expect that the suggestions I made were adopted and successfully implemented into such a powerful function. Sincerely thank you heart and professionalism, this plug-in is now invincible! Hats off to you, great plugin creator!
Thank you for listening carefully to my suggestions and taking the trouble to turn them into such practical features, praise for your dedication!
I can't wait to play with this plugin, I will report the results here.
#5
Hi Habi. In addition to the client sends text to the server, and then the server compiles and executes the text, such a client-side call to the server is problematic. When the transmitted text needs variables, it is necessary to escape quotes, nesting quotes will cause problems, and the server will report an error that the variable does not exist.
In addition to sending executable text, there are other ways to call server-side functions directly, which has a similar effect.

#6
Hello habi, I want to call another player's client function directly through the player's client and return the value, how can I achieve this?

The client has a get function that takes a string as its argument

I made a cross transfer function on the server, but it was very difficult, I sent exec text on the client side to execute this function
#7
This feature seems to be able to test if the player has made changes to the map, such as deleting a building, etc., should be able to use this feature to see, I will try to modify your code for real-time monitoring of the player's screen, thank you for making and sharing this very cool feature.
#8
Snippet Showroom / Re: Get player Camera zoom
Oct 30, 2024, 06:10 AM
This feature is great, can work with habi remote call plug-in, directly on the server to operate, very good, thank you very much for sharing this code.
#9
It's a great idea to have NPCS connect to chatgpt as if they were talking to a real person.
#10
Snippet Showroom / Re: Laser sniper script
Oct 30, 2024, 03:24 AM
Oh my God, very cool script, thanks for sharing!
#11
Tutorials / Re: Loading VCMP via command line
Oct 30, 2024, 03:23 AM
Hi Habi this function is good, but can you add a configuration file, set the IP and path in the configuration file, and then click exe directly into the server, ha ha ha, but this is my fantasy, I do not know can not want to achieve, but this is really convenient.
#12
Tutorials / Re: Walking npc
Oct 30, 2024, 03:18 AM
I made a script for NPCS walking freely last December, but it didn't work very well, it used random points and random angles, it was like walking around, it didn't work very well at all.
#13
Tutorials / Re: Walking npc
Oct 30, 2024, 03:13 AM
Thanks for this tutorial, very useful.
This script allows the NPC to move in a face-facing direction.
#14
Script Showroom / Re: npc attack-script
Oct 28, 2024, 02:24 AM
Hello everyone, can you update the link? I can't open it
#15
Hey, Habi! Congratulations on your successful launch of NPC plug-in 1.8p4 version ah, along the way watching you constantly update and improve this plug-in, really admire your persistence and efforts. I know that every update is not easy, and I must have paid a lot of effort behind it. I believe that this new version will be loved and recognized by more players, you can boldly go ahead, I will always support you!