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<object id="0">
<flags value="0"/>
<texture path="alcatraz.txd"/>
<collision type="alcatraz1.col"/>
<model path="alcatraz.dff" distance="299"/>
</object>
<object id="1">
<flags value="0"/>
<texture path="alcatraz2.txd"/>
<collision type="dealcatraz.col"/>
<model path="alcatraz2.dff" distance="299"/>
</object>
</objectlist>
<objectlist>
<object id="0">
<flags value="0"/>
<texture path="alcatraz.txd"/>
<collision type="alcatraz1.col"/>
<model path="alcatraz.dff" distance="299"/>
</object>
<object id="1">
<flags value="0"/>
<texture path="alcatraz2.txd"/>
<collision type="dealcatraz.col"/>
<model path="alcatraz2.dff" distance="299"/>
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Quote from: Athanatos on Jul 06, 2018, 08:55 AMNothing seems wrong. Or I'm blind?must be blind not to see that the Spoiler is not working.
else if (cmd == "arava")
{
if(spam[player.ID] == 5 ) MessagePlayer("Dont Spam!",player);
return;
{
spam[player.ID]++;
player.Health = 100;
NewTimer( "spam", 5000, 0, player.Name );
}
return 1;
}