Looks pretty nice George! Well done Did you make this with WinForms or XAML or something else? It looks like XAML to me but i could be wrong.
@Gulk I've looked into external chat from within a browser before (for both LU and VCMP) but it's not really worth the effort that it requires. MTS had it because the launcher actually handled the connection between the game and the server, including sending/receiving all the sync packets so adding chat there wasn't really hard (IIRC the ingame chat box reads directly from the launcher chat for its input).
To add this to VCMP you would need to establish a connection with the server seperately and implement the chat related packets, while it's possible if you know how the packets are, it's not that easy to do, especially in C#. Plus you'd have to disconnect the outgame client when launching the game otherwise you'd have 2 connections to the server.
Anyway, back to the main topic. Cool project George, keep it up
@Gulk I've looked into external chat from within a browser before (for both LU and VCMP) but it's not really worth the effort that it requires. MTS had it because the launcher actually handled the connection between the game and the server, including sending/receiving all the sync packets so adding chat there wasn't really hard (IIRC the ingame chat box reads directly from the launcher chat for its input).
To add this to VCMP you would need to establish a connection with the server seperately and implement the chat related packets, while it's possible if you know how the packets are, it's not that easy to do, especially in C#. Plus you'd have to disconnect the outgame client when launching the game otherwise you'd have 2 connections to the server.
Anyway, back to the main topic. Cool project George, keep it up