Hello I just make a Snippet It is Easy But it will be liked by Newbies Because they don't know much about random
First Put this on ScriptLoad
Now Some Functions
Commands
Creator:FinchDon
Helper: Beztone Help in FriendlyFire
Here you go..
First Put this on ScriptLoad
Code Select
tf <- [ "true", "false"];
password <- [ "mypass", "pass", "~", "password", "server", "editor", "@"];
weather <- [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ];
servername <- [ "VCCNR", "HP", "FBK's", "VU", "DM", "FF"];
maxplayers <- [ 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 67, 77, 70, 100, 90, 80 ];
timerate <- [ 1000, 2000, 5000, 10000, 0, 1, 100000, 50000];
gm <- [ "v1.0", "VCCNR v1.2", "LW C++++ 1.2", "DM v2.0"];
Now Some Functions
Code Select
function GetLevel( player )
{
local lvl1 = GetSQLColumnData( QuerySQL( sqliteDB, "SELECT Level FROM Accounts WHERE Name='" + player.Name+"'" ), 0 );
if ( lvl1 ) return lvl1;
else return 0;
}
Commands
Code Select
if ( cmd == "commands")
{
PrivMessage( player, "Admin Commands");
PrivMessage( player, "timerate, friendlyfire, stuntbike, maxplayers, servername, setweather, stuntbike, serverpass, gamemode" );
}
else if (cmd == "timerate")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetTimeRate(timerate[rand()% timerate.len()]);
Message( " " + player.Name + " set Time Rate : " + timerate[rand()% timerate.len()] + ".");
}
}
if ( cmd == "friendlyfire")
{
local ff = rand() % 2;
if ( GetLevel( player ) < 2 ) PrivMessage(player,"No!")
else if ( ff == 1 )
{
SetFriendlyFire(true)
Message(player.Name+" has set friendly fire true!");
}
else if ( ff == 2 )
{
SetFriendlyFire(false)
Message(player.Name+" has set friendly fire false!");
}
}
if ( cmd == "stuntbike")
{
local ff = rand() % 2;
if ( GetLevel( player ) < 2 ) PrivMessage(player,"No!")
else if ( ff == 1 )
{
SetStuntBike(true)
Message(player.Name+" has set Stunt Bike true!");
}
else if ( ff == 2 )
{
SetStuntBike(false)
Message(player.Name+" has set Stunt Bike false!");
}
}
else if (cmd == "setweather")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetWeather(weather[rand()% weather.len()]);
Message( " " + player.Name + " set Weather : " + weather[rand()% weather.len()] + ".");
}
}
else if (cmd == "maxplayers")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetMaxPlayers(maxplayers[rand()% maxplayers.len()]);
Message( " " + player.Name + " set Max Players : " + maxplayers[rand()% maxplayers.len()] + ".");
}
}
else if (cmd == "serverpass")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetPassword(password[rand()% password.len()]);
Message( " " + player.Name + " set Server Pass : " + password[rand()% password.len()] + ".");
}
}
else if (cmd == "servername")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetServerName(servername[rand()% servername.len()]);
Message( " " + player.Name + " set Server Name : " + servername[rand()% servername.len()] + ".");
}
}
else if (cmd == "gamemode")
{
if ( GetLevel( player ) < 2 ) PrivMessage( player, "No!");
else
{
SetGameModeName(gm[rand()% gm.len()]);
Message( " " + player.Name + " set Server Game Mode: " + gm[rand()% gm.len()] + ".");
}
}
Creator:FinchDon
Helper: Beztone Help in FriendlyFire
Here you go..