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Messages - HunTinG

#1
hi there
well no not really, my shots come the thing is that the character is displayed somehow way behind his real position (that doesnt really happen in 006, i keep trying to hit players like that and i still can't, i only can do it in 007)

and the problem with it is that this will enable many shots to actually wing you from weird angles which you cannot react to
so basically the game isnt skill-based anymore, it has slowly become luck-based in 007
004 has best sync i've ever experienced in vcmp, laggers really are at disadvantage there if they don't rely on skill
#2
well I'm here to discuss about how VCMP used to be and how it simply got degraded slowly whenever a new version was released starting from 004 (which was the best improvement VCMP ever faced starting from 0.3z r1 onwards)
I recently played vito's server which is a rel004 version and noticed how smooth the sync is compared to everything i've played so far (to note, i never used shotgun in 004 before, so i never knew how the weapon should really work)

the thing is, once with above 004 versions, shotgun especially has degraded a lot, stubby too but it still is a bit better than shotgun to use in 006
007, contrary to what i expected, it's absolutely difficult to play in, the sync is unbelievably cheap, there are exaggerated lead-aims whenever you play against 180 pinger and not just that but gameplay feels weird overall compared to what i seen in 006

and then again, 006 feels extremely exaggerated compared to 004 vcmp servers

so here's my question
how is it possible an older version is extremely more reliable compared to the versions we have today?
guys, once you did something right, hold onto the code pls

I respect AdTec and Stormeus and all the work they did for us players to enjoy, but I also am intrigued by how many oversights happened ever since the upgrade from 004

and about 007, the footsync is completely screwed, and before you all jump onto me to tell me how old-fashioned I am, just see what triggered me the most:
https://www.youtube.com/watch?v=2IjQf9-undQ
and from amal's view:
https://www.youtube.com/watch?v=qlg00d3ZYN8

this is absolutely unacceptable from my side, I simply cannot bother to have such a big headache left when quitting the game because of the amount of effort I have to put alone into guessing where the player will be

you might say amal is a lagger
BUT watch this as well:
https://www.youtube.com/watch?v=DCpnNz3aSMY
it was relatively easy to hit him in VCDM, which is a rel006, in which our pings are absolutely the same as in XE
AND the funny thing is, it's the same difference when playing 004, simply shots sync way easier in 004 than they do in 006, which is WOW, as in WOW what the hell, where is the actual mistake?


so as for players, stick to 004 and 006 if you want your braincells to be able to help you keep sane in the head, I personally got desperate by the amount of effort I've to put in for shots to sync in 007 despite the 'awesome improved bullet sync' sadly

I'm not saying the idea is wrong, I'm just saying that somewhere along the way something was lost, and on the list of suspects it might be:
- different bullet sync in 004
- or maybe footsync is also different in 004 than 006 (only devs can confirm if these 2 are true)
- in 004 there was bumping/force break anim when 2 players make contact just like in 0.3 (funny, 0.3 is more reliable than 007), which could possibly have an effect on the sync as well since they were removed from 004 onward (I never found this animation annoying tbh, it would be cool if it stayed removed, but as long as the sync is not affected)

I won't make this any longer, I'm just sick of having to literally fuck the shit out of shotgun just to get opponents' health dropped, I refuse to play any more 007 servers just cause they simply cannot rise to even 10% of my conditions and terms of gameplay
#3
ok, after tons and tons of testing, there's just a small oversight, servers should now manually force shotgun reload to be faster in order for the gun animation to display correctly and not feel confusing to the players

but this is hands down the best update yet, the sync is just incredible, good job so far, seems like laggers are the ones at disadvantage now, and wow, shotgun finally syncs like stubby,m4 and the rest of the guns, that's a big step up

got nothing to add, so yeah once again thanks for showing interest towards this nearly dead game, i personally appreciate it
#4
hi

ok, so from my experience so far with the bugs:
1) fps drops everywhere, no matter the server, no matter the hardware, every player is complaining about stutters and fps drops
2) ghost shots are gone, good work on that, but however i can still hear the bullet sound whenever a ghost shot was supposed to be produced, for example when a player holds fire and jumps, i still can hear the shotgun sfx
3) there's a slight warp whenever a player just randomly moves around, this means there's a mistake on the foot sync if i'm correct
4) the best way to make a player warp is glitch notoriously, so that's one more pointer to look at, related to the foot sync
5) whenever a player spams shotgun, the bug that I reported still appears but in a different manner: the shotgun fire sfx doesn't play anymore after 1st shot was fired, the shots do sync however, and by the way the anim doesn't restore completely, and there's warp produced - so get this "fix" removed please

however the bullets do sync way better in 0.4.7 than in any version, and thats a cool thing

my suggestions:
- remove the bug fix for "spamming shots - shotguns get jammed bug" that I reported, it can easily be done by server script, and it will look way better by just messing with reload values rather than adding a fake shot (KoTH for example did a great job fixing this bug, there's no need to further push the VCMP engine with this when a server owner can decide whether he wants this feature or not - and tbh it's useless without the warp, once warp will be removed, every player should be able to react to those spam bullet shots)

- allow up to 255 colors for vehicles (like in original VC game) if possible, some guy tipped me off on discord and asked me to post this as a suggestion since I'm creating this topic..
this is the quote straight from him:
Quoteto be clear there are no "lost colors"
vc default colors are in 0-99
100-199 are custom colors (normally they're blank in vc)
200-255 is possible but locked in vcmp (they're also blank in vc)

the rest is all up to you, I am really not a scripter to know the best way to fix foot sync warp or whatever else is in there, so I guess I'm relying on Adtec with this, I really got no clue, I just told you what players will prefer to be done about the shotguns reload(like I said, eventually completely remove this, it's a very messy feature)
#5
Servers / Re: [0.4]Vice City Deathmatch
Jul 08, 2024, 06:53 PM
NICE SERVER BRO
#6
hi Adtec, hunting here, with some information you would consider useful:

1) my friend tried to move VKs to 0.4.7, but there's like minus 10-15 fps compared to regular gameplay (constant 40-45 fps), there's game stutters every 5 seconds and it is working fine on the 006_2 version

2) the DM is a TOTAL mess, players sliding everywhere, and despite the good sync of bullets, there's a bug that's produced when a player glitches too much - he warps all around your screen just like in 0.3z

here's what I noticed about DM:
- you managed to get shotguns multiple fire to sync, that's nice, but it's not done properly - you should've changed weapon's reload values in weapon.dat file, there's some public server values, many servers use them, you shouldn't have done it VCMP-wise, you should instead have let servers use their own preferences OR you should've forced the reload value to be faster so that when player is about to fire the second/3rd shot, his anim will restore.. instead, what was done: you made a "fake shot" come out to sync the real one, you also can't hear the audio of shotgun playing when that happens, and it's VERY confusing to fight against

- what I talked about above probably is the thing which messes with players' animations, if you keep bashing crouch button, you'll be seen in a total warp, so despite the good sync effort(which was apparently done very well), the animations are remaining bugged and you're led in a TOTAL confusion, right now in DM world of vcmp, who fires first will win, because the other player has no actual way of reading what is going on

those are the issues we've encountered in XE and BRL while beta testing, a friend of mine also pointed my sliding in EA server, and by the way - apparently the warp bug also works with M4, which is an even BIGGER issue

my suggestion about DM is to leave shotgun reload as it was before, let it be a servers preference rather than a forced thing in VCMP, it is also a way to identify the hackers who are playing in a server which doesn't allow this to happen, because apparently if you modify it from VCMP side, it becomes a lot bugged and it creates the fake warp which is very unpredictable in DM world, in KoTH for example this feature was working properly and no slide was being made


hope you'll fix this eventually, til then I guess I'll stick to playing 006 unfortunately
#7
Off-Topic General / [R3V]Lau gets repa
Dec 26, 2022, 10:41 PM
https://www.youtube.com/watch?v=qJQGV-l1MTg

thx to Mikirat for suggestion to post here

proof

#8
sure, he can't crash it
https://www.youtube.com/watch?v=WDijTgDQZxw

now you believe these idiots are not getting crashed just cuz spitfire talking for them? if not, we'll see more about this soon
#9
Quote from: Spiller on Oct 31, 2021, 04:22 AM
Quote from: HunTinGwith no grudges held i can say this..

Imagine saying that meanwhile going to an extent of making a fake video on me. Your guy got my name wrong, I don't play on that server and I doubt I ever will. Ya'll need 30 more IQ to even qualify as mentally retarded.

Keep doing this and there's 1 less place among the handful where you can make a post at. Close your eyes, imagine yourself to be a more likeable person, now open them up and cry.

idk who entered that account, and i don't care
you are free to duel me if you think you can get even a kill lmao
for a barking dog you talk fruity about others, be sure to get my dick out of your mouth when you talk next time though
#10
https://www.youtube.com/watch?v=KoNmj-c9x_w

DON'T TRY TO POST WHERE NOT INVOLVED IN PL COMMUNITY TOPIC, OR ELSE !!!!!


how is this behaviour accepted & I'm asking again who gave these people authority of administrating community bans / choose which servers to get blacklisted???
#11
dafuq?

OK now on topic
https://www.youtube.com/watch?v=KoNmj-c9x_w

guess who came for a sweet talk with your only hunting? :))
#12
ok so ur knowledge about vcmp equals 0 then lmao
i barely seen u playing in DM
u even know fast switching?
despite the fact u are commenting nonsense here, you are just here to say smth rather than nothing lmao
#13
lmao who removed my reply? fucking bunch of pussies
athanathos u dont even play vcmp, who dafuq cares about who you support and who u don't? u are 404 in vcmp, gtfo lol
#14
he locked to avoid spam, fuck him
PL dogs felt dominated, and they needed an excuse, anyway the devs will still can see the topic as he mentioned
#15
go ask kewun yourselves about every single thing you've mentioned
kewun may not be someone who knows too many, but certainly his intellect beats spiller's and his retarded PL dogs intellect