this is probably not a good idea, not even an idea but have you tried to put them in to an array then return the array
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Show posts MenuQuote from: husnainaligee on Jul 15, 2021, 03:10 PMevery link of scripts is expirehttps://dosya.co/e8z5gtfs0af7/Inventory_Blank.7z.html
function onScriptLoad()
{
NewTimer("LiveMap", 1000, 0);
}
function LiveMap()
{
local i = 0, ii = 0, plrveh = null, plrspec = null;
local players = [];
if (GetPlayers() > 0) {
while ((i < GetMaxPlayers()) && (ii < GetPlayers())) {
local plr = FindPlayer(i++);
if (!plr) continue;
if (plr.Vehicle) plrveh = {
model = plr.Vehicle.Model,
color = [plr.Vehicle.Colour1, plr.Vehicle.Colour2],
health = plr.Vehicle.Health
}
else plrveh = null;
players.push({
id = plr.ID,
name = plr.Name,
skin = plr.Skin,
team = plr.Team,
hp = plr.Health,
ap = plr.Armour,
score = plr.Score,
cash = plr.Cash,
ping = plr.Ping,
weapon = plr.Weapon,
vehicle = plrveh,
pos = {
x = plr.Pos.x,
y = plr.Pos.y
},
spawned = plr.IsSpawned,
spectating = plrspec
});
ii++;
}
}
local export = {
hostname = GetServerName(),
weather = GetWeather(),
hour = GetHour(),
minute = GetMinute(),
numplayers = GetPlayers(),
maxplayers = GetMaxPlayers(),
players = players
}
try {
toJSONFile("C:/xampp/htdocs/data.json", export, JSON_C_TO_STRING_PRETTY);
}
catch (e) {
print("Export failed: " + e);
}
}
Quote from: Sebastian on Jan 10, 2021, 07:03 PMToo bad it doesn't have furniture insideI was going to but I changed my mind and turned it to empty
Quote from: Sebastian on Jan 07, 2021, 01:36 PMI think this is more useful for when pickup doesn't dissappear after you pick it up.Exactly!
This way sonmez did makes pickup act like some sort of sphere/checkpoint
Quote from: SHy^ on Jan 07, 2021, 10:04 AMIsn't onPickupClaimPicked(player, pickup) the function when a player exists the pickup?
Quote from: Athanatos on Oct 20, 2020, 08:17 PMFun fact: I wrote that page, I did my research. Where's my focken credit XDDDDz *gets shot*LOL
class Playerstatus
{
InJail = "false";
JailFor = null;
Skor = 0;
crim = false;
breaks = false;
}
function onScriptLoad()
{
status <- array(GetMaxPlayers(), null);
}
function onPlayerJoin( player )
{
status[player.ID] = Playerstatus();
}
function tutukla( player, plr )
{
local player = FindPlayer(player);
local plr = FindPlayer(plr);
if (plr.Score > 0)
{
if( status[plr.ID].breaks == true)
{
plr.IsFrozen = false;
status[plr.ID].breaks = false;
Message("[#ac9000][VCPD] [#FFFFFF]WTF he just escaped");
Stream.StartWrite();
Stream.WriteInt(40);
Stream.SendStream(plr);
}else{
if(plr.Vehicle)
{
plr.Eject();
plr.Pos = player.Pos;
plr.IsFrozen = true;
plr.SetAnim(0,162);
MessagePlayer("[#ac9000][VCPD] [#FFffff]Can't escape from VCPD",plr);
MessagePlayer("[#ac9000][VCPD] [#FFffff]That was funny, do not try again!!",player);
}
else {
plr.Health = 100;
plr.Pos = Vector(390.863, -508.094, 9);
local Value = plr.Score; // if i write here 1 then player(criminal) stays 1 min in jail
if (Value > 6) Value = 6;
local reward = Value * 5, RealJailTime = Value * 60;
MessagePlayer("[#ac9000][VCPD] [#ffffff]Police Officer " + player.Name + " just arrest you!", plr);
MessagePlayer("[#ac9000][VCPD][#ffffff]Got Medical attention", plr);
Message("[#ac9000][VCPD] [#FFFFFF]Police Officer " + player.Name + " just arrest a criminal named " + plr.Name + " . Duration:" + Value + " Min");
IncCash(player, reward); // u can find this function in forum
plr.Skin = 7;
plr.Disarm();
status[ plr.ID ].JailFor = RealJailTime;
Stream.StartWrite( );
Stream.WriteInt( 33 );
Stream.SendStream( plr );
if(plr.IsFrozen == true) plr.IsFrozen = false;
Stream.StartWrite();
Stream.WriteInt(40);
Stream.SendStream(player);
}
}
}
}
function onTimeChange(oldHour, oldMin, newHour, newMin)
{
for (local i = 0; i < GetMaxPlayers(); ++i)
{
local player = FindPlayer(i);
if (player)
{
if (player.IsSpawned)
{
if ( status[player.ID].JailFor != null )
{
if (status[player.ID].InJail == "true" && status[player.ID].JailFor > 0)
{
local Time = status[player.ID].JailFor,
mins = (Time % 3600) / 60,
secs = Time % 60;
Stream.StartWrite();
Stream.WriteInt(35);
Stream.WriteString(mins + ":" + secs);
Stream.SendStream(player);
status[player.ID].JailFor--;
local polyarest;
polyarest = InPoly( player.Pos.x, player.Pos.y, 411.836, -482.679, 286.270, -467.721, 350.046, -482.532, 391.226, -522.587);
if( !polyarest && status[player.ID].InJail == "true" ) player.Pos = Vector(390.863, -508.094, 9);
}
else if (status[player.ID].JailFor < 1)
{
Stream.StartWrite();
Stream.WriteInt(34);
Stream.SendStream(player);
player.Score = 0;
}
}
}
}
}
}
function onPlayerCommand( player, cmd, text )
{
if (cmd == "tutukla" || cmd == "t")
{
if (!text) MessagePlayer("Error - /" + cmd + " [Name/id]", player);
else
{
local plr = text != "" ? IsNum(text) ? FindPlayer(text.tointeger()) : FindPlayer(text) : player;
if (!plr) MessagePlayer("[#ac9000][VCPD] Unkown Player", player);
else if (status[plr.ID].InJail == "true") MessagePlayer("[#ac9000][VCPD] He's already in jail bruh", player)
else if (plr.Name == player.Name) MessagePlayer("[#ac9000][VCPD] Trying to cuff himself kekW", player)
else if (DistanceFromPoint(player.Pos.x, player.Pos.y, plr.Pos.x, plr.Pos.y) < 2)
{
status[plr.ID].crim = true;
Stream.StartWrite();
Stream.WriteInt(38);
Stream.SendStream(plr);
plr.IsFrozen = true;
hapiss <- NewTimer("tutukla",5000,1,player.ID,plr.ID);
}
else MessagePlayer("[#ac9000][VCPD] [#FFFFFF]Away",player)
}
}
}
function onClientScriptData( player )
{
local int = Stream.ReadInt( ),
string = Stream.ReadString ( );
switch( int.tointeger() )
{
case 3:
if( status[player.ID].breaks == false)
{
status[player.ID].breaks = true;
}
break;
}
}
[/noae]ask<-KeyBind(0x4B);
Cuff<-
{
Window = null
tBar = null
stat = 0
}
function Server::ServerData(stream)
{
local StreamReadInt = stream.ReadInt(),
StreamReadString = stream.ReadString();
switch (StreamReadInt.tointeger())
{
case 38: Criminal( ); break;
case 40: DeCrim(); break;
}
}
function KeyBind::OnDown( key )
{
if( key == ask)
{
if ( Cuff.Window)
{
if ( Cuff.stat > 0)
{
if ( Cuff.tBar.Value == 6 || Cuff.tBar.Value == 7 || Cuff.tBar.Value == 8 || Cuff.tBar.Value == 9 || Cuff.tBar.Value == 10 )
{
local Data = Stream();
Data.WriteInt(3);
Server.SendData(Data);
}else
{
Cuff.Window = null;
Cuff.tBar = null;
Cuff.stat = 0;
Console.Print("[#FFFFFF]Unsuccessful");
}
}
}
}
}
// bad code sorry :(
function Script::ScriptProcess( )
{
if (Cuff.Window)
{
if( Cuff.stat == 1 )
{
Cuff.tBar.Value += 1;
}
else if ( Cuff.tBar.Value == 15 )
{
Cuff.stat = 2;
}
else if( Cuff.stat == 2 )
{
Cuff.tBar.Value -= 1;
}
else if( Cuff.stat == 2 && Cuff.tBar.Value == 0 )
{
Cuff.stat = 1;
}
durduran <- Timer.Create( this, DeCrim, 2000, 1);
}
}
function Criminal( )
{
Cuff.Window = GUIWindow(VectorScreen(sX * 0.35, sY * 0.75), VectorScreen(sX * 0.4, sY * 0.123), Colour(20, 20, 20, 200), "DECUFF", GUI_FLAG_TEXT_TAGS);
Cuff.Window.AddFlags(GUI_FLAG_VISIBLE);
Cuff.Window.RemoveFlags(GUI_FLAG_DRAGGABLE | GUI_FLAG_WINDOW_CLOSEBTN | GUI_FLAG_WINDOW_RESIZABLE);
Cuff.tBar = GUIProgressBar();
Cuff.tBar.Pos = VectorScreen(sX * 0.005, sY * 0.0015);
Cuff.tBar.Size = VectorScreen( sX * 0.39, sY * 0.064 );
Cuff.tBar.StartColour = Colour( 40, 255, 40 );
Cuff.tBar.EndColour = Colour( 180, 110, 110 );
Cuff.tBar.MaxValue = 15;
Cuff.tBar.Value = 0;
Cuff.tBar.BackgroundShade = 0.3;
Cuff.tBar.Thickness = 2;
Cuff.stat = 1;
Cuff.Window.AddChild(Cuff.tBar);
}
function DeCrim()
{
Cuff.Window = null;
Cuff.tBar = null;
Cuff.stat = 0;
}
[/noae]class nos{
basili = false;
sure = 10; // nos amount/second
durum = false;
}
function onScriptLoad()
{
turbo <- array(GetMaxPlayers(), null);
CTRL <- BindKey(true, 0x11, 0, 0);
}
// u can use timers if u wish
function onTimeChange(oldHour, oldMin, newHour, newMin)
{
for (local i = 0; i < GetMaxPlayers(); ++i)
{
local player = FindPlayer(i);
if (player)
{
if (player.IsSpawned)
{
if ( turbo[ player.ID ].basili == true)
{
if ( turbo[ player.ID ].durum == true)
{
if ( turbo[ player.ID ].sure > 0 )
{
turbo[ player.ID ].sure -= 1;
}else {
local veh = player.Vehicle;
turbo[ player.ID ].sure = 0;
veh.ResetHandlingData(13);
veh.ResetHandlingData(14);
MessagePlayer("Vehicle's nos tube is empty get a new one",player);
}
}
}
}
}
}
}
function onKeyDown( player, key )
{
if ( key == CTRL )
{
if ( player.Vehicle )
{
turbo[ player.ID ].basili = true;
if ( turbo[ player.ID ].sure > 0 )
{
local veh = player.Vehicle;
veh.Lights = true;
turbo[ player.ID ].durum = true;
veh.SetHandlingData(14, 100)
veh.SetHandlingData(13, 1000)
}else return MessagePlayer("Empty",player);
}
}
}
function onKeyUp( player, key )
{
if ( key == CTRL )
{
if ( player.Vehicle )
{
local veh = player.Vehicle;
veh.Lights = false;
turbo[ player.ID ].basili = false;
veh.ResetHandlingData(13);
veh.ResetHandlingData(14);
}
}
}
class Playerstatus
{
Died = false;
d_X = null;
d_Y = null;
d_Z = null;
DeadFor = null;
}
function onScriptLoad()
{
acilarr <- array(GetMaxPlayers(), false);
status <- array(GetMaxPlayers(), null)
// You can edit SQL code it's just an example
DB <- ConnectSQL("Databases/Hesap.db");
QuerySQL(DB, "create table if not exists Other ( Name TEXT, Died BOOLEAN DEFAULT false, DX FLOAT, DY FLOAT, DZ FLOAT) ");
}
function onPlayerJoin( player )
{
status[player.ID] = Playerstatus();
DeadInfo(player);
}
function aciloff(player)
{
player = FindPlayer( player );
DestroyMarker( acils );
acilarr[player.ID] = false;
}
function DeadInfo(player)
{
local z = QuerySQL(DB, "SELECT * FROM Other WHERE Name = '" + escapeSQLString(player.Name) + "'");
if (q)
{
status[player.ID].Died = GetSQLColumnData(z, 7);
status[player.ID].d_X = GetSQLColumnData(z, 8);
status[player.ID].d_Y = GetSQLColumnData(z, 9);
status[player.ID].d_Z = GetSQLColumnData(z, 10);
}
}
function onPlayerDeath( player, reason )
{
player.Health = 1;
status[player.ID].d_X = player.Pos.x;
status[player.ID].d_Y = player.Pos.y;
status[player.ID].d_Z = player.Pos.z;
status[player.ID].Died = true;
if ( status[player.ID].Died == true)
{
// Emergency Call
local acilci;
for( local i = 0; i <= GetMaxPlayers(); i++ )
{
acilci = FindPlayer( i );
if ( (acilci) && ( acilci.Skin == 1 ) )
{
Message("[#1b8bb4][EMERGENCY] [#FFFFFF]" + player.Name + " [#1b8bb4] needs medical attention. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"")
MessagePlayer("[#1b8bb4][EMERGENCY] [#FFFFFF]Doctors are called. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"",player)
acils <- CreateMarker(1, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 1, RGB(0, 255, 0), 22)
NewTimer("aciloff", 30000, 1, player.ID);
acilarr[player.ID] = true;
}
}
player.SetAnim(0,126);
player.IsFrozen = true;
}
}
function onPlayerKill( killer, player, reason, bodypart )
{
player.Health = 1;
status[player.ID].Died = true;
if ( status[player.ID].Died == true)
{
// Emergency Call
local acilci;
for( local i = 0; i <= GetMaxPlayers(); i++ )
{
acilci = FindPlayer( i );
if ( (acilci) && ( acilci.Skin == 1 ) )
{
Message("[#1b8bb4][EMERGENCY] [#FFFFFF]" + player.Name + " [#1b8bb4] needs medical attention. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"")
MessagePlayer("[#1b8bb4][EMERGENCY] [#FFFFFF]Doctors are called. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"",player)
acils <- CreateMarker(1, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 1, RGB(0, 255, 0), 22)
NewTimer("aciloff", 30000, 1, player.ID);
acilarr[player.ID] = true;
}
}
player.SetAnim(0,126);
player.IsFrozen = true;
}
}
function onTimeChange(oldHour, oldMin, newHour, newMin)
{
for (local i = 0; i < GetMaxPlayers(); ++i)
{
local player = FindPlayer(i);
if (player)
{
if (player.IsSpawned)
{
if ( status[player.ID].Died == true)
{
if (status[player.ID].DeadFor == null)
{
// Calculating time
local Val = 1;
local DeadJail = Val * 10000, DeadJail2 = Val * 10;
status[player.ID].DeadFor = DeadJail2;
}else {
local Time = status[player.ID].DeadFor,
mins = (Time % 3600) / 60,
secs = Time % 60;
Stream.StartWrite();
Stream.WriteInt(36);
Stream.WriteString(mins + ":" + secs);
Stream.SendStream(player);
status[player.ID].DeadFor--;
}
if ( status[player.ID].DeadFor < 1)
{
if( Hospi[player.ID] == 1 )
{
GetNearestHospital(player);
player.World = 1;
// En yakın Hastane Scripti entegresi adamın süresi dolunca en yakın hastaneye gider
if (Hospital_Spawn[player.ID] == true) { player.Pos = Hospital_Locator[player.ID]; Hospital_Spawn[player.ID] = false; }
Hospi[player.ID] = 0;
MessagePlayer( "[#e74c3c][EMERGENCY] [#FFFFFF]Revived.", player );
Stream.StartWrite();
Stream.WriteInt(37);
Stream.SendStream(player);
status[player.ID].DeadFor = null;
status[player.ID].Died = false;
player.IsFrozen = false;
player.SetAnim(0,172);
}
}
}
}
}
}
}
function onPlayerSpawn( player )
{
if ( status[player.ID].Died == true)
{
Hospi[player.ID] = 1;
player.SetAnim(0,126);
player.IsFrozen = true;
player.Pos = Vector(status[player.ID].d_X,status[player.ID].d_Y,status[player.ID].d_Z);
// i'm saving player's pos cause of dead bug like explode etc.
// if player's death cause is explode, game sends player directly character selection
local acilci;
for( local i = 0; i <= GetMaxPlayers(); i++ )
{
acilci = FindPlayer( i );
if ( (acilci) && ( acilci.Skin == 1 ) )
{
Message("[#1b8bb4][EMERGENCY] [#FFFFFF]" + player.Name + " [#1b8bb4] needs medical attention. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"")
MessagePlayer("[#1b8bb4][EMERGENCY] [#FFFFFF]Doctors are called. [#1b8bb4] Position:[#FFFFFF] " +GetDistrictName(player.Pos.x, player.Pos.y)+"",player)
acils <- CreateMarker(1, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 1, RGB(0, 255, 0), 22)
NewTimer("aciloff", 30000, 1, player.ID);
acilarr[player.ID] = true;
}
}
}
}
// function for doctors' command to revive dead/injured player
function kaldir( p )
{
local player = FindPlayer( p );
if( player )
{
player.IsFrozen = false;
player.SetAnim(0,161);
status[player.ID].Died = "false";
MessagePlayer("[#ef5777]#[#0be881]VC[#d2dae2]-[#575fcf]TR[#ef5777]# [#828282]Tedavin bitti", player);
}
Stream.StartWrite();
Stream.WriteInt(37);
Stream.SendStream(player);
status[player.ID].DeadFor = null;
}
function SaveAccount(player)
{
QuerySQL(DB, "UPDATE Other SET Died = '" + status[player.ID].Died + "' WHERE Name = '" + player.Name + "'");
QuerySQL(DB, "UPDATE Other SET DX = '" + status[player.ID].d_X + "' WHERE Name = '" + player.Name + "'");
QuerySQL(DB, "UPDATE Other SET DY = '" + status[player.ID].d_Y + "' WHERE Name = '" + player.Name + "'");
QuerySQL(DB, "UPDATE Other SET DZ = '" + status[player.ID].d_Z + "' WHERE Name = '" + player.Name + "'");
}
[/noae][/noae][/noae][/noae]
Dead <-
{
Windows = null
Labels = null
Time = null
}
function Server::ServerData(stream)
{
local StreamReadInt = stream.ReadInt(),
StreamReadString = stream.ReadString();
switch (StreamReadInt.tointeger())
{
case 36: local data = StreamReadString; DeadFors(data); break;
case 37: Dead.Labels = null; break;
}
}
function DeadFors(data)
{
local separator = split(data ":"), mins = separator[0], secs = separator[1];
Dead.Labels = GUILabel(VectorScreen(sX * 0.5, sY * 0.8), Colour(232, 232, 232), "", GUI_FLAG_TEXT_SHADOW | GUI_FFLAG_BOLD);
Dead.Labels.FontSize = 15;
Dead.Labels.Text = "" + mins + " min " + secs + " sec";
}
function DeadForN()
{
Dead.Labels = null;
}
[/noae][/noae][/noae][/noae]